Player Matchup

Charybdis
Charybdis
BoJanglesz
Charybdis
Level 109
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 3L
1,458 Elo+
Party 1
Medusa
Medusa
IcanRezthat
Medusa
Level 103
God Stats
32W - 43L
1,479 SR
Queue Stats
217W - 211L
1,483 Elo+
Party 2
Bacchus
Bacchus
Pasta Is All
Bacchus
Level 105
God Stats
25W - 24L
1,554 SR
Queue Stats
258W - 247L
1,491 Elo+
Party 2
Tiamat
Tiamat
Tamperer
Tiamat
Level 42
God Stats
0W - 2L
1,590 SR
Queue Stats
2W - 7L
1,264 Elo+
Party 1
Osiris
Osiris
xSamsquanchx
Osiris
Level 69
God Stats
8W - 6L
1,547 SR
Queue Stats
111W - 110L
1,498 Elo+
Party 1
Team Averages
Level 86
1,585 SR
1,439 Elo+

VS

Team Averages
Level 106
1,482 SR
1,470 Elo+
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
OThatsTyeSoWave
Charybdis
Level 107
God Stats
10W - 6L
1,601 SR
Queue Stats
182W - 202L
1,406 Elo+
Solo
Mercury
Mercury
Succants
Mercury
Level 85
God Stats
3W - 7L
1,123 SR
Queue Stats
337W - 318L
1,451 Elo+
Party 3
Anubis
Anubis
TyrexaOG
Anubis
Level 100
God Stats
16W - 9L
1,638 SR
Queue Stats
129W - 113L
1,506 Elo+
Solo
Ganesha
Ganesha
theshadman-
Ganesha
Level 105
God Stats
12W - 13L
1,547 SR
Queue Stats
83W - 70L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BoJanglesz
Charybdis
12
0 / 0 / 0
6,719
480
4,339
5,667
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
11
0 / 1 / 0
6,400
457
1,652
11,222
4,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Pasta Is All
Bacchus
10
0 / 3 / 0
6,393
457
2,969
13,858
12,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Tamperer
Tiamat
11
0 / 3 / 0
6,113
437
4,496
9,780
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
13
0 / 0 / 0
6,520
466
2,189
9,621
6,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 0 / 1
8,524
609
6,498
4,672
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
OThatsTyeSoWave
Charybdis
14
1 / 0 / 0
8,567
612
3,746
7,259
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Succants
Mercury
15
2 / 0 / 2
8,800
629
4,435
11,731
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
TyrexaOG
Anubis
15
2 / 0 / 0
9,436
674
8,341
5,848
3,175
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
theshadman-
Ganesha
12
0 / 0 / 3
7,766
555
2,567
7,483
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
L
Charybdis
BoJanglesz
Charybdis
0
0
0
0
L
Medusa
0
1
0
0
W
Charybdis
OThatsTyeSoWave
Charybdis
1
0
0
1
L
Bacchus
Pasta Is All
Bacchus
0
3
0
0
W
Mercury
Succants
Mercury
2
0
2
3
L
Tiamat
Tamperer
Tiamat
0
3
0
0
W
Anubis
TyrexaOG
Anubis
2
0
0
2
W
Ganesha
theshadman-
Ganesha
0
0
3
1.5
L
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,645
Damage
25,587
50,148
Taken
36,993
29,684
Mitigated
17,486
17,221
Healing
19,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,498
238
0
1,672
4,672
1,951
149
2,740
1,932
69,681
0
L
Charybdis
BoJanglesz
Charybdis
4,339
2,808
0
2,614
5,667
1,828
0
970
4,697
0
41,706
L
Medusa
1,652
803
0
6,354
11,222
4,313
1
1,096
10,126
0
53,132
W
Charybdis
OThatsTyeSoWave
Charybdis
3,746
1,958
104
5,828
7,259
3,384
3,248
409
6,850
0
66,957
L
Bacchus
Pasta Is All
Bacchus
2,969
205
156
5,208
13,858
12,870
0
6,081
7,777
20,934
0
W
Mercury
Succants
Mercury
4,435
1,608
0
3,880
11,731
4,661
777
1,010
10,721
0
90,905
L
Tiamat
Tamperer
Tiamat
4,496
146
108
1,899
9,780
3,747
0
4,724
5,056
43,265
0
W
Anubis
TyrexaOG
Anubis
8,341
317
0
4,950
5,848
3,175
549
131
5,717
82,754
0
W
Ganesha
theshadman-
Ganesha
2,567
179
0
3,016
7,483
4,315
124
3,175
4,308
18,998
0
L
Osiris
2,189
240
0
882
9,621
6,926
0
4,535
5,086
0
46,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,145
Gold Earned
43,093
356
Minions Killed
544
0
Camps Cleared
0
1,390,612
Distance Traveled
1,434,844
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,524
609
134
10
0
254,156
4
L
Charybdis
6,719
480
85
6
0
245,160
1
L
Medusa
6,400
457
87
6
0
309,900
3
W
Charybdis
8,567
612
137
10
0
248,206
0
L
Bacchus
6,393
457
33
2
0
255,751
0
W
Mercury
8,800
629
126
9
0
370,439
0
L
Tiamat
6,113
437
75
5
0
261,362
2
W
Anubis
9,436
674
142
10
0
259,985
3
W
Ganesha
7,766
555
5
0
0
302,058
0
L
Osiris
6,520
466
76
5
0
318,439
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role