Player Matchup

Janus
Janus
JeyRoo
Janus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,444 Elo+
Solo
Cthulhu
Cthulhu
Na_Ru_Schin
Cthulhu
Level 87
God Stats
1W - 2L
1,339 SR
Queue Stats
63W - 57L
1,481 Elo+
Solo
Lancelot
Lancelot
Nani84
Lancelot
Level 145
God Stats
3W - 9L
1,143 SR
Queue Stats
476W - 484L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Verseau1994
Baron Samedi
Level 131
God Stats
1W - 1L
1,275 SR
Queue Stats
53W - 68L
1,447 Elo+
Solo
Medusa
Medusa
Vikern
Medusa
Level 98
God Stats
1W - 0L
1,165 SR
Queue Stats
31W - 18L
1,631 Elo+
Solo
Team Averages
Level 116
1,284 SR
1,495 Elo+

VS

Team Averages
Level 100
1,511 SR
1,428 Elo+
Cupid
Cupid
Esenrik
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,260 Elo+
Party 2
Hades
Hades
Kurytsu
Hades
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,358 Elo+
Party 2
Chiron
Chiron
Sgabriulante
Chiron
Level 125
God Stats
11W - 5L
1,699 SR
Queue Stats
295W - 286L
1,508 Elo+
Party 1
Thor
Thor
Sitkawird
Thor
Level 124
God Stats
2W - 3L
1,469 SR
Queue Stats
216W - 215L
1,510 Elo+
Party 1
Lancelot
Lancelot
Элерт
Lancelot
Level 118
God Stats
1W - 3L
1,388 SR
Queue Stats
264W - 268L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JeyRoo
Janus
17
8 / 3 / 14
10,711
974
9,122
10,842
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Na_Ru_Schin
Cthulhu
16
5 / 3 / 19
10,092
917
12,351
13,479
16,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Nani84
Lancelot
16
5 / 4 / 19
9,875
898
11,028
14,724
13,298
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
Verseau1994
Baron Samedi
17
7 / 4 / 17
10,248
932
14,524
12,570
7,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Vikern
Medusa
14
3 / 4 / 14
9,054
823
10,138
9,822
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Esenrik
Cupid
16
5 / 6 / 5
9,507
864
8,614
12,369
5,721
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Kurytsu
Hades
16
4 / 7 / 7
9,742
886
7,230
14,664
9,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
14
2 / 6 / 5
8,477
771
11,539
13,769
5,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
17
5 / 3 / 10
9,602
873
12,792
10,424
4,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
Элерт
Lancelot
13
2 / 6 / 7
8,044
731
5,328
12,570
8,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
28
Kills
18
18
Deaths
28
83
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cupid
Esenrik
Cupid
5
6
5
1.25
W
Janus
JeyRoo
Janus
8
3
14
5
L
Hades
Kurytsu
Hades
4
7
7
1.07
W
Cthulhu
Na_Ru_Schin
Cthulhu
5
3
19
4.83
W
Lancelot
Nani84
Lancelot
5
4
19
3.63
L
Chiron
2
6
5
0.75
L
Thor
5
3
10
3.33
W
Baron Samedi
Verseau1994
Baron Samedi
7
4
17
3.88
W
Medusa
Vikern
Medusa
3
4
14
2.5
L
Lancelot
Элерт
Lancelot
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,163
Damage
45,503
61,437
Taken
63,796
46,056
Mitigated
33,805
18,299
Healing
14,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Esenrik
Cupid
8,614
3,410
397
2,138
12,369
5,721
580
4,479
7,818
0
24,355
W
Janus
JeyRoo
Janus
9,122
470
480
2,925
10,842
4,685
1,607
1,637
9,205
27,162
0
L
Hades
Kurytsu
Hades
7,230
518
718
1,463
14,664
9,352
286
8,762
5,800
13,720
0
W
Cthulhu
Na_Ru_Schin
Cthulhu
12,351
380
2,252
1,238
13,479
16,494
229
1,078
12,401
19,141
1,499
W
Lancelot
Nani84
Lancelot
11,028
1,968
935
1,404
14,724
13,298
2,123
1,616
13,108
0
18,201
L
Chiron
11,539
1,979
2,962
2,588
13,769
5,770
484
8,107
5,443
0
23,412
L
Thor
12,792
648
612
1,505
10,424
4,572
156
6,069
4,203
0
20,300
W
Baron Samedi
Verseau1994
Baron Samedi
14,524
1,498
3,226
3,025
12,570
7,795
1,074
1,846
10,724
23,483
0
W
Medusa
Vikern
Medusa
10,138
3,681
781
2,033
9,822
3,784
2,105
1,053
8,769
0
25,978
L
Lancelot
Элерт
Lancelot
5,328
853
1,029
1,146
12,570
8,390
264
6,464
6,034
0
7,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,980
Gold Earned
45,372
131
Minions Killed
96
0
Camps Cleared
0
973,624
Distance Traveled
929,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,507
864
33
3
0
169,518
0
W
Janus
10,711
974
52
5
0
198,704
0
L
Hades
9,742
886
14
1
0
170,794
0
W
Cthulhu
10,092
917
23
2
0
182,480
0
W
Lancelot
9,875
898
10
1
0
212,964
0
L
Chiron
8,477
771
32
3
0
187,579
0
L
Thor
9,602
873
13
1
0
198,264
0
W
Baron Samedi
10,248
932
20
2
0
186,775
0
W
Medusa
9,054
823
26
2
0
192,701
0
L
Lancelot
8,044
731
4
0
0
203,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role