Player Matchup

Raijin
Raijin
DreamArtic2007
Raijin
Level 61
God Stats
10W - 12L
1,479 SR
Queue Stats
279W - 301L
1,396 Elo+
Solo
Horus
Horus
MethodicBee129
Horus
Level 82
God Stats
4W - 2L
1,638 SR
Queue Stats
91W - 84L
1,483 Elo+
Solo
Awilix
Awilix
Nova2021
Awilix
Level 42
God Stats
0W - 1L
1,486 SR
Queue Stats
20W - 26L
1,310 Elo+
Party 1
Pele
Pele
ShadowCatt420
Pele
Level 18
God Stats
1W - 3L
1,348 SR
Queue Stats
1W - 6L
1,380 Elo+
Party 1
Bellona
Bellona
Tharpp
Bellona
Level 49
God Stats
0W - 2L
1,288 SR
Queue Stats
35W - 32L
1,308 Elo+
Solo
Team Averages
Level 50
1,448 SR
1,375 Elo+

VS

Team Averages
Level 64
1,423 SR
1,423 Elo+
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chico Amaro9874
Ares
Level 85
God Stats
11W - 7L
1,443 SR
Queue Stats
126W - 107L
1,438 Elo+
Solo
Arachne
Arachne
Harry Lumpz
Arachne
Level 31
God Stats
1W - 2L
1,302 SR
Queue Stats
29W - 44L
1,286 Elo+
Solo
Anubis
Anubis
OP_Gengar
Anubis
Level 43
God Stats
8W - 5L
1,541 SR
Queue Stats
92W - 101L
1,476 Elo+
Solo
Cupid
Cupid
ramonM64
Cupid
Level 42
God Stats
23W - 31L
1,331 SR
Queue Stats
181W - 200L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,378
425
3,979
8,218
2,168
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
1 / 1 / 2
7,168
478
5,628
9,708
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
Nova2021
Awilix
13
2 / 3 / 1
7,490
499
7,146
11,137
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
1 / 6 / 1
6,480
432
3,619
12,883
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Bellona
Tharpp
Bellona
13
2 / 4 / 0
6,988
466
8,785
16,459
17,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 1 / 3
8,674
578
9,660
12,643
15,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 1 / 4
7,865
524
5,322
11,574
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Harry Lumpz
Arachne
14
4 / 3 / 5
8,554
570
7,779
15,227
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
OP_Gengar
Anubis
16
8 / 0 / 1
9,862
657
10,513
8,248
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
ramonM64
Cupid
13
2 / 1 / 2
7,750
517
6,871
7,580
3,207
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
18
18
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
3
3.5
W
2
1
4
4
L
0
4
1
0.13
W
Arachne
Harry Lumpz
Arachne
4
3
5
2.17
L
1
1
2
2
L
Awilix
Nova2021
Awilix
2
3
1
0.83
W
Anubis
OP_Gengar
Anubis
8
0
1
8.5
L
1
6
1
0.25
L
Bellona
Tharpp
Bellona
2
4
0
0.5
W
Cupid
ramonM64
Cupid
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,157
Damage
40,145
58,405
Taken
55,272
36,688
Mitigated
39,576
13,066
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,660
1,033
0
1,600
12,643
15,484
66
0
12,643
2,348
55,519
W
5,322
1,010
175
3,956
11,574
10,530
209
0
11,574
18,140
0
L
3,979
267
0
1,947
8,218
2,168
492
4,144
4,074
34,928
0
W
Arachne
Harry Lumpz
Arachne
7,779
5,468
0
4,448
15,227
6,097
311
1,206
13,931
0
71,711
L
5,628
3,030
400
3,673
9,708
8,148
0
3,350
6,358
0
26,100
L
Awilix
Nova2021
Awilix
7,146
2,607
0
599
11,137
5,047
0
2,096
9,041
0
52,821
W
Anubis
OP_Gengar
Anubis
10,513
319
0
2,670
8,248
4,258
1,651
2,254
5,700
86,031
0
L
3,619
801
0
461
12,883
4,007
0
5,288
7,595
0
31,904
L
Bellona
Tharpp
Bellona
8,785
3,601
0
5,986
16,459
17,318
0
1,822
14,637
0
42,959
W
Cupid
ramonM64
Cupid
6,871
2,940
456
2,710
7,580
3,207
283
95
7,445
0
45,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,504
Gold Earned
42,705
310
Minions Killed
393
0
Camps Cleared
0
1,434,696
Distance Traveled
1,505,647
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,674
578
91
6
0
289,434
0
W
Ares
7,865
524
23
2
0
287,465
7
L
Raijin
6,378
425
62
4
0
196,470
0
W
Arachne
8,554
570
91
6
0
352,478
0
L
Horus
7,168
478
40
3
0
335,592
4
L
Awilix
7,490
499
79
5
0
331,528
0
W
Anubis
9,862
657
124
8
0
277,954
3
L
Pele
6,480
432
57
4
0
294,796
0
L
Bellona
6,988
466
72
5
0
276,310
0
W
Cupid
7,750
517
64
4
0
298,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role