Player Matchup

Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Hytrogod
Baron Samedi
Level 145
God Stats
4W - 5L
1,132 SR
Queue Stats
258W - 253L
1,479 Elo+
Party 1
Anubis
Anubis
Jeffsuper
Anubis
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
109W - 124L
1,513 Elo+
Party 1
Achilles
Achilles
San136_
Achilles
Level 156
God Stats
1W - 1L
1,718 SR
Queue Stats
135W - 103L
1,592 Elo+
Solo
Janus
Janus
chekdarhahaha
Janus
Level 27
God Stats
4W - 0L
1,788 SR
Queue Stats
33W - 27L
1,491 Elo+
Party 1
Team Averages
Level 97
1,528 SR
1,515 Elo+

VS

Team Averages
Level 141
1,574 SR
1,506 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kraeton
Cthulhu
Level 123
God Stats
1W - 1L
1,727 SR
Queue Stats
182W - 188L
1,487 Elo+
Solo
Jormungandr
Jormungandr
NoFafSkinFor3Yrs
Jormungandr
Level 163
God Stats
4W - 3L
1,643 SR
Queue Stats
150W - 140L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
3 / 1 / 6
9,294
845
11,356
8,775
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Hytrogod
Baron Samedi
15
1 / 1 / 8
8,364
760
7,396
10,649
5,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
Jeffsuper
Anubis
12
0 / 4 / 5
7,457
678
3,541
7,296
4,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
San136_
Achilles
14
2 / 3 / 6
8,810
801
5,306
13,168
16,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 1 / 5
9,291
845
5,617
6,520
2,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
5 / 3 / 4
8,701
791
11,069
14,090
12,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
 
Yu Huang
15
4 / 3 / 5
8,287
753
13,021
8,350
4,178
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
 
Eset
16
1 / 1 / 5
8,190
745
7,491
5,199
2,866
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Kraeton
Cthulhu
1
0 / 0 / 0
2,692
245
0
0
0
Jormungandr
NoFafSkinFor3Yrs
Jormungandr
16
0 / 2 / 10
8,038
731
10,437
10,628
11,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
9
Kills
10
10
Deaths
9
30
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
6
6
L
Amaterasu
 
Amaterasu
5
3
4
2.33
L
Yu Huang
 
Yu Huang
4
3
5
2.17
L
Eset
 
Eset
1
1
5
3.5
W
Baron Samedi
Hytrogod
Baron Samedi
1
1
8
5
W
Anubis
Jeffsuper
Anubis
0
4
5
0.63
L
Cthulhu
Kraeton
Cthulhu
0
0
0
0
L
Jormungandr
NoFafSkinFor3Yrs
Jormungandr
0
2
10
2.5
W
Achilles
San136_
Achilles
2
3
6
1.67
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,216
Damage
42,018
46,408
Taken
38,267
33,131
Mitigated
30,877
21,744
Healing
13,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,356
3,413
2,237
2,643
8,775
3,774
858
5,730
2,865
0
23,056
L
Amaterasu
 
Amaterasu
11,069
2,534
266
4,967
14,090
12,154
0
5,212
8,878
0
15,041
L
Yu Huang
 
Yu Huang
13,021
340
1,424
2,356
8,350
4,178
0
3,057
5,293
25,075
0
L
Eset
 
Eset
7,491
56
948
726
5,199
2,866
41
3,053
2,146
23,914
0
W
Baron Samedi
Hytrogod
Baron Samedi
7,396
269
3,430
4,254
10,649
5,880
105
8,151
2,451
14,724
0
W
Anubis
Jeffsuper
Anubis
3,541
38
382
961
7,296
4,175
0
4,303
2,888
12,115
0
L
Cthulhu
Kraeton
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
NoFafSkinFor3Yrs
Jormungandr
10,437
1,236
624
2,145
10,628
11,679
0
5,232
5,396
26,181
0
W
Achilles
San136_
Achilles
5,306
744
1,022
3,305
13,168
16,334
180
7,874
5,058
0
6,920
W
5,617
447
1,610
1,900
6,520
2,968
430
4,891
1,538
30,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
35,908
126
Minions Killed
110
0
Camps Cleared
0
1,066,592
Distance Traveled
879,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,294
845
30
3
0
217,573
0
L
Amaterasu
8,701
791
12
1
0
215,745
0
L
Yu Huang
8,287
753
26
2
0
204,635
0
L
Eset
8,190
745
49
4
0
204,368
0
W
Baron Samedi
8,364
760
10
1
0
227,639
0
W
Anubis
7,457
678
25
2
0
173,913
0
L
Cthulhu
2,692
245
0
0
0
0
0
L
Jormungandr
8,038
731
23
2
0
255,082
0
W
Achilles
8,810
801
8
1
0
207,649
0
W
Janus
9,291
845
53
5
0
239,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role