Player Matchup

Anubis
Anubis
A-K-S89
Anubis
Level 117
God Stats
9W - 7L
1,516 SR
Queue Stats
878W - 892L
1,451 Elo+
Solo
Bacchus
Bacchus
Zerror432
Bacchus
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 42L
1,612 Elo+
Party 1
Fenrir
Fenrir
daanieboy16
Fenrir
Level 77
God Stats
10W - 11L
1,614 SR
Queue Stats
214W - 208L
1,499 Elo+
Solo
Ne Zha
Ne Zha
lillFrank
Ne Zha
Level 178
God Stats
4W - 3L
1,639 SR
Queue Stats
204W - 188L
1,599 Elo+
Party 1
Medusa
Medusa
rosmorin
Medusa
Level 46
God Stats
1W - 1L
1,475 SR
Queue Stats
41W - 43L
1,481 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,528 Elo+

VS

Team Averages
Level 104
1,544 SR
1,494 Elo+
Sol
Sol
DatGuyAndris
Sol
Level 145
God Stats
5W - 4L
1,572 SR
Queue Stats
186W - 177L
1,543 Elo+
Solo
Horus
Horus
Gygantore
Horus
Level 127
God Stats
19W - 10L
1,647 SR
Queue Stats
252W - 236L
1,452 Elo+
Solo
He Bo
He Bo
Peak1
He Bo
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 141L
1,523 Elo+
Party 2
Hachiman
Hachiman
TissUk
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 179L
1,467 Elo+
Solo
Mulan
Mulan
lu07kas03
Mulan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 41L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A-K-S89
Anubis
14
4 / 5 / 1
9,364
520
10,478
15,423
7,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Zerror432
Bacchus
15
5 / 4 / 3
9,914
551
16,788
18,403
20,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
15
3 / 4 / 3
9,149
508
7,789
16,698
8,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
lillFrank
Ne Zha
14
2 / 3 / 2
9,253
514
8,231
14,106
10,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Medusa
rosmorin
Medusa
14
0 / 5 / 2
8,036
446
7,422
14,508
5,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 6
11,291
627
19,842
14,795
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Gygantore
Horus
15
2 / 2 / 8
9,948
553
5,537
16,954
13,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
Peak1
He Bo
16
5 / 3 / 6
10,362
576
11,409
13,765
4,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
TissUk
Hachiman
12
2 / 0 / 8
8,780
488
7,343
8,344
2,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
lu07kas03
Mulan
16
4 / 8 / 1
11,053
614
8,884
19,808
14,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
14
Kills
21
21
Deaths
14
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anubis
A-K-S89
Anubis
4
5
1
0.9
W
8
1
6
11
W
Horus
Gygantore
Horus
2
2
8
3
W
He Bo
Peak1
He Bo
5
3
6
2.67
W
Hachiman
TissUk
Hachiman
2
0
8
6
L
Bacchus
Zerror432
Bacchus
5
4
3
1.63
L
Fenrir
3
4
3
1.13
L
Ne Zha
lillFrank
Ne Zha
2
3
2
1
W
Mulan
lu07kas03
Mulan
4
8
1
0.56
L
Medusa
rosmorin
Medusa
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,708
Damage
53,015
79,138
Taken
73,666
53,259
Mitigated
42,720
17,493
Healing
28,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
A-K-S89
Anubis
10,478
555
0
5,756
15,423
7,861
0
8,065
7,358
72,659
0
W
19,842
8,118
0
7,683
14,795
7,675
6,334
3,151
11,568
99,378
21,394
W
Horus
Gygantore
Horus
5,537
1,975
2,516
5,286
16,954
13,887
27
5,216
11,654
0
23,238
W
He Bo
Peak1
He Bo
11,409
1,731
0
3,725
13,765
4,110
47
5,371
8,306
73,704
1,516
W
Hachiman
TissUk
Hachiman
7,343
5,021
0
4,231
8,344
2,621
0
3,126
5,152
0
49,633
L
Bacchus
Zerror432
Bacchus
16,788
2,650
0
1,729
18,403
20,853
0
3,196
15,207
57,900
0
L
Fenrir
7,789
1,587
0
4,320
16,698
8,130
0
5,001
11,697
0
78,495
L
Ne Zha
lillFrank
Ne Zha
8,231
718
0
4,280
14,106
10,687
0
4,389
9,717
0
40,222
W
Mulan
lu07kas03
Mulan
8,884
1,314
0
4,786
19,808
14,427
0
10,697
8,345
0
76,834
L
Medusa
rosmorin
Medusa
7,422
3,434
0
1,408
14,508
5,728
0
8,976
5,532
0
57,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,716
Gold Earned
51,434
442
Minions Killed
470
0
Camps Cleared
0
1,755,754
Distance Traveled
1,628,727
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,364
520
111
6
0
313,020
4
W
Sol
11,291
627
148
8
0
318,263
4
W
Horus
9,948
553
29
2
0
373,759
1
W
He Bo
10,362
576
99
6
0
369,932
0
W
Hachiman
8,780
488
78
4
0
259,717
0
L
Bacchus
9,914
551
101
6
0
356,212
3
L
Fenrir
9,149
508
102
6
0
383,816
0
L
Ne Zha
9,253
514
42
2
0
399,359
5
W
Mulan
11,053
614
116
6
0
307,056
0
L
Medusa
8,036
446
86
5
0
303,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role