Player Matchup

Pele
Pele
 
Pele
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Lilogjj
Horus
Level 43
God Stats
51W - 33L
1,621 SR
Queue Stats
155W - 139L
1,420 Elo+
Party 2
Thoth
Thoth
WraP_DuTrava1lle
Thoth
Level 128
God Stats
1W - 0L
1,553 SR
Queue Stats
78W - 87L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
mythicrogue128
Hou Yi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
whtcsh
Ares
Level 2
God Stats
1W - 0L
1,681 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 57
1,571 SR
1,457 Elo+

VS

Team Averages
Level 35
1,440 SR
1,428 Elo+
Ra
Ra
Fakktoo
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Lil Gecko8763
Sun Wukong
Level 36
God Stats
102W - 78L
1,433 SR
Queue Stats
166W - 172L
1,376 Elo+
Solo
Ares
Ares
TooLuvly
Ares
Level 46
God Stats
1W - 3L
1,297 SR
Queue Stats
125W - 129L
1,485 Elo+
Party 3
He Bo
He Bo
Toradahashi
He Bo
Level 64
God Stats
1W - 3L
1,454 SR
Queue Stats
283W - 310L
1,406 Elo+
Party 4
Medusa
Medusa
siamoo
Medusa
Level 26
God Stats
6W - 3L
1,518 SR
Queue Stats
143W - 162L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
7 / 1 / 1
7,262
726
7,323
9,929
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Lilogjj
Horus
9
2 / 1 / 2
5,938
594
1,956
7,131
3,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 1 / 4
6,073
607
3,376
4,249
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 3 / 4
5,709
571
3,459
6,183
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Ares
whtcsh
Ares
9
1 / 3 / 0
5,070
507
1,649
4,910
3,587
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,895
490
1,888
3,239
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Lil Gecko8763
Sun Wukong
11
3 / 1 / 0
6,777
678
2,479
6,986
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
11
3 / 2 / 1
6,603
660
6,861
10,802
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 5 / 0
4,860
486
2,021
8,234
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
siamoo
Medusa
10
2 / 4 / 2
5,738
574
5,698
7,559
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
9
9
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
1
7.5
L
0
2
0
0
L
Sun Wukong
Lil Gecko8763
Sun Wukong
3
1
0
3
W
Horus
Lilogjj
Horus
2
1
2
3
L
Ares
3
2
1
1.75
L
1
5
0
0.2
W
2
1
4
4
W
1
3
4
1
L
Medusa
siamoo
Medusa
2
4
2
0.75
W
Ares
whtcsh
Ares
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,763
Damage
18,947
32,402
Taken
36,820
15,585
Mitigated
17,651
7,247
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,323
2,045
0
1,859
9,929
4,418
530
2,795
7,134
0
64,156
L
1,888
0
348
815
3,239
802
0
1,138
2,101
22,161
0
L
Sun Wukong
Lil Gecko8763
Sun Wukong
2,479
286
0
1,402
6,986
4,105
0
1,649
5,337
0
45,153
W
Horus
Lilogjj
Horus
1,956
857
579
3,050
7,131
3,991
45
2,399
4,650
0
9,243
L
Ares
6,861
496
0
1,792
10,802
8,607
0
954
9,848
33,871
0
L
2,021
41
0
2,341
8,234
1,843
0
1,026
7,208
24,019
0
W
3,376
225
0
678
4,249
1,390
270
2,208
1,935
36,951
0
W
3,459
1,554
0
1,014
6,183
2,199
0
3,180
3,003
0
25,553
L
Medusa
siamoo
Medusa
5,698
2,549
0
1,004
7,559
2,294
0
258
7,301
0
33,357
W
Ares
whtcsh
Ares
1,649
175
0
67
4,910
3,587
0
0
4,910
13,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
28,873
253
Minions Killed
244
0
Camps Cleared
0
1,077,044
Distance Traveled
935,947
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,262
726
87
9
0
239,514
2
L
Ra
4,895
490
43
4
0
143,645
0
L
Sun Wukong
6,777
678
68
7
0
181,490
0
W
Horus
5,938
594
19
2
0
225,302
2
L
Ares
6,603
660
51
5
0
211,453
0
L
He Bo
4,860
486
33
3
0
195,529
0
W
Thoth
6,073
607
69
7
0
201,864
0
W
Hou Yi
5,709
571
51
5
0
207,916
0
L
Medusa
5,738
574
49
5
0
203,830
0
W
Ares
5,070
507
27
3
0
202,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role