Player Matchup

Ix Chel
Ix Chel
BIGJOEEEE
Ix Chel
Level 142
God Stats
1W - 1L
1,256 SR
Queue Stats
67W - 74L
1,566 Elo+
Party 2
Fafnir
Fafnir
BigManJesus
Fafnir
Level 159
God Stats
1W - 3L
1,438 SR
Queue Stats
240W - 203L
1,594 Elo+
Party 2
Hercules
Hercules
Dhrogoooo
Hercules
Level 156
God Stats
1W - 1L
1,560 SR
Queue Stats
37W - 11L
1,797 Elo+
Party 2
Sol
Sol
GingerArcher
Sol
Level 161
God Stats
2W - 0L
1,797 SR
Queue Stats
174W - 171L
1,571 Elo+
Party 2
Awilix
Awilix
IIPLASMAx
Awilix
Level 175
God Stats
4W - 1L
1,895 SR
Queue Stats
164W - 97L
1,678 Elo+
Party 2
Team Averages
Level 159
1,589 SR
1,641 Elo+

VS

Team Averages
Level 158
1,601 SR
1,600 Elo+
Charon
Charon
 
Charon
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bongelis
Janus
Level 138
God Stats
7W - 4L
1,624 SR
Queue Stats
237W - 170L
1,671 Elo+
Solo
Rama
Rama
DivineVoice
Rama
Level 226
God Stats
43W - 45L
1,618 SR
Queue Stats
418W - 419L
1,607 Elo+
Party 1
Thanatos
Thanatos
Kaakschaatser
Thanatos
Level 145
God Stats
7W - 6L
1,602 SR
Queue Stats
327W - 302L
1,552 Elo+
Party 1
Hades
Hades
TheDutchTomato
Hades
Level 172
God Stats
2W - 4L
1,662 SR
Queue Stats
301W - 289L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BIGJOEEEE
Ix Chel
16
10 / 1 / 1
10,396
743
11,130
6,938
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
13
0 / 0 / 10
8,504
607
4,653
10,566
11,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
Dhrogoooo
Hercules
15
1 / 2 / 1
9,337
667
9,974
14,395
13,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 4 / 2
8,627
616
9,018
11,807
4,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
IIPLASMAx
Awilix
15
6 / 3 / 8
9,404
672
12,958
13,355
5,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
1 / 2 / 2
7,701
550
7,707
15,159
12,764
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Bongelis
Janus
12
0 / 8 / 2
7,504
536
4,754
10,845
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 0
8,465
605
7,678
12,127
5,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Kaakschaatser
Thanatos
14
5 / 3 / 2
8,546
610
7,630
13,068
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 5
7,296
521
4,530
13,614
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
19
Kills
10
10
Deaths
19
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
2
1
W
Ix Chel
BIGJOEEEE
Ix Chel
10
1
1
10.5
W
Fafnir
0
0
10
5
L
Janus
Bongelis
Janus
0
8
2
0.13
W
Hercules
Dhrogoooo
Hercules
1
2
1
0.75
L
3
3
0
1
W
2
4
2
0.75
W
Awilix
IIPLASMAx
Awilix
6
3
8
3.33
L
Thanatos
Kaakschaatser
Thanatos
5
3
2
2
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,733
Damage
32,299
57,061
Taken
64,813
37,608
Mitigated
36,215
21,085
Healing
22,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,707
1,858
0
5,814
15,159
12,764
0
0
15,159
49,615
692
W
Ix Chel
BIGJOEEEE
Ix Chel
11,130
1,421
1,810
2,014
6,938
2,705
210
2,994
3,758
94,018
0
W
Fafnir
4,653
1,234
1,786
2,854
10,566
11,845
135
1,646
8,856
27,113
0
L
Janus
Bongelis
Janus
4,754
33
0
520
10,845
3,350
60
5,911
4,668
55,915
0
W
Hercules
Dhrogoooo
Hercules
9,974
4,683
0
6,385
14,395
13,285
11
6,848
7,547
0
74,405
L
7,678
5,877
0
3,357
12,127
5,003
474
7,129
4,998
0
65,957
W
9,018
3,657
0
5,121
11,807
4,349
751
1,292
10,515
62,457
16,036
W
Awilix
IIPLASMAx
Awilix
12,958
6,118
0
1,115
13,355
5,424
0
3,415
9,794
0
84,954
L
Thanatos
Kaakschaatser
Thanatos
7,630
2,357
0
7,683
13,068
4,988
0
4,383
8,635
0
60,957
L
4,530
817
761
4,032
13,614
10,110
0
6,401
7,141
28,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,268
Gold Earned
39,512
570
Minions Killed
442
0
Camps Cleared
0
1,528,374
Distance Traveled
1,483,281
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,701
550
76
5
0
287,799
2
W
Ix Chel
10,396
743
154
11
0
294,430
2
W
Fafnir
8,504
607
31
2
0
307,255
6
L
Janus
7,504
536
107
8
0
293,382
2
W
Hercules
9,337
667
140
10
0
314,628
0
L
Rama
8,465
605
122
9
0
256,497
4
W
Sol
8,627
616
133
10
0
284,816
3
W
Awilix
9,404
672
112
8
0
327,245
0
L
Thanatos
8,546
610
89
6
0
347,179
2
L
Hades
7,296
521
48
3
0
298,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role