Player Matchup

Sol
Sol
 
Sol
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DD214DREAM
Geb
Level 102
God Stats
9W - 6L
1,457 SR
Queue Stats
531W - 531L
1,550 Elo+
Solo
Maui
Maui
EmotionalBrush5
Maui
Level 104
God Stats
4W - 1L
1,862 SR
Queue Stats
121W - 115L
1,512 Elo+
Solo
Vulcan
Vulcan
SwisherMinis
Vulcan
Level 139
God Stats
1W - 0L
1,326 SR
Queue Stats
47W - 33L
1,589 Elo+
Solo
Ah Puch
Ah Puch
sweet1266
Ah Puch
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 87L
1,452 Elo+
Solo
Team Averages
Level 117
1,529 SR
1,520 Elo+

VS

Team Averages
Level 122
1,459 SR
1,484 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Miyurizu
Hou Yi
Level 40
God Stats
2W - 9L
1,365 SR
Queue Stats
335W - 326L
1,494 Elo+
Solo
Thoth
Thoth
V3rg1lx68
Thoth
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 259L
1,470 Elo+
Solo
Cerberus
Cerberus
gunnerchris15316
Cerberus
Level 98
God Stats
2W - 4L
1,339 SR
Queue Stats
221W - 224L
1,501 Elo+
Solo
Da Ji
Da Ji
ottolow
Da Ji
Level 157
God Stats
11W - 10L
1,591 SR
Queue Stats
669W - 701L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 2 / 6
9,366
937
9,546
9,112
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
0 / 3 / 13
8,452
845
4,035
13,185
13,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 13
9,370
937
5,205
10,344
13,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
1 / 1 / 13
8,334
833
11,062
4,578
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
sweet1266
Ah Puch
16
8 / 2 / 9
9,792
979
13,183
7,177
3,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
1 / 3 / 2
6,935
694
4,689
7,789
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Miyurizu
Hou Yi
15
5 / 2 / 3
8,218
822
9,161
7,674
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
V3rg1lx68
Thoth
13
1 / 5 / 6
7,212
721
8,339
8,742
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 5 / 6
7,601
760
4,632
15,216
19,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
ottolow
Da Ji
12
0 / 5 / 4
6,685
669
5,947
9,709
6,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
20
Kills
9
10
Deaths
20
54
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
6
5
L
Cu Chulainn
 
Cu Chulainn
1
3
2
0.67
W
0
3
13
2.17
W
4
2
13
5.25
L
Hou Yi
Miyurizu
Hou Yi
5
2
3
3.25
W
Vulcan
1
1
13
7.5
L
Thoth
V3rg1lx68
Thoth
1
5
6
0.8
L
2
5
6
1
L
Da Ji
ottolow
Da Ji
0
5
4
0.4
W
Ah Puch
sweet1266
Ah Puch
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,031
Damage
32,768
44,396
Taken
49,130
37,091
Mitigated
44,702
16,661
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,546
3,690
525
3,574
9,112
4,424
5,037
3,697
5,321
18,663
0
L
Cu Chulainn
 
Cu Chulainn
4,689
310
460
793
7,789
9,343
0
6,501
1,288
0
13,369
W
4,035
214
1,502
4,451
13,185
13,005
324
4,415
8,683
8,071
0
W
5,205
878
501
1,339
10,344
13,905
0
2,814
7,270
7,395
0
L
Hou Yi
Miyurizu
Hou Yi
9,161
3,966
815
1,716
7,674
4,515
0
6,935
739
0
19,787
W
Vulcan
11,062
4,689
660
1,042
4,578
2,259
1,189
730
3,764
29,786
0
L
Thoth
V3rg1lx68
Thoth
8,339
340
1,079
1,178
8,742
4,741
0
8,275
467
16,433
0
L
4,632
213
650
3,097
15,216
19,456
0
13,495
1,721
13,778
0
L
Da Ji
ottolow
Da Ji
5,947
784
628
514
9,709
6,647
0
7,825
1,884
0
12,479
W
Ah Puch
sweet1266
Ah Puch
13,183
629
366
2,701
7,177
3,498
704
1,315
5,779
26,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,314
Gold Earned
36,651
105
Minions Killed
131
0
Camps Cleared
0
952,026
Distance Traveled
805,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,366
937
34
3
0
176,034
0
L
Cu Chulainn
6,935
694
32
3
0
138,072
0
W
Geb
8,452
845
7
1
0
196,643
0
W
Maui
9,370
937
5
1
0
168,100
0
L
Hou Yi
8,218
822
45
5
0
176,125
0
W
Vulcan
8,334
833
23
2
0
221,466
0
L
Thoth
7,212
721
18
2
0
171,613
0
L
Cerberus
7,601
760
24
2
0
166,911
0
L
Da Ji
6,685
669
12
1
0
153,045
0
W
Ah Puch
9,792
979
36
4
0
189,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role