Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Meyeu
Kuzenbo
Level 109
God Stats
1W - 6L
1,228 SR
Queue Stats
168W - 131L
1,621 Elo+
Party 1
Neith
Neith
TaZe_026
Neith
Level 122
God Stats
1W - 1L
1,763 SR
Queue Stats
89W - 81L
1,543 Elo+
Solo
Chaac
Chaac
dankdipper
Chaac
Level 39
God Stats
5W - 2L
1,695 SR
Queue Stats
71W - 80L
1,508 Elo+
Solo
Poseidon
Poseidon
klamdjoy
Poseidon
Level 107
God Stats
15W - 7L
1,439 SR
Queue Stats
342W - 293L
1,575 Elo+
Party 1
Team Averages
Level 100
1,525 SR
1,549 Elo+

VS

Team Averages
Level 108
1,610 SR
1,560 Elo+
Ares
Ares
DIAMOND_KH3PR1
Ares
Level 139
God Stats
1W - 0L
1,294 SR
Queue Stats
6W - 2L
1,659 Elo+
Solo
Eset
Eset
Jakedidathing
Eset
Level 144
God Stats
21W - 15L
1,662 SR
Queue Stats
610W - 582L
1,541 Elo+
Solo
Loki
Loki
Malecore5
Loki
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 85L
1,544 Elo+
Solo
Vamana
Vamana
Palmango
Vamana
Level 68
God Stats
9W - 3L
1,804 SR
Queue Stats
179W - 160L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
dreamknight907
Zhong Kui
Level 127
God Stats
12W - 14L
1,793 SR
Queue Stats
400W - 391L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 3 / 1
6,769
564
5,181
12,319
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
Meyeu
Kuzenbo
8
0 / 4 / 2
5,525
460
3,728
12,041
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
TaZe_026
Neith
13
2 / 0 / 0
6,983
582
5,041
8,157
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
11
0 / 2 / 0
6,482
540
6,408
15,466
10,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Poseidon
klamdjoy
Poseidon
11
0 / 3 / 3
6,274
523
8,230
7,578
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 6
7,162
597
5,864
10,187
10,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 2
7,331
611
11,008
7,697
3,247
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
12
0 / 4 / 3
6,510
543
2,689
11,081
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Palmango
Vamana
14
4 / 0 / 0
7,753
646
9,477
10,237
11,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
dreamknight907
Zhong Kui
13
2 / 1 / 0
7,361
613
8,752
7,018
6,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
12
12
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
3
1
1.83
W
2
0
6
5
W
4
2
2
2.5
W
Loki
0
4
3
0.38
L
Kuzenbo
Meyeu
Kuzenbo
0
4
2
0.25
W
Vamana
Palmango
Vamana
4
0
0
4
L
Neith
TaZe_026
Neith
2
0
0
2
L
Chaac
0
2
0
0
W
Zhong Kui
dreamknight907
Zhong Kui
2
1
0
2
L
Poseidon
klamdjoy
Poseidon
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,588
Damage
37,790
55,561
Taken
46,220
31,129
Mitigated
36,142
15,638
Healing
12,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,181
1,326
0
3,638
12,319
4,425
0
5,280
7,039
0
42,266
W
5,864
858
253
2,874
10,187
10,179
0
3,406
6,781
19,313
0
W
11,008
472
110
2,498
7,697
3,247
64
4,557
3,140
61,054
0
W
Loki
2,689
807
0
1,721
11,081
5,089
0
2,333
8,748
0
52,491
L
Kuzenbo
Meyeu
Kuzenbo
3,728
1,782
0
1,609
12,041
10,507
0
8,368
3,673
12,787
0
W
Vamana
Palmango
Vamana
9,477
5,670
0
2,479
10,237
11,426
0
797
9,440
0
54,867
L
Neith
TaZe_026
Neith
5,041
2,426
0
4,531
8,157
3,511
0
4,925
3,232
0
64,264
L
Chaac
6,408
1,604
0
4,722
15,466
10,300
0
1,625
13,841
0
47,038
W
Zhong Kui
dreamknight907
Zhong Kui
8,752
3,412
0
2,515
7,018
6,201
609
865
6,153
59,416
13,581
L
Poseidon
klamdjoy
Poseidon
8,230
1,564
0
1,138
7,578
2,386
0
4,758
2,820
54,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
36,117
381
Minions Killed
426
0
Camps Cleared
0
1,263,681
Distance Traveled
1,174,914
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,769
564
67
6
0
287,674
7
W
Ares
7,162
597
9
1
0
229,141
3
W
Eset
7,331
611
114
10
0
253,831
2
W
Loki
6,510
543
80
7
0
238,020
0
L
Kuzenbo
5,525
460
11
1
0
257,673
3
W
Vamana
7,753
646
91
8
0
231,110
0
L
Neith
6,983
582
126
11
0
223,714
0
L
Chaac
6,482
540
79
7
0
241,810
2
W
Zhong Kui
7,361
613
132
11
0
222,812
0
L
Poseidon
6,274
523
98
8
0
252,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role