Player Matchup

Thanatos
Thanatos
Azurrre
Thanatos
Level 49
God Stats
11W - 11L
1,315 SR
Queue Stats
23W - 21L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
BerCreis
Cernunnos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,537 Elo+
Solo
Arachne
Arachne
Blunt4_2_0Force
Arachne
Level 85
God Stats
120W - 77L
1,549 SR
Queue Stats
525W - 513L
1,438 Elo+
Solo
Nemesis
Nemesis
Xehツツ
Nemesis
Level 42
God Stats
9W - 4L
1,369 SR
Queue Stats
41W - 32L
1,592 Elo+
Party 1
Sylvanus
Sylvanus
thehannah
Sylvanus
Level 43
God Stats
3W - 7L
1,436 SR
Queue Stats
90W - 110L
1,321 Elo+
Solo
Team Averages
Level 57
1,434 SR
1,478 Elo+

VS

Team Averages
Level 63
1,488 SR
1,414 Elo+
Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
DelTacoEmployee
Eset
Level 42
God Stats
27W - 24L
1,176 SR
Queue Stats
128W - 115L
1,329 Elo+
Solo
Maui
Maui
DoppEFX
Maui
Level 64
God Stats
7W - 2L
1,736 SR
Queue Stats
102W - 84L
1,453 Elo+
Solo
Fenrir
Fenrir
GOD_Okami5
Fenrir
Level 78
God Stats
20W - 17L
1,526 SR
Queue Stats
372W - 426L
1,447 Elo+
Solo
Hachiman
Hachiman
MainRato
Hachiman
Level 25
God Stats
7W - 4L
1,500 SR
Queue Stats
34W - 51L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Azurrre
Thanatos
13
1 / 4 / 2
7,550
472
6,510
14,621
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
BerCreis
Cernunnos
12
1 / 7 / 3
7,308
457
6,735
15,002
6,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 4 / 1
6,728
421
4,385
15,604
5,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Xehツツ
Nemesis
12
0 / 6 / 0
7,209
451
6,652
14,984
6,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
thehannah
Sylvanus
11
3 / 5 / 1
8,091
506
5,478
19,862
13,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
10 / 0 / 0
10,548
659
11,962
14,044
17,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
4 / 2 / 4
8,797
550
10,911
9,192
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
DoppEFX
Maui
14
3 / 1 / 13
9,476
592
7,391
10,555
10,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
GOD_Okami5
Fenrir
17
7 / 1 / 4
10,021
626
9,331
14,209
6,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
MainRato
Hachiman
14
2 / 2 / 7
8,577
536
12,252
8,458
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
26
26
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
0
0
10
L
Thanatos
Azurrre
Thanatos
1
4
2
0.5
L
Cernunnos
BerCreis
Cernunnos
1
7
3
0.36
L
0
4
1
0.13
W
4
2
4
3
W
Maui
DoppEFX
Maui
3
1
13
9.5
W
Fenrir
GOD_Okami5
Fenrir
7
1
4
9
W
Hachiman
MainRato
Hachiman
2
2
7
2.75
L
Nemesis
Xehツツ
Nemesis
0
6
0
0
L
Sylvanus
thehannah
Sylvanus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,760
Damage
51,847
80,073
Taken
56,458
37,262
Mitigated
42,039
22,666
Healing
16,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,962
3,648
0
4,893
14,044
17,929
595
332
13,712
0
74,555
L
Thanatos
Azurrre
Thanatos
6,510
1,638
0
6,488
14,621
6,090
0
4,701
9,920
0
61,935
L
Cernunnos
BerCreis
Cernunnos
6,735
2,236
0
924
15,002
6,235
0
2,365
12,637
0
53,724
L
4,385
2,730
0
4,240
15,604
5,724
0
2,244
13,360
0
40,864
W
10,911
1,583
285
2,778
9,192
3,419
1,312
1,188
8,004
55,327
0
W
Maui
DoppEFX
Maui
7,391
920
0
2,133
10,555
10,856
400
2,279
8,276
38,359
676
W
Fenrir
GOD_Okami5
Fenrir
9,331
2,155
0
2,592
14,209
6,561
716
109
14,100
0
89,570
W
Hachiman
MainRato
Hachiman
12,252
7,316
0
3,538
8,458
3,274
123
1,570
6,888
0
67,753
L
Nemesis
Xehツツ
Nemesis
6,652
2,395
0
4,130
14,984
6,001
0
0
14,984
0
57,842
L
Sylvanus
thehannah
Sylvanus
5,478
2,469
2,054
4,830
19,862
13,212
0
8,799
11,063
21,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,886
Gold Earned
47,419
366
Minions Killed
509
0
Camps Cleared
0
1,590,786
Distance Traveled
1,539,464
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,548
659
119
7
0
281,055
0
L
Thanatos
7,550
472
90
6
0
344,262
1
L
Cernunnos
7,308
457
96
6
0
282,159
0
L
Arachne
6,728
421
62
4
0
340,350
0
W
Eset
8,797
550
94
6
0
283,742
0
W
Maui
9,476
592
67
4
0
319,908
0
W
Fenrir
10,021
626
120
8
0
358,460
0
W
Hachiman
8,577
536
109
7
0
296,299
0
L
Nemesis
7,209
451
87
5
0
360,043
4
L
Sylvanus
8,091
506
31
2
0
263,972
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role