Player Matchup

Sol
Sol
Gold IV
Anne1337XD
Sol
Gold IV
Level 144
God Stats
9W - 2L
1,669 SR
Queue Stats
89W - 94L
1,454 MMR
Party 2
Ra
Ra
Gold V
Darbo Kid
Ra
Gold V
Level 84
God Stats
0W - 2L
1,683 SR
Queue Stats
22W - 28L
1,469 MMR
Solo
Artio
Artio
Bronze III
shadowninx
Artio
Bronze III
Level 87
God Stats
0W - 1L
1,305 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
temp-237433
Tsukuyomi
Gold III
Level 155
God Stats
1W - 3L
1,708 SR
Queue Stats
320W - 364L
1,465 MMR
Solo
Hercules
Hercules
Gold IV
xTheSteelH4mmer
Hercules
Gold IV
Level 140
God Stats
6W - 6L
1,688 SR
Queue Stats
88W - 96L
1,449 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,610 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,488 SR
1,479 MMR
Pele
Pele
Gold IV
 
Pele
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
Admirable_MadMan
Athena
Gold IV
Level 124
God Stats
15W - 19L
1,431 SR
Queue Stats
70W - 86L
1,463 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
C0T0
Morgan Le Fay
Gold II
Level 85
God Stats
18W - 15L
1,422 SR
Queue Stats
251W - 247L
1,496 MMR
Solo
Ishtar
Ishtar
Gold III
Shepherdofyou
Ishtar
Gold III
Level 160
God Stats
43W - 36L
1,594 SR
Queue Stats
704W - 734L
1,491 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ZenTi11
Sun Wukong
Gold IV
Level 118
God Stats
6W - 7L
1,493 SR
Queue Stats
27W - 29L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,607
721
2,951
2,728
643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 3 / 0
3,314
663
943
3,225
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
1
0 / 0 / 0
2,453
491
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
temp-237433
Tsukuyomi
6
0 / 1 / 0
3,366
673
874
5,000
1,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
7
1 / 1 / 0
3,669
734
1,399
5,497
2,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
ArachneJanusThanatos

VS

Bans
SkadiBakasuraLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
2 / 0 / 1
4,221
844
1,144
3,371
1,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,411
682
581
3,109
1,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
C0T0
Morgan Le Fay
8
3 / 0 / 1
4,370
874
3,921
2,681
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 0 / 0
3,207
641
439
2,196
651
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
ZenTi11
Sun Wukong
6
0 / 1 / 1
3,769
754
2,540
3,253
1,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
5
5
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
1
2.5
W
0
0
0
0
L
0
0
0
0
W
Morgan Le Fay
C0T0
Morgan Le Fay
3
0
1
3.5
L
0
3
0
0
W
0
0
0
0
W
Sun Wukong
ZenTi11
Sun Wukong
0
1
1
0.5
L
Artio
0
0
0
0
L
Tsukuyomi
temp-237433
Tsukuyomi
0
1
0
0
L
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,167
Damage
8,625
16,450
Taken
14,610
5,893
Mitigated
5,829
7,112
Healing
4,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,144
256
0
754
3,371
1,003
0
515
2,856
0
23,641
W
581
167
0
1,182
3,109
1,800
0
1,997
1,112
6,402
0
L
2,951
1,865
0
1,736
2,728
643
0
330
2,398
21,704
0
W
Morgan Le Fay
C0T0
Morgan Le Fay
3,921
914
0
974
2,681
882
0
428
2,253
21,012
0
L
943
42
48
616
3,225
946
0
2,147
906
14,303
0
W
439
223
0
1,033
2,196
651
0
954
1,242
0
17,885
W
Sun Wukong
ZenTi11
Sun Wukong
2,540
854
0
688
3,253
1,493
0
0
3,253
0
22,368
L
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
temp-237433
Tsukuyomi
874
0
0
2,506
5,000
1,492
0
1,733
3,147
0
17,563
L
Hercules
1,399
746
0
2,206
5,497
2,812
0
0
5,497
0
18,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,409
Gold Earned
18,978
141
Minions Killed
173
0
Camps Cleared
0
448,882
Distance Traveled
542,916
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,221
844
40
8
0
134,777
0
W
Athena
3,411
682
12
2
0
111,748
1
L
Sol
3,607
721
40
8
0
102,817
0
W
Morgan Le Fay
4,370
874
50
10
0
104,178
0
L
Ra
3,314
663
23
5
0
103,793
0
W
Ishtar
3,207
641
32
6
0
81,946
0
W
Sun Wukong
3,769
754
39
8
0
110,267
0
L
Artio
2,453
491
0
0
0
9,870
0
L
Tsukuyomi
3,366
673
37
7
0
124,984
1
L
Hercules
3,669
734
41
8
0
107,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role