Player Matchup

Pele
Pele
Diamond I
 
Pele
Diamond I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
C4MILOL4DIMU
Sol
Diamond II
Level 157
God Stats
124W - 99L
1,700 SR
Queue Stats
240W - 217L
2,297 MMR
Solo
Ra
Ra
Masters
Dëst
Ra
Masters
Level 231
God Stats
109W - 108L
1,641 SR
Queue Stats
737W - 650L
2,667 MMR
Solo
Freya
Freya
Masters
TheBurgahMan
Freya
Masters
Level 163
God Stats
10W - 5L
1,794 SR
Queue Stats
293W - 246L
2,603 MMR
Solo
Thor
Thor
Diamond II
Woyr
Thor
Diamond II
Level 125
God Stats
11W - 9L
1,632 SR
Queue Stats
155W - 143L
2,334 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,653 SR
2,280 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,506 SR
2,147 MMR
Chernobog
Chernobog
Grandmaster
 
Chernobog
Grandmaster
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond I
Burstii-SzN
Osiris
Diamond I
Level 176
God Stats
0W - 2L
1,326 SR
Queue Stats
316W - 278L
2,260 MMR
Solo
Mercury
Mercury
Masters
Eddiewithaneye
Mercury
Masters
Level 89
God Stats
54W - 29L
1,731 SR
Queue Stats
359W - 325L
2,310 MMR
Solo
Thoth
Thoth
Diamond II
joshthelandlord
Thoth
Diamond II
Level 190
God Stats
12W - 19L
1,307 SR
Queue Stats
264W - 236L
2,414 MMR
Solo
Sobek
Sobek
Diamond IV
squídmσnkєч
Sobek
Diamond IV
Level 123
God Stats
15W - 19L
1,667 SR
Queue Stats
318W - 291L
2,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 0 / 3
6,840
684
4,484
5,378
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
6,608
661
6,824
7,430
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
12
2 / 1 / 3
6,782
678
6,473
5,450
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
1 / 0 / 2
6,193
619
4,332
6,398
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
Woyr
Thor
10
4 / 1 / 5
6,281
628
5,074
7,525
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CharonHe BoSusanoArachne

VS

Bans
RaijinAthenaAo KuangGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
1 / 3 / 0
5,712
571
6,549
5,949
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
11
1 / 3 / 0
5,775
578
4,501
12,118
9,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 1
5,585
559
2,761
8,092
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 1
5,355
536
2,909
4,768
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,818
482
2,566
8,292
6,567
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
3
3
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
3
6.5
L
Chernobog
 
Chernobog
1
3
0
0.33
L
Osiris
1
3
0
0.33
W
1
1
3
2.5
W
Ra
2
1
3
3.5
L
1
3
1
0.5
W
1
0
2
2
W
Thor
Woyr
Thor
4
1
5
6.5
L
0
2
1
0.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,187
Damage
19,286
32,181
Taken
39,219
13,651
Mitigated
22,323
13,456
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,484
1,011
0
1,938
5,378
1,828
0
623
4,735
0
46,610
L
Chernobog
 
Chernobog
6,549
4,558
0
1,795
5,949
2,745
0
3,425
2,524
0
45,284
L
Osiris
4,501
1,089
0
5,428
12,118
9,215
0
5,385
6,733
0
40,115
W
6,824
3,342
0
4,158
7,430
2,872
911
0
7,430
42,916
8,706
W
Ra
6,473
582
243
1,907
5,450
2,236
0
2,107
3,131
65,708
0
L
2,761
1,233
0
922
8,092
2,455
0
2,406
5,686
0
38,417
W
4,332
1,590
0
3,479
6,398
2,351
0
203
6,195
46,348
0
W
Thor
Woyr
Thor
5,074
1,460
0
1,731
7,525
4,364
0
2,286
5,165
0
21,022
L
2,909
0
0
1,107
4,768
1,341
0
2,267
2,501
39,343
0
L
2,566
317
0
2,656
8,292
6,567
0
3,483
4,809
10,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,704
Gold Earned
27,245
390
Minions Killed
311
0
Camps Cleared
0
1,062,280
Distance Traveled
1,026,169
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,840
684
71
7
0
247,734
0
L
Chernobog
5,712
571
88
9
0
155,595
0
L
Osiris
5,775
578
65
7
0
202,532
0
W
Sol
6,608
661
83
8
0
187,403
6
W
Ra
6,782
678
119
12
0
229,630
0
L
Mercury
5,585
559
55
6
0
245,131
0
W
Freya
6,193
619
90
9
0
201,223
0
W
Thor
6,281
628
27
3
0
196,290
2
L
Thoth
5,355
536
96
10
0
210,228
2
L
Sobek
4,818
482
7
1
0
212,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role