Player Matchup

Zhong Kui
Zhong Kui
Alpha-220x
Zhong Kui
Level 129
God Stats
4W - 5L
1,220 SR
Queue Stats
723W - 754L
1,477 Elo+
Solo
Set
Set
ColdUnicycle854
Set
Level 129
God Stats
1W - 1L
1,129 SR
Queue Stats
81W - 67L
1,520 Elo+
Party 1
Achilles
Achilles
WolfDelta4
Achilles
Level 107
God Stats
2W - 6L
1,326 SR
Queue Stats
82W - 94L
1,520 Elo+
Party 1
Team Averages
Level 122
1,225 SR
1,506 Elo+

VS

Team Averages
Level 87
1,500 SR
1,523 Elo+
Kuzenbo
Kuzenbo
AntivistKSS
Kuzenbo
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 129L
1,569 Elo+
Solo
Thor
Thor
JuanSuu__
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Mario-TM__
Ra
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alpha-220x
Zhong Kui
13
2 / 0 / 14
9,593
872
13,706
8,753
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
9 / 0 / 8
10,738
976
10,911
7,183
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
WolfDelta4
Achilles
12
6 / 0 / 10
9,784
889
9,893
12,844
13,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AntivistKSS
Kuzenbo
9
0 / 4 / 0
7,381
671
5,240
15,547
18,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
9
0 / 8 / 0
7,203
655
2,308
12,320
4,848
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

10
0 / 5 / 0
7,847
713
6,299
11,786
4,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
0
17
Kills
0
0
Deaths
17
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Alpha-220x
Zhong Kui
2
0
14
9
L
Kuzenbo
AntivistKSS
Kuzenbo
0
4
0
0
W
9
0
8
13
L
Thor
0
8
0
0
L
0
5
0
0
W
Achilles
WolfDelta4
Achilles
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,510
Damage
13,847
28,780
Taken
39,653
24,566
Mitigated
27,944
9,657
Healing
2,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Alpha-220x
Zhong Kui
13,706
2,661
0
4,279
8,753
7,331
1,291
4,373
4,313
44,830
6,027
L
Kuzenbo
AntivistKSS
Kuzenbo
5,240
1,823
0
1,206
15,547
18,295
11
5,120
10,014
9,547
0
W
10,911
3,747
0
2,379
7,183
3,649
1,341
3,933
3,166
0
56,396
L
Thor
2,308
273
0
0
12,320
4,848
0
3,934
8,133
0
12,883
L
6,299
598
458
729
11,786
4,801
0
3,962
7,496
49,638
0
W
Achilles
WolfDelta4
Achilles
9,893
1,267
459
2,540
12,844
13,586
282
3,715
9,129
0
22,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,115
Gold Earned
22,431
171
Minions Killed
93
0
Camps Cleared
0
683,803
Distance Traveled
555,113
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,593
872
62
6
0
203,360
2
L
Kuzenbo
7,381
671
5
0
0
193,361
0
W
Set
10,738
976
83
8
0
239,027
0
L
Thor
7,203
655
19
2
0
152,432
0
L
Ra
7,847
713
69
6
0
209,320
0
W
Achilles
9,784
889
26
2
0
241,416
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role