Player Matchup

Hachiman
Hachiman
ADubble
Hachiman
Level 142
God Stats
0W - 1L
1,396 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 2
Ymir
Ymir
D7ooomySS
Ymir
Level 107
God Stats
0W - 2L
1,465 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 2
Fenrir
Fenrir
DerProktologe
Fenrir
Level 148
God Stats
5W - 6L
1,568 SR
Queue Stats
483W - 463L
1,462 Elo+
Solo
Chang'e
Chang'e
PrBoomer
Chang'e
Level 156
God Stats
0W - 1L
1,817 SR
Queue Stats
5W - 4L
1,694 Elo+
Party 2
Hera
Hera
RuBiiA
Hera
Level 129
God Stats
7W - 9L
1,522 SR
Queue Stats
90W - 73L
1,610 Elo+
Solo
Team Averages
Level 136
1,554 SR
1,460 Elo+

VS

Team Averages
Level 85
1,533 SR
1,480 Elo+
Neith
Neith
KidCalledMiz
Neith
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
Nobeldome
Lancelot
Level 107
God Stats
13W - 10L
1,594 SR
Queue Stats
611W - 562L
1,509 Elo+
Solo
Ymir
Ymir
RyanRocks1243_HB
Ymir
Level 157
God Stats
2W - 0L
1,599 SR
Queue Stats
16W - 17L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
XoconerX
Sun Wukong
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,482 Elo+
Solo
Anubis
Anubis
micki_cod
Anubis
Level 64
God Stats
106W - 107L
1,471 SR
Queue Stats
187W - 192L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ADubble
Hachiman
10
0 / 4 / 1
6,154
410
4,317
8,956
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
10
0 / 4 / 1
6,357
424
4,804
14,358
12,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 3 / 0
7,461
497
5,021
9,317
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
PrBoomer
Chang'e
14
2 / 5 / 0
8,458
564
6,415
15,932
5,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
RuBiiA
Hera
14
1 / 3 / 1
7,743
516
11,299
6,167
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,793
520
4,416
6,531
2,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Lancelot
Nobeldome
Lancelot
14
5 / 2 / 3
8,518
568
11,825
12,923
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 5
9,262
617
7,620
11,583
7,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
XoconerX
Sun Wukong
15
4 / 1 / 0
9,163
611
7,502
9,926
6,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
micki_cod
Anubis
14
2 / 3 / 3
8,825
588
7,085
12,341
6,140
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
19
19
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ADubble
Hachiman
0
4
1
0.13
L
Ymir
0
4
1
0.13
L
4
3
0
1.33
W
4
0
3
5.5
W
Lancelot
Nobeldome
Lancelot
5
2
3
3.25
L
Chang'e
PrBoomer
Chang'e
2
5
0
0.4
L
Hera
RuBiiA
Hera
1
3
1
0.5
W
4
1
5
6.5
W
Sun Wukong
XoconerX
Sun Wukong
4
1
0
4
W
Anubis
micki_cod
Anubis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,856
Damage
38,448
54,730
Taken
53,304
26,318
Mitigated
30,297
9,017
Healing
20,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ADubble
Hachiman
4,317
3,176
0
759
8,956
2,633
0
3,501
5,455
0
31,398
L
Ymir
4,804
1,003
0
644
14,358
12,596
0
5,961
8,397
23,064
530
L
5,021
1,136
0
997
9,317
3,293
0
1,999
7,318
0
37,183
W
4,416
1,911
0
1,617
6,531
2,686
236
3,579
2,952
0
35,386
W
Lancelot
Nobeldome
Lancelot
11,825
3,300
0
4,889
12,923
6,649
0
2,095
10,802
0
77,891
L
Chang'e
PrBoomer
Chang'e
6,415
319
40
6,024
15,932
5,825
0
562
15,370
59,297
0
L
Hera
RuBiiA
Hera
11,299
3,460
0
553
6,167
1,971
0
2,682
3,485
69,721
0
W
7,620
2,575
0
3,602
11,583
7,885
132
4,046
7,497
76,259
4,379
W
Sun Wukong
XoconerX
Sun Wukong
7,502
1,911
0
2,726
9,926
6,937
504
4,469
5,047
0
65,032
W
Anubis
micki_cod
Anubis
7,085
194
0
7,241
12,341
6,140
0
7,504
4,817
76,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,173
Gold Earned
43,561
377
Minions Killed
529
0
Camps Cleared
0
1,452,888
Distance Traveled
1,491,494
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,154
410
59
4
0
299,566
3
L
Ymir
6,357
424
32
2
0
287,890
0
L
Fenrir
7,461
497
68
5
0
266,905
0
W
Neith
7,793
520
48
3
0
260,045
0
W
Lancelot
8,518
568
114
8
0
353,512
0
L
Chang'e
8,458
564
100
7
0
307,955
0
L
Hera
7,743
516
118
8
0
290,572
4
W
Ymir
9,262
617
117
8
0
301,975
0
W
Sun Wukong
9,163
611
116
8
0
293,699
3
W
Anubis
8,825
588
134
9
0
282,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role