Player Matchup

He Bo
He Bo
IIlVlKINGllI
He Bo
Level 89
God Stats
0W - 1L
1,230 SR
Queue Stats
269W - 299L
1,411 Elo+
Party 1
Bacchus
Bacchus
KinGSnIpEs702
Bacchus
Level 123
God Stats
2W - 2L
1,516 SR
Queue Stats
7W - 7L
1,567 Elo+
Solo
Hera
Hera
Silverado987
Hera
Level 74
God Stats
1W - 3L
1,364 SR
Queue Stats
57W - 63L
1,423 Elo+
Party 1
Lancelot
Lancelot
TitansPeace
Lancelot
Level 124
God Stats
0W - 3L
1,387 SR
Queue Stats
90W - 93L
1,369 Elo+
Party 1
Apollo
Apollo
UmbraNight9497
Apollo
Level 68
God Stats
5W - 3L
1,255 SR
Queue Stats
114W - 140L
1,359 Elo+
Party 1
Team Averages
Level 96
1,350 SR
1,426 Elo+

VS

Team Averages
Level 114
1,485 SR
1,454 Elo+
Sun Wukong
Sun Wukong
GingrSlndrMn
Sun Wukong
Level 62
God Stats
7W - 3L
1,290 SR
Queue Stats
52W - 42L
1,506 Elo+
Party 2
Nox
Nox
IlDeathSkull
Nox
Level 129
God Stats
3W - 0L
1,823 SR
Queue Stats
288W - 275L
1,467 Elo+
Party 2
Chronos
Chronos
LordLores
Chronos
Level 122
God Stats
3W - 2L
1,313 SR
Queue Stats
212W - 214L
1,447 Elo+
Solo
Artemis
Artemis
X_Rifle2013
Artemis
Level 104
God Stats
16W - 6L
1,655 SR
Queue Stats
73W - 70L
1,444 Elo+
Solo
Bastet
Bastet
guydolf
Bastet
Level 153
God Stats
2W - 3L
1,343 SR
Queue Stats
478W - 471L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,622
552
3,187
7,523
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
10
2 / 2 / 3
6,470
539
5,134
8,847
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 0
5,546
462
3,931
6,733
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
TitansPeace
Lancelot
11
2 / 2 / 2
6,360
530
5,053
10,569
4,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 0
5,657
471
3,968
10,817
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GingrSlndrMn
Sun Wukong
12
6 / 2 / 0
7,847
654
5,572
10,118
6,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 2 / 2
7,001
583
3,655
8,365
6,340
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
LordLores
Chronos
11
2 / 0 / 7
6,716
560
5,152
5,739
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
X_Rifle2013
Artemis
12
3 / 1 / 3
7,510
626
7,778
6,686
2,389
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bastet
guydolf
Bastet
11
4 / 2 / 5
7,011
584
5,977
10,234
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
19
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
GingrSlndrMn
Sun Wukong
6
2
0
3
L
2
5
0
0.4
W
3
2
2
2
L
Bacchus
2
2
3
1.75
W
Chronos
LordLores
Chronos
2
0
7
5.5
L
0
5
0
0
L
Lancelot
TitansPeace
Lancelot
2
2
2
1.5
L
0
5
0
0
W
Artemis
X_Rifle2013
Artemis
3
1
3
4.5
W
Bastet
guydolf
Bastet
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,273
Damage
28,134
44,489
Taken
41,142
20,938
Mitigated
21,403
7,781
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
GingrSlndrMn
Sun Wukong
5,572
652
0
2,779
10,118
6,964
0
3,021
7,097
0
46,998
L
3,187
91
0
600
7,523
2,275
0
604
6,919
41,471
0
W
3,655
607
0
1,393
8,365
6,340
0
3,794
4,571
24,911
0
L
Bacchus
5,134
566
398
3,197
8,847
8,281
0
2,367
6,352
25,005
0
W
Chronos
LordLores
Chronos
5,152
1,250
0
2,192
5,739
2,116
314
2,745
2,994
32,209
0
L
3,931
693
140
288
6,733
2,215
0
2,344
4,201
31,858
0
L
Lancelot
TitansPeace
Lancelot
5,053
1,133
0
1,403
10,569
4,223
0
1,371
9,078
0
34,487
L
3,968
1,556
175
1,580
10,817
3,944
0
1,601
9,132
0
35,224
W
Artemis
X_Rifle2013
Artemis
7,778
4,646
0
3,409
6,686
2,389
1,120
1,058
5,628
0
52,045
W
Bastet
guydolf
Bastet
5,977
898
0
2,383
10,234
3,594
116
1,634
8,600
0
42,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
36,085
261
Minions Killed
309
0
Camps Cleared
0
1,213,541
Distance Traveled
1,164,684
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,847
654
68
6
0
215,380
2
L
He Bo
6,622
552
71
6
0
246,789
0
W
Nox
7,001
583
27
2
0
246,360
0
L
Bacchus
6,470
539
24
2
0
254,005
1
W
Chronos
6,716
560
71
6
0
226,323
0
L
Hera
5,546
462
52
4
0
218,416
0
L
Lancelot
6,360
530
51
4
0
263,671
0
L
Apollo
5,657
471
63
5
0
230,660
0
W
Artemis
7,510
626
90
8
0
202,528
0
W
Bastet
7,011
584
53
4
0
274,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role