Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
EazyDoeziT_xD
Surtr
Level 184
God Stats
8W - 15L
1,443 SR
Queue Stats
234W - 283L
1,390 Elo+
Party 1
Kukulkan
Kukulkan
Miss_KittyGamer
Kukulkan
Level 124
God Stats
1W - 5L
1,547 SR
Queue Stats
106W - 138L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
ROAD_ROLLAR_DAAA
Gilgamesh
Level 148
God Stats
3W - 4L
1,391 SR
Queue Stats
60W - 77L
1,488 Elo+
Party 1
Bakasura
Bakasura
Twogatorfreaks
Bakasura
Level 121
God Stats
2W - 3L
1,449 SR
Queue Stats
106W - 153L
1,422 Elo+
Party 1
Team Averages
Level 146
1,466 SR
1,448 Elo+

VS

Team Averages
Level 114
1,533 SR
1,522 Elo+
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GrandDaddyLevi
Zeus
Level 129
God Stats
2W - 1L
1,584 SR
Queue Stats
216W - 205L
1,550 Elo+
Party 2
Sobek
Sobek
HaveANice1
Sobek
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
370W - 358L
1,558 Elo+
Solo
Mulan
Mulan
SphericCellar90
Mulan
Level 129
God Stats
26W - 26L
1,578 SR
Queue Stats
455W - 413L
1,538 Elo+
Solo
Ao Kuang
Ao Kuang
namechanged9107
Ao Kuang
Level 28
God Stats
2W - 1L
1,501 SR
Queue Stats
18W - 22L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 0
5,692
569
5,813
5,802
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 1 / 1
5,549
555
3,053
8,937
3,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
10
1 / 6 / 0
5,567
557
3,324
7,174
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
10
1 / 1 / 0
5,696
570
7,682
8,677
4,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
10
3 / 2 / 1
5,994
599
3,986
10,404
4,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 0 / 0
5,805
581
4,060
6,312
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 2 / 2
6,819
682
5,628
4,604
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
8
0 / 0 / 4
5,061
506
3,238
8,776
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 0
6,376
638
6,722
10,518
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
10
3 / 2 / 3
5,740
574
3,712
8,615
2,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
12
12
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Medusa
 
Medusa
2
0
0
2
L
0
1
1
0.5
W
5
2
2
3
W
Sobek
0
0
4
2
L
Kukulkan
1
6
0
0.17
L
Gilgamesh
1
1
0
1
W
2
1
0
2
L
Bakasura
3
2
1
1.75
W
Ao Kuang
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,858
Damage
23,360
40,994
Taken
38,825
17,197
Mitigated
18,562
13,183
Healing
13,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,813
3,041
0
1,994
5,802
1,940
1,080
529
5,273
44,528
5,088
W
Medusa
 
Medusa
4,060
1,274
0
1,500
6,312
2,163
0
3,638
2,514
0
46,431
L
3,053
508
1,083
2,456
8,937
3,823
0
4,801
4,136
163
15,126
W
5,628
859
0
750
4,604
1,436
0
532
3,988
54,928
0
W
Sobek
3,238
56
260
5,139
8,776
6,520
0
3,456
5,206
14,759
0
L
Kukulkan
3,324
214
0
0
7,174
2,729
0
3,751
3,423
35,857
0
L
Gilgamesh
7,682
3,407
0
2,851
8,677
4,305
0
86
8,591
0
37,962
W
6,722
1,188
0
4,258
10,518
5,528
0
170
9,749
0
47,108
L
Bakasura
3,986
2,653
0
4,799
10,404
4,400
0
3,411
6,993
0
32,490
W
Ao Kuang
3,712
977
0
1,374
8,615
2,915
0
1,453
7,090
36,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,498
Gold Earned
29,801
280
Minions Killed
338
0
Camps Cleared
0
1,060,939
Distance Traveled
1,037,639
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,692
569
74
7
0
178,285
0
W
Medusa
5,805
581
80
8
0
197,326
2
L
Surtr
5,549
555
26
3
0
223,659
0
W
Zeus
6,819
682
96
10
0
196,267
0
W
Sobek
5,061
506
19
2
0
226,662
0
L
Kukulkan
5,567
557
63
6
0
194,134
0
L
Gilgamesh
5,696
570
57
6
0
209,769
0
W
Mulan
6,376
638
83
8
0
197,597
6
L
Bakasura
5,994
599
60
6
0
255,092
0
W
Ao Kuang
5,740
574
60
6
0
219,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role