Player Matchup

Chernobog
Chernobog
Gold III
 
Chernobog
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
BlackG0per
Ymir
Gold V
Level 119
God Stats
3W - 0L
1,863 SR
Queue Stats
45W - 49L
1,379 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
BlueRazer
Morgan Le Fay
Bronze III
Level 38
God Stats
2W - 0L
1,774 SR
Queue Stats
14W - 2L
1,400 MMR
Solo
Bastet
Bastet
Gold V
Flinte-
Bastet
Gold V
Level 135
God Stats
5W - 8L
1,507 SR
Queue Stats
281W - 288L
1,385 MMR
Solo
Ra
Ra
Gold V
KristofferBRas
Ra
Gold V
Level 149
God Stats
104W - 113L
1,512 SR
Queue Stats
297W - 336L
1,382 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,631 SR
1,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,511 SR
1,392 MMR
Thor
Thor
Silver II
Alfie57
Thor
Silver II
Level 125
God Stats
0W - 1L
1,664 SR
Queue Stats
23W - 28L
1,403 MMR
Solo
Khepri
Khepri
Bronze IV
SpanishBuster
Khepri
Bronze IV
Level 88
God Stats
0W - 1L
1,339 SR
Queue Stats
1W - 5L
1,372 MMR
Solo
Xbalanque
Xbalanque
Gold III
iNSan3 WARSTAR
Xbalanque
Gold III
Level 129
God Stats
5W - 5L
1,579 SR
Queue Stats
137W - 144L
1,384 MMR
Solo
Osiris
Osiris
Gold II
jorjinator2_0
Osiris
Gold II
Level 132
God Stats
19W - 24L
1,474 SR
Queue Stats
352W - 355L
1,414 MMR
Solo
Thoth
Thoth
Gold V
jukimura
Thoth
Gold V
Level 126
God Stats
2W - 4L
1,498 SR
Queue Stats
118W - 132L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
1 / 0 / 2
5,963
596
3,690
4,811
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 0 / 4
5,330
533
2,883
6,600
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
BlueRazer
Morgan Le Fay
13
5 / 0 / 1
7,261
726
6,623
4,925
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Flinte-
Bastet
10
2 / 0 / 2
6,058
606
4,574
7,144
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 0
5,934
593
2,888
5,408
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThanatosAnubisRaijinSun WukongKali

VS

Bans
CharonVamanaLokiJanusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Alfie57
Thor
8
0 / 2 / 0
4,880
488
721
8,787
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
5,150
515
1,018
4,774
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
iNSan3 WARSTAR
Xbalanque
9
0 / 1 / 0
5,280
528
5,131
5,033
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,808
581
3,646
9,515
6,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
jukimura
Thoth
9
0 / 3 / 0
5,124
512
2,804
6,252
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
8
Kills
0
0
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
0
2
2
L
Thor
Alfie57
Thor
0
2
0
0
W
0
0
4
2
W
Morgan Le Fay
BlueRazer
Morgan Le Fay
5
0
1
5.5
W
Bastet
Flinte-
Bastet
2
0
2
3
W
0
0
0
0
L
0
1
0
0
L
Xbalanque
iNSan3 WARSTAR
Xbalanque
0
1
0
0
L
0
1
0
0
L
Thoth
jukimura
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,658
Damage
13,320
28,888
Taken
34,361
12,538
Mitigated
17,784
12,779
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,690
2,330
0
2,069
4,811
1,618
0
588
4,223
0
42,306
L
Thor
Alfie57
Thor
721
60
0
1,075
8,787
3,041
0
2,948
5,839
0
30,941
W
2,883
697
0
1,961
6,600
4,376
0
1,125
5,475
14,316
0
W
Morgan Le Fay
BlueRazer
Morgan Le Fay
6,623
535
0
1,387
4,925
1,859
0
1,319
3,606
64,406
601
W
Bastet
Flinte-
Bastet
4,574
846
0
3,277
7,144
2,251
0
1,488
5,656
0
34,759
W
2,888
492
154
3,931
5,408
2,434
0
0
5,408
39,590
0
L
1,018
104
0
1,705
4,774
3,748
0
1,183
3,591
15,108
0
L
Xbalanque
iNSan3 WARSTAR
Xbalanque
5,131
1,599
0
2,611
5,033
1,893
0
486
4,547
0
40,724
L
3,646
600
0
5,309
9,515
6,999
0
2,950
6,277
0
50,100
L
Thoth
jukimura
Thoth
2,804
182
0
1,000
6,252
2,103
0
4,373
1,879
34,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,546
Gold Earned
26,242
329
Minions Killed
298
0
Camps Cleared
0
1,047,822
Distance Traveled
982,966
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,963
596
76
8
0
195,223
2
L
Thor
4,880
488
50
5
0
212,708
0
W
Ymir
5,330
533
19
2
0
187,350
0
W
Morgan Le Fay
7,261
726
114
11
0
239,702
0
W
Bastet
6,058
606
55
6
0
240,972
0
W
Ra
5,934
593
65
7
0
184,575
3
L
Khepri
5,150
515
23
2
0
211,336
0
L
Xbalanque
5,280
528
75
8
0
174,614
2
L
Osiris
5,808
581
81
8
0
190,073
0
L
Thoth
5,124
512
69
7
0
194,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role