Player Matchup

Ullr
Ullr
BananaMans13
Ullr
Level 120
God Stats
8W - 2L
1,699 SR
Queue Stats
205W - 154L
1,526 Elo+
Solo
Anubis
Anubis
Chaotic23
Anubis
Level 109
God Stats
12W - 4L
1,858 SR
Queue Stats
255W - 246L
1,497 Elo+
Party 2
Pele
Pele
JuJuicy0Kaisen
Pele
Level 117
God Stats
13W - 13L
1,580 SR
Queue Stats
481W - 442L
1,526 Elo+
Party 2
Ne Zha
Ne Zha
TexasMooseV2
Ne Zha
Level 136
God Stats
2W - 0L
1,620 SR
Queue Stats
108W - 88L
1,555 Elo+
Solo
Hades
Hades
TheW0rld123
Hades
Level 155
God Stats
14W - 4L
1,787 SR
Queue Stats
793W - 694L
1,582 Elo+
Solo
Team Averages
Level 127
1,709 SR
1,537 Elo+

VS

Team Averages
Level 137
1,481 SR
1,559 Elo+
Fenrir
Fenrir
AbstractTsunami
Fenrir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,528 Elo+
Party 1
Skadi
Skadi
Dr Dead Dog
Skadi
Level 141
God Stats
0W - 2L
1,297 SR
Queue Stats
204W - 220L
1,521 Elo+
Party 1
Cerberus
Cerberus
DroppedNutria29
Cerberus
Level 159
God Stats
2W - 2L
1,682 SR
Queue Stats
455W - 401L
1,580 Elo+
Solo
Odin
Odin
SpellPirate
Odin
Level 159
God Stats
1W - 4L
1,409 SR
Queue Stats
259W - 290L
1,567 Elo+
Party 1
Ra
Ra
thomasrock8
Ra
Level 129
God Stats
7W - 15L
1,518 SR
Queue Stats
176W - 169L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 2
4,058
676
2,743
2,136
666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Chaotic23
Anubis
7
1 / 2 / 0
4,227
705
1,470
3,052
1,556
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 0 / 2
4,221
704
2,433
4,383
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
7
0 / 0 / 0
3,725
621
1,401
5,599
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 2
3,928
655
2,030
3,540
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,598
433
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 3 / 0
3,078
513
1,339
3,676
881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
8
0 / 0 / 0
4,215
703
2,530
4,185
2,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

5
0 / 1 / 0
3,429
572
1,201
3,739
1,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 2 / 0
4,573
762
2,780
4,093
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
2
2
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
2
0
2
3
W
Anubis
Chaotic23
Anubis
1
2
0
0.5
L
0
3
0
0
L
Cerberus
0
0
0
0
W
2
0
2
3
L
0
1
0
0
W
Ne Zha
0
0
0
0
W
1
0
2
2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,077
Damage
7,850
18,710
Taken
15,693
7,013
Mitigated
5,934
9,009
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
2,743
1,001
0
500
2,136
666
0
0
2,136
0
20,753
W
Anubis
Chaotic23
Anubis
1,470
49
0
910
3,052
1,556
0
2,042
910
26,984
0
L
1,339
530
0
543
3,676
881
0
762
2,914
0
11,135
L
Cerberus
2,530
129
0
2,843
4,185
2,127
0
0
4,185
25,000
0
W
2,433
800
0
2,652
4,383
1,258
0
427
3,920
0
21,885
L
1,201
200
0
1,730
3,739
1,836
0
642
3,097
0
7,765
W
Ne Zha
1,401
541
0
2,217
5,599
1,609
0
2,530
3,069
0
19,771
W
2,030
762
220
2,510
3,540
1,924
0
131
3,365
11,674
0
L
2,780
377
72
794
4,093
1,090
0
2,096
1,997
27,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,159
Gold Earned
17,893
161
Minions Killed
151
0
Camps Cleared
0
638,462
Distance Traveled
477,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,598
433
0
0
0
11,447
0
W
Ullr
4,058
676
35
6
0
120,790
0
W
Anubis
4,227
705
48
8
0
128,899
0
L
Skadi
3,078
513
18
3
0
119,094
0
L
Cerberus
4,215
703
67
11
0
97,147
0
W
Pele
4,221
704
32
5
0
136,063
0
L
Odin
3,429
572
10
2
0
122,207
0
W
Ne Zha
3,725
621
25
4
0
142,378
0
W
Hades
3,928
655
21
4
0
110,332
0
L
Ra
4,573
762
56
9
0
127,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role