Player Matchup

Xing Tian
Xing Tian
Silver II
I VLADDY l
Xing Tian
Silver II
Level 154
God Stats
9W - 10L
1,524 SR
Queue Stats
111W - 131L
1,108 MMR
Solo
Mercury
Mercury
Silver III
KayaFiend
Mercury
Silver III
Level 128
God Stats
19W - 34L
1,496 SR
Queue Stats
417W - 420L
1,141 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Laurentiu_V
Zhong Kui
Bronze III
Level 63
God Stats
1W - 5L
1,373 SR
Queue Stats
32W - 81L
383 MMR
Solo
Chernobog
Chernobog
Silver II
ThaRealPluto
Chernobog
Silver II
Level 133
God Stats
5W - 9L
1,539 SR
Queue Stats
90W - 113L
1,076 MMR
Solo
Bastet
Bastet
Silver I
xIsoLaTeDx
Bastet
Silver I
Level 164
God Stats
16W - 19L
1,362 SR
Queue Stats
1,522W - 1,561L
1,140 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,459 SR
970 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,451 SR
1,035 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
FHER1611
King Arthur
Silver I
Level 182
God Stats
1W - 3L
1,327 SR
Queue Stats
109W - 122L
1,150 MMR
Solo
Ravana
Ravana
Gold IV
Goldteamroolz
Ravana
Gold IV
Level 129
God Stats
19W - 26L
1,584 SR
Queue Stats
654W - 670L
1,159 MMR
Solo
Izanami
Izanami
Silver III
POOPMANSHOOTA17
Izanami
Silver III
Level 108
God Stats
4W - 2L
1,639 SR
Queue Stats
41W - 68L
1,144 MMR
Solo
Hel
Hel
Bronze I
THEE_MADTITAN
Hel
Bronze I
Level 142
God Stats
7W - 6L
1,205 SR
Queue Stats
539W - 603L
221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
I VLADDY l
Xing Tian
1
0 / 0 / 0
2,651
442
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
KayaFiend
Mercury
6
2 / 0 / 1
3,989
665
1,112
3,252
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Laurentiu_V
Zhong Kui
7
1 / 0 / 0
3,899
650
2,141
4,516
3,022
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chernobog
ThaRealPluto
Chernobog
6
0 / 2 / 3
3,688
615
2,813
3,793
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
xIsoLaTeDx
Bastet
8
2 / 1 / 0
4,185
698
2,783
4,389
1,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
SkadiKaliPeleKuzenbo

VS

Bans
BakasuraThanatosYemojaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 1 / 0
3,805
634
1,452
3,746
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
FHER1611
King Arthur
6
0 / 2 / 0
3,812
635
2,430
5,278
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 0 / 0
4,122
687
1,442
1,607
608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 1
4,040
673
1,175
3,005
814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 2 / 1
4,055
676
1,916
5,334
1,417
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
1
0
0
W
King Arthur
FHER1611
King Arthur
0
2
0
0
W
1
0
0
1
L
Xing Tian
I VLADDY l
Xing Tian
0
0
0
0
L
Mercury
KayaFiend
Mercury
2
0
1
2.5
L
Zhong Kui
Laurentiu_V
Zhong Kui
1
0
0
1
W
1
1
1
1.5
W
1
2
1
0.75
L
Chernobog
ThaRealPluto
Chernobog
0
2
3
0.75
L
Bastet
xIsoLaTeDx
Bastet
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,849
Damage
8,415
15,950
Taken
18,970
6,195
Mitigated
7,439
6,093
Healing
5,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,452
37
0
875
3,746
1,050
0
1,323
2,423
22,133
0
W
King Arthur
FHER1611
King Arthur
2,430
275
0
1,210
5,278
3,550
0
0
5,278
0
19,987
W
1,442
377
0
54
1,607
608
0
80
1,527
0
23,712
L
Xing Tian
I VLADDY l
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
KayaFiend
Mercury
1,112
433
0
562
3,252
920
0
0
3,252
0
17,866
L
Zhong Kui
Laurentiu_V
Zhong Kui
2,141
418
0
2,242
4,516
3,022
0
2,372
2,144
23,057
0
W
1,175
855
0
466
3,005
814
0
0
3,005
0
20,960
W
1,916
47
399
2,098
5,334
1,417
0
738
4,596
19,707
0
L
Chernobog
ThaRealPluto
Chernobog
2,813
1,172
0
1,230
3,793
1,018
0
996
2,797
0
21,131
L
Bastet
xIsoLaTeDx
Bastet
2,783
857
0
2,059
4,389
1,235
0
0
4,389
0
18,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,412
Gold Earned
19,834
125
Minions Killed
194
0
Camps Cleared
0
454,621
Distance Traveled
631,486
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,805
634
45
8
0
123,312
1
W
King Arthur
3,812
635
25
4
0
137,771
2
W
Ravana
4,122
687
43
7
0
143,198
0
L
Xing Tian
2,651
442
0
0
0
0
0
L
Mercury
3,989
665
39
7
0
112,464
0
L
Zhong Kui
3,899
650
32
5
0
114,722
0
W
Izanami
4,040
673
43
7
0
118,026
0
W
Hel
4,055
676
38
6
0
109,179
0
L
Chernobog
3,688
615
22
4
0
106,225
0
L
Bastet
4,185
698
32
5
0
121,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role