Player Matchup

Janus
Janus
ArcCova
Janus
Level 129
God Stats
7W - 9L
1,574 SR
Queue Stats
63W - 73L
1,455 Elo+
Party 2
Shiva
Shiva
MermaidMama219
Shiva
Level 186
God Stats
19W - 14L
1,650 SR
Queue Stats
1,051W - 1,111L
1,478 Elo+
Solo
Arachne
Arachne
MorkeNotaLok
Arachne
Level 100
God Stats
6W - 3L
1,547 SR
Queue Stats
30W - 30L
1,490 Elo+
Solo
Hel
Hel
felaifor
Hel
Level 84
God Stats
1W - 1L
1,336 SR
Queue Stats
53W - 66L
1,433 Elo+
Party 2
Izanami
Izanami
ness9230
Izanami
Level 125
God Stats
36W - 13L
1,762 SR
Queue Stats
780W - 756L
1,514 Elo+
Solo
Team Averages
Level 125
1,574 SR
1,474 Elo+

VS

Team Averages
Level 136
1,466 SR
1,467 Elo+
Osiris
Osiris
JayHarris1469
Osiris
Level 119
God Stats
21W - 18L
1,468 SR
Queue Stats
388W - 382L
1,466 Elo+
Solo
Horus
Horus
NuzzlesYouOWO
Horus
Level 145
God Stats
1W - 4L
1,210 SR
Queue Stats
113W - 99L
1,503 Elo+
Solo
Ne Zha
Ne Zha
Vancityramirez
Ne Zha
Level 127
God Stats
4W - 4L
1,624 SR
Queue Stats
57W - 70L
1,451 Elo+
Party 1
Nox
Nox
happyfaceowl
Nox
Level 149
God Stats
2W - 2L
1,515 SR
Queue Stats
139W - 135L
1,450 Elo+
Party 1
Ishtar
Ishtar
xTHE_VIOLATOR
Ishtar
Level 140
God Stats
25W - 32L
1,511 SR
Queue Stats
2,041W - 2,034L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArcCova
Janus
7
3 / 0 / 0
4,172
695
2,123
2,990
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 1 / 0
4,641
774
2,138
5,904
3,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
MorkeNotaLok
Arachne
6
1 / 1 / 2
3,939
657
1,607
4,621
1,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 1 / 2
3,799
633
1,643
4,703
918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
ness9230
Izanami
7
1 / 1 / 1
3,999
667
2,126
3,835
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 2 / 0
3,479
580
2,039
3,998
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
2 / 1 / 0
3,737
623
2,021
5,781
2,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 1
3,412
569
1,971
4,465
1,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 3 / 0
3,390
565
2,779
3,905
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 2
3,886
648
3,159
3,490
1,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
7
Kills
4
4
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
ArcCova
Janus
3
0
0
3
L
1
2
0
0.5
W
2
1
0
2
W
Arachne
MorkeNotaLok
Arachne
1
1
2
2
L
2
1
0
2
L
0
0
1
0.5
W
0
1
2
1
L
1
3
0
0.33
W
Izanami
ness9230
Izanami
1
1
1
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,637
Damage
11,969
22,053
Taken
21,639
7,860
Mitigated
8,885
7,185
Healing
6,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArcCova
Janus
2,123
425
0
910
2,990
870
0
1,207
1,783
25,456
0
L
2,039
1,024
0
1,401
3,998
2,753
0
0
3,998
0
11,866
W
2,138
522
0
1,558
5,904
3,819
0
0
5,904
0
24,597
W
Arachne
MorkeNotaLok
Arachne
1,607
1,474
0
702
4,621
1,385
144
1,051
3,570
0
14,052
L
2,021
874
360
2,256
5,781
2,620
4
1,278
4,447
0
7,986
L
1,971
514
0
498
4,465
1,190
0
507
3,924
0
17,305
W
1,643
194
1,090
1,689
4,703
918
0
521
4,182
9,961
0
L
2,779
77
9
790
3,905
1,316
0
1,485
2,353
16,284
0
W
Izanami
ness9230
Izanami
2,126
1,474
0
1,236
3,835
868
255
0
3,835
0
24,465
L
3,159
1,960
0
1,446
3,490
1,006
0
339
3,151
0
22,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,550
Gold Earned
17,904
153
Minions Killed
132
0
Camps Cleared
0
572,605
Distance Traveled
557,097
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,172
695
40
7
0
109,646
0
L
Osiris
3,479
580
19
3
0
62,512
0
W
Shiva
4,641
774
35
6
0
105,084
0
W
Arachne
3,939
657
26
4
0
117,634
2
L
Horus
3,737
623
10
2
0
131,810
0
L
Ne Zha
3,412
569
29
5
0
144,959
0
W
Hel
3,799
633
11
2
0
125,821
0
L
Nox
3,390
565
28
5
0
112,015
0
W
Izanami
3,999
667
41
7
0
114,420
0
L
Ishtar
3,886
648
46
8
0
105,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role