Player Matchup

Fenrir
Fenrir
Silver II
Gnasty Intent
Fenrir
Silver II
Level 109
God Stats
15W - 10L
1,577 SR
Queue Stats
72W - 78L
1,012 MMR
Party 1
Nox
Nox
Gold II
SkarDDO
Nox
Gold II
Level 101
God Stats
10W - 10L
1,567 SR
Queue Stats
96W - 103L
1,379 MMR
Party 1
Shiva
Shiva
Silver III
T2K L3G3ND
Shiva
Silver III
Level 40
God Stats
31W - 23L
1,345 SR
Queue Stats
64W - 66L
1,158 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,496 SR
1,183 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 59
1,511 SR
717 MMR
Kuzenbo
Kuzenbo
Bronze II
AthelasWolfborn
Kuzenbo
Bronze II
Level 56
God Stats
6W - 12L
1,463 SR
Queue Stats
19W - 37L
685 MMR
Solo
Sol
Sol
Silver IV
CEG989
Sol
Silver IV
Level 66
God Stats
1W - 7L
1,379 SR
Queue Stats
26W - 57L
774 MMR
Solo
Bellona
Bellona
Bronze II
Delocegoha1
Bellona
Bronze II
Level 54
God Stats
1W - 3L
1,692 SR
Queue Stats
12W - 33L
692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 9
11,859
847
15,546
14,389
7,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nox
14
4 / 2 / 12
11,240
803
12,740
7,823
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
15
7 / 1 / 8
12,076
863
20,191
16,930
13,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
JanusHeraDiscordiaBacchusAnhur

VS

Bans
CharonAh Muzen CabBaron SamediHou YiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
9,657
690
8,860
26,028
26,563
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
CEG989
Sol
13
1 / 8 / 3
9,652
689
8,126
13,133
3,573
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Delocegoha1
Bellona
11
1 / 7 / 3
9,541
682
7,001
16,531
11,610
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
18
Kills
4
5
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Sol
CEG989
Sol
1
8
3
0.31
L
Bellona
Delocegoha1
Bellona
1
7
3
0.36
W
7
2
9
5.75
W
Nox
4
2
12
5
W
Shiva
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,477
Damage
23,987
39,142
Taken
55,692
23,696
Mitigated
41,746
11,389
Healing
10,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,860
2,457
131
7,280
26,028
26,563
0
6,805
19,223
20,037
0
L
Sol
CEG989
Sol
8,126
1,897
0
1,469
13,133
3,573
0
2,668
10,465
45,132
0
L
Bellona
Delocegoha1
Bellona
7,001
3,592
0
1,385
16,531
11,610
0
4,072
12,459
0
31,378
W
15,546
4,234
0
3,286
14,389
7,023
0
5,520
8,869
0
43,163
W
Nox
12,740
1,156
0
0
7,823
3,462
1,548
4,619
3,204
51,138
0
W
Shiva
20,191
4,188
472
7,631
16,930
13,211
932
7,400
9,530
1,219
61,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,175
Gold Earned
28,850
197
Minions Killed
120
0
Camps Cleared
0
844,933
Distance Traveled
740,941
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,657
690
16
1
0
258,142
3
L
Sol
9,652
689
60
4
0
237,493
4
L
Bellona
9,541
682
44
3
0
245,306
0
W
Fenrir
11,859
847
43
3
0
287,937
0
W
Nox
11,240
803
78
6
0
263,349
0
W
Shiva
12,076
863
76
5
0
293,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role