Player Matchup

Sun Wukong
Sun Wukong
BeardedTokesman
Sun Wukong
Level 149
God Stats
1W - 0L
1,483 SR
Queue Stats
21W - 27L
1,375 Elo+
Party 1
Thanatos
Thanatos
Jiggy1Hendrix
Thanatos
Level 104
God Stats
6W - 18L
1,221 SR
Queue Stats
121W - 119L
1,474 Elo+
Solo
Amaterasu
Amaterasu
KareembeSus
Amaterasu
Level 65
God Stats
10W - 14L
1,259 SR
Queue Stats
105W - 136L
1,386 Elo+
Solo
Chang'e
Chang'e
Sic Rhetoric
Chang'e
Level 129
God Stats
2W - 0L
1,996 SR
Queue Stats
4W - 3L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
TheMadSamurai
Zhong Kui
Level 136
God Stats
6W - 2L
1,570 SR
Queue Stats
32W - 26L
1,472 Elo+
Party 1
Team Averages
Level 117
1,506 SR
1,443 Elo+

VS

Team Averages
Level 117
1,509 SR
1,435 Elo+
Hades
Hades
AimAlpha
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,474 Elo+
Solo
Charon
Charon
Akailo
Charon
Level 83
God Stats
7W - 3L
1,552 SR
Queue Stats
269W - 250L
1,462 Elo+
Solo
Mercury
Mercury
EBAH KING
Mercury
Level 138
God Stats
13W - 12L
1,430 SR
Queue Stats
304W - 309L
1,450 Elo+
Solo
Rama
Rama
XxRAMMPARTxX
Rama
Level 135
God Stats
14W - 17L
1,564 SR
Queue Stats
348W - 312L
1,563 Elo+
Solo
Bacchus
Bacchus
tayronjaja
Bacchus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeardedTokesman
Sun Wukong
12
2 / 0 / 1
7,321
563
6,609
10,647
8,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Jiggy1Hendrix
Thanatos
13
6 / 2 / 4
8,270
636
4,617
12,828
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
KareembeSus
Amaterasu
9
1 / 0 / 1
6,497
500
2,007
3,448
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Sic Rhetoric
Chang'e
13
3 / 0 / 6
8,155
627
7,062
7,127
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
TheMadSamurai
Zhong Kui
12
3 / 0 / 3
7,685
591
8,263
6,144
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AimAlpha
Hades
12
0 / 4 / 0
7,457
574
8,481
12,040
7,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon
Akailo
Charon
10
1 / 2 / 0
6,490
499
3,787
8,338
6,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
EBAH KING
Mercury
8
1 / 1 / 1
5,453
419
4,117
5,119
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 0
4,844
373
1,261
3,497
965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tayronjaja
Bacchus
8
0 / 7 / 1
5,445
419
2,234
11,073
8,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
15
Kills
2
2
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hades
AimAlpha
Hades
0
4
0
0
L
Charon
Akailo
Charon
1
2
0
0.5
W
Sun Wukong
BeardedTokesman
Sun Wukong
2
0
1
2.5
L
Mercury
EBAH KING
Mercury
1
1
1
1.5
W
Thanatos
Jiggy1Hendrix
Thanatos
6
2
4
4
W
Amaterasu
KareembeSus
Amaterasu
1
0
1
1.5
W
Chang'e
Sic Rhetoric
Chang'e
3
0
6
6
W
Zhong Kui
TheMadSamurai
Zhong Kui
3
0
3
4.5
L
0
1
0
0
L
Bacchus
tayronjaja
Bacchus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,558
Damage
19,880
40,194
Taken
40,067
23,191
Mitigated
24,875
19,709
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AimAlpha
Hades
8,481
661
320
5,271
12,040
7,823
141
1,964
10,076
61,601
0
L
Charon
Akailo
Charon
3,787
1,040
0
1,568
8,338
6,146
0
4,391
3,947
20,222
0
W
Sun Wukong
BeardedTokesman
Sun Wukong
6,609
1,050
0
1,165
10,647
8,816
588
4,510
6,137
0
42,814
L
Mercury
EBAH KING
Mercury
4,117
1,576
0
409
5,119
1,666
0
2,542
2,577
0
18,447
W
Thanatos
Jiggy1Hendrix
Thanatos
4,617
1,674
0
8,750
12,828
5,110
473
2,802
10,026
0
60,299
W
Amaterasu
KareembeSus
Amaterasu
2,007
1,110
0
2,050
3,448
1,440
0
1,685
1,763
0
27,325
W
Chang'e
Sic Rhetoric
Chang'e
7,062
879
2,309
3,566
7,127
2,493
870
3,016
4,111
55,100
0
W
Zhong Kui
TheMadSamurai
Zhong Kui
8,263
2,947
0
1,869
6,144
5,332
2,222
3,182
2,962
43,780
10,456
L
1,261
1,195
0
1,275
3,497
965
0
638
2,859
0
15,992
L
Bacchus
tayronjaja
Bacchus
2,234
343
0
1,524
11,073
8,275
0
5,177
5,896
16,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,928
Gold Earned
29,689
371
Minions Killed
234
0
Camps Cleared
0
1,186,892
Distance Traveled
934,584
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,457
574
115
9
0
207,440
0
L
Charon
6,490
499
35
3
0
247,867
0
W
Sun Wukong
7,321
563
54
4
0
257,413
2
L
Mercury
5,453
419
26
2
0
193,570
0
W
Thanatos
8,270
636
92
7
0
276,987
0
W
Amaterasu
6,497
500
51
4
0
147,539
1
W
Chang'e
8,155
627
90
7
0
284,755
0
W
Zhong Kui
7,685
591
84
6
0
220,198
0
L
Rama
4,844
373
37
3
0
91,721
0
L
Bacchus
5,445
419
21
2
0
193,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role