Player Matchup

Ah Puch
Ah Puch
Alicia_wrecked_u
Ah Puch
Level 66
God Stats
4W - 5L
1,596 SR
Queue Stats
43W - 59L
1,392 Elo+
Solo
Yemoja
Yemoja
Dx0675
Yemoja
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 107L
1,396 Elo+
Solo
Medusa
Medusa
JaaaaNoo
Medusa
Level 60
God Stats
2W - 5L
1,143 SR
Queue Stats
6W - 13L
1,258 Elo+
Solo
Zhong Kui
Zhong Kui
LucasMaximus
Zhong Kui
Level 97
God Stats
3W - 5L
1,102 SR
Queue Stats
366W - 342L
1,418 Elo+
Solo
Bastet
Bastet
bishhplesssss
Bastet
Level 75
God Stats
57W - 54L
1,504 SR
Queue Stats
225W - 230L
1,398 Elo+
Solo
Team Averages
Level 70
1,369 SR
1,372 Elo+

VS

Team Averages
Level 63
1,415 SR
1,411 Elo+
Nemesis
Nemesis
AN1H1LL4T10N
Nemesis
Level 48
God Stats
11W - 21L
1,411 SR
Queue Stats
104W - 119L
1,423 Elo+
Solo
Izanami
Izanami
Babsiballertmies
Izanami
Level 63
God Stats
49W - 25L
1,622 SR
Queue Stats
109W - 142L
1,450 Elo+
Solo
Zeus
Zeus
eLN3osep
Zeus
Level 26
God Stats
1W - 1L
1,358 SR
Queue Stats
19W - 33L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
owertko
Sun Wukong
Level 49
God Stats
0W - 4L
1,186 SR
Queue Stats
39W - 49L
1,426 Elo+
Party 1
Horus
Horus
psyko74
Horus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 164L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 5
11,575
551
13,368
13,157
5,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
Dx0675
Yemoja
16
0 / 3 / 13
10,708
510
5,966
15,262
14,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
JaaaaNoo
Medusa
16
4 / 5 / 9
10,541
502
14,899
18,419
8,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LucasMaximus
Zhong Kui
18
7 / 0 / 0
12,802
610
21,465
18,708
17,025
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 1 / 5
11,064
527
12,559
13,518
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AN1H1LL4T10N
Nemesis
18
6 / 3 / 2
10,454
498
9,371
22,290
9,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 4
9,073
432
13,176
20,281
7,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
1 / 6 / 3
8,943
426
9,388
11,457
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
owertko
Sun Wukong
17
1 / 0 / 1
9,017
429
8,141
17,770
13,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Horus
psyko74
Horus
12
3 / 6 / 4
8,155
388
7,816
21,652
20,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
21
Kills
13
13
Deaths
21
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AN1H1LL4T10N
Nemesis
6
3
2
2.33
W
4
4
5
1.63
L
2
6
4
0.67
W
Yemoja
Dx0675
Yemoja
0
3
13
2.17
W
Medusa
JaaaaNoo
Medusa
4
5
9
1.7
W
Zhong Kui
LucasMaximus
Zhong Kui
7
0
0
7
W
6
1
5
8.5
L
Zeus
1
6
3
0.42
L
Sun Wukong
owertko
Sun Wukong
1
0
1
1.5
L
Horus
psyko74
Horus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,257
Damage
47,892
79,064
Taken
93,450
52,083
Mitigated
54,602
37,623
Healing
16,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AN1H1LL4T10N
Nemesis
9,371
4,935
0
3,262
22,290
9,473
0
10,582
11,708
0
90,795
W
13,368
0
0
1,542
13,157
5,933
1,925
4,037
9,025
85,927
0
L
13,176
9,447
0
2,931
20,281
7,797
1,001
8,600
11,681
0
76,858
W
Yemoja
Dx0675
Yemoja
5,966
1,356
8,443
4,781
15,262
14,716
927
1,499
13,643
28,281
0
W
Medusa
JaaaaNoo
Medusa
14,899
8,552
0
4,400
18,419
8,377
1,589
207
17,681
0
74,357
W
Zhong Kui
LucasMaximus
Zhong Kui
21,465
3,334
0
13,719
18,708
17,025
4,666
1,391
17,208
114,540
0
W
12,559
2,527
0
4,738
13,518
6,032
0
2,254
11,225
0
83,704
L
Zeus
9,388
779
0
334
11,457
3,976
0
6,248
5,209
60,111
0
L
Sun Wukong
owertko
Sun Wukong
8,141
430
0
3,883
17,770
13,265
0
7,911
9,859
0
75,034
L
Horus
psyko74
Horus
7,816
3,848
2,184
4,198
21,652
20,091
0
7,458
14,194
0
20,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,690
Gold Earned
45,642
544
Minions Killed
510
0
Camps Cleared
0
1,921,373
Distance Traveled
1,981,351
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,454
498
138
7
0
472,955
0
W
Ah Puch
11,575
551
122
6
0
352,678
0
L
Izanami
9,073
432
131
6
0
343,496
6
W
Yemoja
10,708
510
37
2
0
376,999
0
W
Medusa
10,541
502
101
5
0
373,346
0
W
Zhong Kui
12,802
610
187
9
0
340,386
0
W
Bastet
11,064
527
97
5
0
477,964
0
L
Zeus
8,943
426
107
5
0
372,362
0
L
Sun Wukong
9,017
429
111
5
0
450,224
0
L
Horus
8,155
388
23
1
0
342,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role