Player Matchup

Yemoja
Yemoja
AnimalHybrid
Yemoja
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,632 Elo+
Solo
Cerberus
Cerberus
CF_Donkey_Kong
Cerberus
Level 124
God Stats
11W - 10L
1,612 SR
Queue Stats
871W - 923L
1,514 Elo+
Party 1
Fenrir
Fenrir
NoTatx
Fenrir
Level 174
God Stats
4W - 1L
1,633 SR
Queue Stats
262W - 199L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
moka_412
Ah Muzen Cab
Level 128
God Stats
8W - 9L
1,467 SR
Queue Stats
681W - 702L
1,536 Elo+
Party 1
Da Ji
Da Ji
zanegames
Da Ji
Level 169
God Stats
3W - 2L
1,608 SR
Queue Stats
206W - 173L
1,558 Elo+
Solo
Team Averages
Level 154
1,564 SR
1,553 Elo+

VS

Team Averages
Level 129
1,547 SR
1,565 Elo+
Ishtar
Ishtar
 
Ishtar
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BoogerFace-
Xing Tian
Level 145
God Stats
7W - 9L
1,425 SR
Queue Stats
465W - 441L
1,495 Elo+
Solo
Yemoja
Yemoja
Dollaholla
Yemoja
Level 191
God Stats
6W - 7L
1,517 SR
Queue Stats
403W - 421L
1,556 Elo+
Solo
Chronos
Chronos
EASLEYBOY
Chronos
Level 157
God Stats
16W - 13L
1,524 SR
Queue Stats
457W - 488L
1,508 Elo+
Solo
Skadi
Skadi
ProdigiousJ
Skadi
Level 26
God Stats
0W - 1L
1,768 SR
Queue Stats
15W - 10L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 0 / 12
8,849
804
2,456
3,960
2,999
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cerberus
15
3 / 1 / 9
9,214
838
9,449
23,323
19,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
NoTatx
Fenrir
15
3 / 0 / 9
8,349
759
6,919
7,123
5,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
moka_412
Ah Muzen Cab
15
2 / 1 / 10
8,173
743
8,018
9,321
4,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
zanegames
Da Ji
15
5 / 2 / 6
8,825
802
16,063
13,747
10,679
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 4 / 2
7,325
666
9,293
10,116
3,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
BoogerFace-
Xing Tian
14
2 / 4 / 0
7,537
685
10,641
15,665
11,691
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Dollaholla
Yemoja
15
0 / 1 / 2
7,462
678
2,797
7,805
6,518
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
EASLEYBOY
Chronos
15
1 / 2 / 3
7,822
711
13,770
8,601
3,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 2
6,562
597
4,787
6,459
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
14
Kills
4
4
Deaths
14
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
2
0.5
W
Yemoja
1
0
12
7
L
Xing Tian
BoogerFace-
Xing Tian
2
4
0
0.5
W
Cerberus
3
1
9
7.5
L
Yemoja
Dollaholla
Yemoja
0
1
2
1
L
Chronos
EASLEYBOY
Chronos
1
2
3
1.25
W
Fenrir
NoTatx
Fenrir
3
0
9
7.5
L
0
3
2
0.33
W
Ah Muzen Cab
moka_412
Ah Muzen Cab
2
1
10
7
W
Da Ji
zanegames
Da Ji
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,905
Damage
41,288
57,474
Taken
48,646
42,668
Mitigated
27,020
34,554
Healing
17,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
9,293
6,552
127
806
10,116
3,589
0
2,244
7,872
0
17,849
W
Yemoja
2,456
1,077
14,615
1,684
3,960
2,999
138
3,002
958
7,717
0
L
Xing Tian
BoogerFace-
Xing Tian
10,641
654
198
2,758
15,665
11,691
0
2,259
13,406
19,850
0
W
Cerberus
9,449
335
1,723
10,076
23,323
19,329
82
10,262
13,061
18,810
1,013
L
Yemoja
Dollaholla
Yemoja
2,797
1,448
8,062
3,748
7,805
6,518
0
2,474
5,331
6,855
0
L
Chronos
EASLEYBOY
Chronos
13,770
2,303
180
1,017
8,601
3,235
0
3,144
5,457
28,276
0
W
Fenrir
NoTatx
Fenrir
6,919
1,189
1,359
979
7,123
5,578
0
3,205
3,918
0
13,291
L
4,787
2,220
0
767
6,459
1,987
0
771
5,688
0
12,100
W
Ah Muzen Cab
moka_412
Ah Muzen Cab
8,018
1,836
755
613
9,321
4,083
1,197
5,047
4,274
0
27,881
W
Da Ji
zanegames
Da Ji
16,063
5,370
1,204
1,546
13,747
10,679
315
5,692
8,055
0
19,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,410
Gold Earned
36,708
96
Minions Killed
139
0
Camps Cleared
0
963,634
Distance Traveled
822,124
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,325
666
24
2
0
155,962
0
W
Yemoja
8,849
804
6
1
0
173,863
0
L
Xing Tian
7,537
685
27
2
0
196,094
0
W
Cerberus
9,214
838
35
3
0
226,422
3
L
Yemoja
7,462
678
24
2
0
183,392
0
L
Chronos
7,822
711
34
3
0
182,463
0
W
Fenrir
8,349
759
22
2
0
186,827
0
L
Skadi
6,562
597
30
3
0
104,213
0
W
Ah Muzen Cab
8,173
743
25
2
0
194,721
0
W
Da Ji
8,825
802
8
1
0
181,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role