Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Soulehouse
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,240 Elo+
Party 1
Team Averages
Level 48
1,500 SR
1,413 Elo+

VS

Team Averages
Level 80
1,599 SR
1,515 Elo+
Bakasura
Bakasura
DchugypDa
Bakasura
Level 89
God Stats
14W - 13L
1,528 SR
Queue Stats
112W - 114L
1,364 Elo+
Solo
Shiva
Shiva
Nfirst
Shiva
Level 49
God Stats
1W - 4L
1,730 SR
Queue Stats
89W - 80L
1,466 Elo+
Solo
Nu Wa
Nu Wa
scorpio0111
Nu Wa
Level 101
God Stats
193W - 145L
1,539 SR
Queue Stats
222W - 219L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 3 / 0
7,709
771
11,509
5,302
1,946
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
 
Chaac
9
0 / 2 / 1
6,516
652
2,935
9,383
7,689
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Soulehouse
Fenrir
8
0 / 4 / 2
6,676
668
3,394
11,409
5,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DchugypDa
Bakasura
11
4 / 1 / 2
8,167
817
4,359
7,820
3,454
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
Nfirst
Shiva
10
1 / 0 / 7
7,506
751
6,732
9,171
5,851
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 2
8,026
803
11,142
5,605
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
9
9
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
0
0.67
L
Chaac
 
Chaac
0
2
1
0.25
W
Bakasura
DchugypDa
Bakasura
4
1
2
5
W
Shiva
Nfirst
Shiva
1
0
7
4.5
L
Fenrir
Soulehouse
Fenrir
0
4
2
0.25
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,838
Damage
22,233
26,094
Taken
22,596
15,153
Mitigated
11,278
2,105
Healing
2,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
11,509
390
261
404
5,302
1,946
0
2,441
2,800
56,238
0
L
Chaac
 
Chaac
2,935
210
0
773
9,383
7,689
0
4,935
4,373
0
16,939
W
Bakasura
DchugypDa
Bakasura
4,359
3,074
0
1,156
7,820
3,454
0
4,287
3,533
23
20,547
W
Shiva
Nfirst
Shiva
6,732
767
167
660
9,171
5,851
0
3,583
5,588
305
16,240
L
Fenrir
Soulehouse
Fenrir
3,394
884
0
667
11,409
5,518
0
4,306
6,494
0
11,587
W
11,142
5,635
0
720
5,605
1,973
96
4,132
1,473
41,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,901
Gold Earned
23,699
116
Minions Killed
100
0
Camps Cleared
0
536,075
Distance Traveled
537,982
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,709
771
85
9
0
160,536
1
L
Chaac
6,516
652
20
2
0
192,548
0
W
Bakasura
8,167
817
42
4
0
182,408
0
W
Shiva
7,506
751
19
2
0
177,443
0
L
Fenrir
6,676
668
11
1
0
182,991
0
W
Nu Wa
8,026
803
39
4
0
178,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role