Player Matchup

Lancelot
Lancelot
ElTumpo
Lancelot
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 173L
1,409 Elo+
Solo
Hachiman
Hachiman
Praisethesun66
Hachiman
Level 143
God Stats
7W - 3L
1,859 SR
Queue Stats
159W - 143L
1,536 Elo+
Solo
Bacchus
Bacchus
Prince_Andrew---
Bacchus
Level 83
God Stats
22W - 12L
1,592 SR
Queue Stats
209W - 200L
1,413 Elo+
Solo
Discordia
Discordia
StänderinderHose
Discordia
Level 68
God Stats
3W - 6L
1,408 SR
Queue Stats
49W - 50L
1,472 Elo+
Solo
Mercury
Mercury
xBoBx Grievous
Mercury
Level 63
God Stats
2W - 2L
1,548 SR
Queue Stats
25W - 31L
1,365 Elo+
Solo
Team Averages
Level 94
1,581 SR
1,439 Elo+

VS

Team Averages
Level 61
1,505 SR
1,391 Elo+
Ravana
Ravana
DunyaTunya
Ravana
Level 88
God Stats
26W - 13L
1,682 SR
Queue Stats
219W - 219L
1,428 Elo+
Party 2
Mercury
Mercury
Im2RDH
Mercury
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 52L
1,334 Elo+
Solo
Discordia
Discordia
Kuksziir
Discordia
Level 72
God Stats
15W - 15L
1,426 SR
Queue Stats
180W - 181L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
NeithEsMierda
Baron Samedi
Level 28
God Stats
11W - 15L
1,419 SR
Queue Stats
32W - 44L
1,369 Elo+
Party 1
Cernunnos
Cernunnos
samjos0
Cernunnos
Level 74
God Stats
17W - 17L
1,496 SR
Queue Stats
32W - 44L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElTumpo
Lancelot
15
0 / 2 / 0
8,441
563
6,517
14,109
9,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
11
3 / 5 / 1
6,993
466
11,280
11,121
3,991
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 2
6,501
433
6,046
10,428
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 1
5,593
373
3,701
3,811
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 1
6,658
444
3,512
15,105
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DunyaTunya
Ravana
15
4 / 0 / 1
9,659
644
9,453
8,620
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Im2RDH
Mercury
17
4 / 0 / 0
9,392
626
7,492
11,551
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Kuksziir
Discordia
14
2 / 0 / 4
8,485
566
8,375
6,214
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
NeithEsMierda
Baron Samedi
12
4 / 3 / 3
7,199
480
8,331
10,540
5,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
samjos0
Cernunnos
12
2 / 1 / 4
7,075
472
4,335
10,710
4,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
16
16
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
DunyaTunya
Ravana
4
0
1
4.5
L
Lancelot
ElTumpo
Lancelot
0
2
0
0
W
Mercury
Im2RDH
Mercury
4
0
0
4
W
Discordia
Kuksziir
Discordia
2
0
4
4
W
Baron Samedi
NeithEsMierda
Baron Samedi
4
3
3
1.83
L
Hachiman
3
5
1
0.7
L
0
2
2
0.5
L
0
1
1
0.5
W
Cernunnos
samjos0
Cernunnos
2
1
4
4
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,056
Damage
37,986
54,574
Taken
47,635
31,072
Mitigated
23,441
10,518
Healing
17,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
DunyaTunya
Ravana
9,453
1,594
0
4,360
8,620
6,788
332
132
8,488
0
74,605
L
Lancelot
ElTumpo
Lancelot
6,517
1,236
0
3,042
14,109
9,699
0
1,537
12,530
501
74,027
W
Mercury
Im2RDH
Mercury
7,492
3,357
0
3,151
11,551
4,795
0
1,965
9,586
0
101,550
W
Discordia
Kuksziir
Discordia
8,375
346
0
1,727
6,214
2,278
317
2,013
4,201
61,143
0
W
Baron Samedi
NeithEsMierda
Baron Samedi
8,331
943
1,304
3,160
10,540
5,045
734
2,567
7,973
32,076
0
L
Hachiman
11,280
5,006
0
2,074
11,121
3,991
246
4,492
6,561
0
50,628
L
6,046
623
0
3,283
10,428
10,805
0
4,455
5,860
23,022
0
L
3,701
413
0
442
3,811
1,244
0
2,266
1,393
21,570
0
W
Cernunnos
samjos0
Cernunnos
4,335
2,330
0
3,651
10,710
4,535
895
3,218
7,492
0
32,186
L
3,512
845
0
1,677
15,105
5,333
0
3,429
11,524
0
49,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,186
Gold Earned
41,810
343
Minions Killed
476
0
Camps Cleared
0
1,398,550
Distance Traveled
1,553,482
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,659
644
122
8
0
302,495
0
L
Lancelot
8,441
563
135
9
0
321,817
0
W
Mercury
9,392
626
148
10
0
368,458
0
W
Discordia
8,485
566
106
7
0
316,409
0
W
Baron Samedi
7,199
480
36
2
0
302,433
0
L
Hachiman
6,993
466
67
4
0
273,713
0
L
Bacchus
6,501
433
33
2
0
280,804
4
L
Discordia
5,593
373
33
2
0
208,265
4
W
Cernunnos
7,075
472
64
4
0
263,687
0
L
Mercury
6,658
444
75
5
0
313,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role