Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Zutiben
Tiamat
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 88L
1,603 Elo+
Solo
Fenrir
Fenrir
crowd_dark113_YT
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,404 Elo+
Party 1
Vulcan
Vulcan
un-woke_man76
Vulcan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,404 Elo+
Party 1
Xing Tian
Xing Tian
ºSpud
Xing Tian
Level 117
God Stats
2W - 2L
1,758 SR
Queue Stats
142W - 136L
1,493 Elo+
Solo
Team Averages
Level 82
1,552 SR
1,481 Elo+

VS

Team Averages
Level 123
1,430 SR
1,525 Elo+
Apollo
Apollo
 
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BigFatChadAnt
Artemis
Level 122
God Stats
2W - 2L
1,578 SR
Queue Stats
222W - 223L
1,564 Elo+
Party 2
Freya
Freya
BigFatChadCow
Freya
Level 129
God Stats
1W - 1L
1,290 SR
Queue Stats
28W - 25L
1,551 Elo+
Party 2
Merlin
Merlin
Suggamaj
Merlin
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 162L
1,495 Elo+
Solo
Cabrakan
Cabrakan
utedo2
Cabrakan
Level 128
God Stats
1W - 1L
1,280 SR
Queue Stats
243W - 258L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 5 / 5
7,836
980
11,128
11,518
11,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Zutiben
Tiamat
15
1 / 1 / 9
7,218
902
7,750
5,667
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
0 / 5 / 3
5,393
674
1,517
6,445
2,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 3
5,414
677
1,115
3,639
1,330
Xing Tian
ºSpud
Xing Tian
15
6 / 3 / 4
8,090
1,011
5,520
10,062
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 2 / 10
7,101
888
3,597
6,315
3,408
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
15
8 / 2 / 7
8,911
1,114
12,896
6,394
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 7
7,360
920
5,392
6,612
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Suggamaj
Merlin
12
1 / 4 / 12
6,917
865
7,247
6,327
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
utedo2
Cabrakan
12
1 / 3 / 13
7,436
930
3,917
9,994
12,366
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
12
Kills
17
17
Deaths
13
24
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
5
5
1.5
W
Apollo
 
Apollo
3
2
10
4
W
Artemis
8
2
7
5.75
W
4
2
7
3.75
W
Merlin
Suggamaj
Merlin
1
4
12
1.75
L
Tiamat
Zutiben
Tiamat
1
1
9
5.5
L
0
5
3
0.3
L
0
3
3
0.5
W
Cabrakan
utedo2
Cabrakan
1
3
13
2.5
L
Xing Tian
ºSpud
Xing Tian
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,030
Damage
33,049
37,331
Taken
35,642
29,942
Mitigated
27,895
6,113
Healing
9,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,128
441
750
1,236
11,518
11,356
0
4,941
6,322
0
17,950
W
Apollo
 
Apollo
3,597
1,846
967
1,161
6,315
3,408
1,004
1,875
4,304
0
8,041
W
Artemis
12,896
4,708
1,625
1,076
6,394
3,342
556
2,227
3,824
0
26,997
W
5,392
1,102
75
1,545
6,612
5,582
351
3,811
2,512
8,774
527
W
Merlin
Suggamaj
Merlin
7,247
741
0
306
6,327
3,197
0
1,890
4,381
16,678
0
L
Tiamat
Zutiben
Tiamat
7,750
383
189
1,995
5,667
4,633
0
2,837
2,772
19,447
0
L
1,517
713
0
57
6,445
2,449
0
2,509
3,936
0
2,178
L
1,115
162
0
3
3,639
1,330
0
1,924
1,715
2,938
0
W
Cabrakan
utedo2
Cabrakan
3,917
506
302
2,402
9,994
12,366
25
3,414
6,236
7,611
0
L
Xing Tian
ºSpud
Xing Tian
5,520
290
95
1,788
10,062
10,174
0
3,296
6,557
9,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
37,725
62
Minions Killed
91
0
Camps Cleared
0
603,707
Distance Traveled
671,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,836
980
22
3
0
135,233
0
W
Apollo
7,101
888
13
2
0
140,719
0
W
Artemis
8,911
1,114
36
5
0
134,995
0
W
Freya
7,360
920
9
1
0
117,124
0
W
Merlin
6,917
865
27
3
0
141,991
0
L
Tiamat
7,218
902
31
4
0
158,773
0
L
Fenrir
5,393
674
2
0
0
81,888
0
L
Vulcan
5,414
677
2
0
0
70,952
0
W
Cabrakan
7,436
930
6
1
0
136,854
0
L
Xing Tian
8,090
1,011
5
1
0
156,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role