Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Alfaro-kun
Anubis
Level 47
God Stats
11W - 13L
1,323 SR
Queue Stats
66W - 84L
1,350 Elo+
Solo
Khepri
Khepri
Floomph
Khepri
Level 29
God Stats
0W - 3L
1,131 SR
Queue Stats
5W - 11L
1,170 Elo+
Party 3
Bastet
Bastet
PrecastLime7060
Bastet
Level 87
God Stats
2W - 7L
1,308 SR
Queue Stats
175W - 198L
1,434 Elo+
Solo
Ullr
Ullr
丨东海散人丨
Ullr
Level 47
God Stats
4W - 2L
1,535 SR
Queue Stats
51W - 83L
1,362 Elo+
Solo
Team Averages
Level 52
1,359 SR
1,363 Elo+

VS

Team Averages
Level 59
1,543 SR
1,340 Elo+
Charybdis
Charybdis
Cx-angel-slay3r
Charybdis
Level 64
God Stats
8W - 4L
1,442 SR
Queue Stats
215W - 194L
1,318 Elo+
Party 1
Agni
Agni
SamuelMC98
Agni
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 37L
1,500 Elo+
Party 2
Athena
Athena
ghhoiirq2370p
Athena
Level 45
God Stats
32W - 17L
1,500 SR
Queue Stats
204W - 199L
1,270 Elo+
Party 1
Bellona
Bellona
ikilyulikdog
Bellona
Level 76
God Stats
10W - 11L
1,772 SR
Queue Stats
427W - 427L
1,392 Elo+
Solo
Arachne
Arachne
sebas2006rv
Arachne
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
40W - 39L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 2 / 1
7,007
438
5,552
8,660
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Alfaro-kun
Anubis
13
1 / 4 / 0
8,000
500
5,667
11,056
5,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Floomph
Khepri
11
0 / 2 / 3
6,887
430
4,398
11,549
8,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 1 / 0
8,018
501
7,123
11,408
4,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 4
6,825
427
5,286
13,027
4,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cx-angel-slay3r
Charybdis
13
8 / 3 / 0
8,384
524
15,557
13,218
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 1 / 4
7,695
481
4,056
5,976
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 1 / 8
7,957
497
3,829
11,528
9,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
ikilyulikdog
Bellona
14
1 / 0 / 4
8,527
533
5,884
12,350
11,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
sebas2006rv
Arachne
14
4 / 0 / 3
8,432
527
7,411
12,385
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
14
14
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
1
1.75
L
Anubis
Alfaro-kun
Anubis
1
4
0
0.25
W
Charybdis
Cx-angel-slay3r
Charybdis
8
3
0
2.67
L
Khepri
Floomph
Khepri
0
2
3
0.75
L
0
1
0
0
W
1
1
4
3
W
0
1
8
4
W
Bellona
ikilyulikdog
Bellona
1
0
4
3
W
Arachne
sebas2006rv
Arachne
4
0
3
5.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,026
Damage
36,737
55,700
Taken
55,457
26,661
Mitigated
32,054
16,090
Healing
19,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,552
989
0
479
8,660
3,380
0
937
7,723
0
38,875
L
Anubis
Alfaro-kun
Anubis
5,667
290
0
4,101
11,056
5,644
336
3,806
7,250
56,999
0
W
Charybdis
Cx-angel-slay3r
Charybdis
15,557
9,214
0
6,739
13,218
4,598
2,402
1,822
11,396
0
75,443
L
Khepri
Floomph
Khepri
4,398
247
0
2,683
11,549
8,344
0
1,701
9,848
19,041
0
L
7,123
1,646
0
3,874
11,408
4,555
489
0
11,408
0
59,780
W
4,056
1,008
0
2,101
5,976
1,689
465
2,866
3,110
44,761
0
W
3,829
1,511
0
2,959
11,528
9,509
224
2,101
9,427
19,549
0
W
Bellona
ikilyulikdog
Bellona
5,884
2,295
0
3,699
12,350
11,450
0
1,477
10,873
0
59,822
W
Arachne
sebas2006rv
Arachne
7,411
4,999
0
4,451
12,385
4,808
208
1,799
10,586
0
61,948
L
5,286
3,536
0
4,953
13,027
4,738
1,479
1,441
11,586
0
50,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,737
Gold Earned
40,995
371
Minions Killed
411
0
Camps Cleared
0
1,382,630
Distance Traveled
1,518,879
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,007
438
66
4
0
292,615
0
L
Anubis
8,000
500
101
6
0
192,265
1
W
Charybdis
8,384
524
110
7
0
272,939
0
L
Khepri
6,887
430
30
2
0
308,224
3
L
Bastet
8,018
501
96
6
0
330,710
0
W
Agni
7,695
481
75
5
0
286,591
0
W
Athena
7,957
497
31
2
0
337,144
0
W
Bellona
8,527
533
106
7
0
257,509
0
W
Arachne
8,432
527
89
6
0
364,696
2
L
Ullr
6,825
427
78
5
0
258,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role