Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Celestial_29
Medusa
Level 146
God Stats
24W - 19L
1,586 SR
Queue Stats
272W - 242L
1,463 Elo+
Solo
Freya
Freya
THS General
Freya
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,421 Elo+
Solo
Sol
Sol
jifykakez
Sol
Level 126
God Stats
2W - 6L
1,257 SR
Queue Stats
37W - 37L
1,499 Elo+
Solo
Team Averages
Level 128
1,469 SR
1,477 Elo+

VS

Team Averages
Level 134
1,620 SR
1,584 Elo+
Hercules
Hercules
BananaPresident
Hercules
Level 139
God Stats
2W - 0L
1,824 SR
Queue Stats
80W - 12L
1,842 Elo+
Solo
Merlin
Merlin
CaSinoRoYal414
Merlin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,605 Elo+
Solo
Nemesis
Nemesis
Internz HERO
Nemesis
Level 128
God Stats
7W - 8L
1,448 SR
Queue Stats
47W - 63L
1,429 Elo+
Party 1
Xing Tian
Xing Tian
Saawyy
Xing Tian
Level 157
God Stats
3W - 0L
1,821 SR
Queue Stats
391W - 413L
1,513 Elo+
Party 1
Heimdallr
Heimdallr
TerrestialHavok
Heimdallr
Level 126
God Stats
10W - 17L
1,509 SR
Queue Stats
548W - 549L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 5 / 3
7,628
1,090
6,961
13,486
12,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
 
Arachne
12
1 / 2 / 1
7,364
1,052
2,811
5,530
2,727
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
14
0 / 1 / 3
8,147
1,164
4,804
4,625
2,279
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 7 / 2
7,205
1,029
4,621
10,897
4,714
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 0 / 1
9,130
1,304
11,763
3,763
1,533
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

279

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 1 / 12
8,802
1,257
10,950
12,615
14,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 4
8,418
1,203
3,874
2,665
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Internz HERO
Nemesis
14
4 / 1 / 7
8,515
1,216
4,361
7,695
3,336
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Saawyy
Xing Tian
14
1 / 0 / 11
8,118
1,160
6,662
6,309
5,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
TerrestialHavok
Heimdallr
14
4 / 2 / 9
8,956
1,279
7,313
5,796
2,444
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
4
Kills
15
15
Deaths
4
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
3
0.3
L
Arachne
 
Arachne
1
2
1
0.75
W
Hercules
2
1
12
8
W
4
0
4
6
L
Medusa
0
1
3
1.5
W
Nemesis
Internz HERO
Nemesis
4
1
7
7.5
W
Xing Tian
Saawyy
Xing Tian
1
0
11
6.5
L
0
7
2
0.14
W
Heimdallr
TerrestialHavok
Heimdallr
4
2
9
4.25
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,960
Damage
33,160
38,301
Taken
35,080
23,686
Mitigated
26,807
6,543
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,961
2,688
770
2,923
13,486
12,433
0
3,743
9,362
0
9,301
L
Arachne
 
Arachne
2,811
2,325
0
888
5,530
2,727
0
931
4,519
0
4,754
W
Hercules
10,950
2,059
0
3,819
12,615
14,321
0
6,007
5,963
0
18,457
W
3,874
640
354
275
2,665
749
0
208
2,268
16,440
0
L
Medusa
4,804
1,897
0
0
4,625
2,279
0
824
3,750
0
27,834
W
Nemesis
Internz HERO
Nemesis
4,361
1,687
0
320
7,695
3,336
0
4,458
2,959
0
19,518
W
Xing Tian
Saawyy
Xing Tian
6,662
255
0
500
6,309
5,957
0
2,617
3,336
10,336
0
L
4,621
1,579
0
352
10,897
4,714
0
2,920
7,516
11,204
0
W
Heimdallr
TerrestialHavok
Heimdallr
7,313
4,994
0
720
5,796
2,444
0
2,644
2,868
0
27,288
L
11,763
3,548
0
1,610
3,763
1,533
0
1,008
2,468
31,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,474
Gold Earned
42,809
146
Minions Killed
148
5
Camps Cleared
7
686,946
Distance Traveled
744,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,628
1,090
13
2
1
147,798
0
L
Arachne
7,364
1,052
6
1
0
114,310
0
W
Hercules
8,802
1,257
21
3
1
159,003
0
W
Merlin
8,418
1,203
41
6
2
148,087
0
L
Medusa
8,147
1,164
58
8
2
151,858
0
W
Nemesis
8,515
1,216
30
4
3
156,226
0
W
Xing Tian
8,118
1,160
14
2
0
147,855
0
L
Freya
7,205
1,029
17
2
1
113,553
0
W
Heimdallr
8,956
1,279
42
6
1
132,947
0
L
Sol
9,130
1,304
52
7
1
159,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role