Player Matchup

Tiamat
Tiamat
Gold III
DarkLMC
Tiamat
Gold III
Level 144
God Stats
2W - 3L
1,611 SR
Queue Stats
304W - 308L
1,414 MMR
Solo
Cabrakan
Cabrakan
Gold III
Lil Fumble
Cabrakan
Gold III
Level 143
God Stats
5W - 2L
1,799 SR
Queue Stats
329W - 378L
1,440 MMR
Solo
Apollo
Apollo
Gold I
imfumetsu
Apollo
Gold I
Level 131
God Stats
4W - 3L
1,554 SR
Queue Stats
52W - 57L
1,446 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,655 SR
1,433 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,554 SR
1,426 MMR
Baron Samedi
Baron Samedi
Silver II
FrostRoyalty
Baron Samedi
Silver II
Level 123
God Stats
1W - 1L
1,441 SR
Queue Stats
7W - 8L
1,608 MMR
Party 1
Maui
Maui
Silver V
NocS-Budaah
Maui
Silver V
Level 116
God Stats
1W - 2L
1,725 SR
Queue Stats
10W - 18L
1,307 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
xXkRyPto
Ah Muzen Cab
Bronze III
Level 56
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 4L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarkLMC
Tiamat
13
2 / 2 / 8
9,865
822
8,320
8,258
5,223
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Lil Fumble
Cabrakan
12
3 / 5 / 5
9,355
780
5,409
15,604
17,295
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
imfumetsu
Apollo
14
6 / 4 / 5
10,964
914
12,364
12,029
6,115
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesIx ChelAo KuangShivaSkadi

VS

Bans
ZeusKuzenboPoseidonBacchusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FrostRoyalty
Baron Samedi
13
6 / 3 / 4
9,987
832
11,775
10,706
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
2 / 4 / 8
9,162
764
6,286
15,935
16,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
xXkRyPto
Ah Muzen Cab
11
2 / 4 / 5
8,988
749
9,769
10,037
4,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
11
Kills
10
11
Deaths
11
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DarkLMC
Tiamat
2
2
8
3
L
Baron Samedi
FrostRoyalty
Baron Samedi
6
3
4
2.67
W
Cabrakan
Lil Fumble
Cabrakan
3
5
5
1.1
L
2
4
8
1.5
W
Apollo
imfumetsu
Apollo
6
4
5
2.13
L
Ah Muzen Cab
xXkRyPto
Ah Muzen Cab
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,093
Damage
27,830
35,891
Taken
36,678
28,633
Mitigated
27,589
6,700
Healing
10,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DarkLMC
Tiamat
8,320
626
0
1,744
8,258
5,223
642
3,058
4,977
40,503
0
L
Baron Samedi
FrostRoyalty
Baron Samedi
11,775
1,741
2,492
3,941
10,706
6,198
842
4,598
6,023
41,639
0
W
Cabrakan
Lil Fumble
Cabrakan
5,409
592
0
1,120
15,604
17,295
227
7,987
7,181
12,022
0
L
6,286
804
0
1,823
15,935
16,833
260
5,546
10,157
13,834
0
W
Apollo
imfumetsu
Apollo
12,364
7,864
0
3,836
12,029
6,115
2,224
6,437
5,365
0
45,287
L
Ah Muzen Cab
xXkRyPto
Ah Muzen Cab
9,769
3,128
418
1,348
10,037
4,558
402
3,613
6,311
0
34,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,184
Gold Earned
28,137
168
Minions Killed
117
0
Camps Cleared
0
653,446
Distance Traveled
623,573
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,865
822
67
6
0
228,220
0
L
Baron Samedi
9,987
832
61
5
0
193,452
2
W
Cabrakan
9,355
780
24
2
0
205,535
2
L
Maui
9,162
764
16
1
0
227,990
2
W
Apollo
10,964
914
77
6
0
219,691
1
L
Ah Muzen Cab
8,988
749
40
3
0
202,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role