Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CharLy5644
Merlin
Level 179
God Stats
6W - 10L
1,304 SR
Queue Stats
534W - 477L
1,446 Elo+
Party 1
Baron Samedi
Baron Samedi
MistakingVenus5
Baron Samedi
Level 176
God Stats
20W - 18L
1,681 SR
Queue Stats
502W - 481L
1,440 Elo+
Party 1
Apollo
Apollo
ThrowingBleuboy
Apollo
Level 100
God Stats
12W - 6L
1,615 SR
Queue Stats
235W - 200L
1,563 Elo+
Solo
Fenrir
Fenrir
xLuisff1x
Fenrir
Level 159
God Stats
2W - 0L
1,439 SR
Queue Stats
222W - 200L
1,472 Elo+
Party 1
Team Averages
Level 144
1,508 SR
1,484 Elo+

VS

Team Averages
Level 112
1,664 SR
1,519 Elo+
Atlas
Atlas
ChUrDaYdE67
Atlas
Level 133
God Stats
2W - 1L
1,808 SR
Queue Stats
60W - 55L
1,450 Elo+
Solo
Surtr
Surtr
K1NGBRU1SER
Surtr
Level 88
God Stats
6W - 4L
1,691 SR
Queue Stats
21W - 13L
1,542 Elo+
Solo
Sol
Sol
PolarPack
Sol
Level 67
God Stats
73W - 43L
1,672 SR
Queue Stats
391W - 357L
1,525 Elo+
Solo
Bakasura
Bakasura
SavageMyGuy
Bakasura
Level 132
God Stats
11W - 11L
1,651 SR
Queue Stats
889W - 847L
1,469 Elo+
Solo
He Bo
He Bo
i-stinkyy
He Bo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 3 / 3
6,995
538
3,563
10,501
5,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
CharLy5644
Merlin
12
0 / 0 / 8
7,381
568
6,882
3,581
1,433
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
MistakingVenus5
Baron Samedi
10
2 / 1 / 6
6,877
529
5,178
9,963
4,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 2 / 1
7,350
565
1,454
7,090
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
xLuisff1x
Fenrir
14
11 / 2 / 2
8,546
657
11,677
12,913
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,920
532
4,440
11,844
11,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 0
8,445
650
4,770
8,826
7,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 2 / 1
7,888
607
8,622
7,515
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
SavageMyGuy
Bakasura
9
0 / 3 / 1
5,873
452
1,593
8,931
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
i-stinkyy
He Bo
12
0 / 6 / 1
6,700
515
3,139
10,302
3,227
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
8
8
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
3
3
0.5
L
2
3
2
1
W
Merlin
CharLy5644
Merlin
0
0
8
4
L
3
1
0
3
W
Baron Samedi
MistakingVenus5
Baron Samedi
2
1
6
5
L
3
2
1
1.75
L
Bakasura
SavageMyGuy
Bakasura
0
3
1
0.17
W
1
2
1
0.75
L
He Bo
i-stinkyy
He Bo
0
6
1
0.08
W
Fenrir
xLuisff1x
Fenrir
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,754
Damage
22,564
44,048
Taken
47,418
19,937
Mitigated
28,028
13,320
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,563
861
0
2,071
10,501
5,572
0
89
10,412
0
48,708
L
4,440
1,923
0
1,817
11,844
11,007
0
5,991
5,853
21,355
0
W
Merlin
CharLy5644
Merlin
6,882
570
0
1,206
3,581
1,433
405
1,657
1,850
67,242
0
L
4,770
1,465
0
854
8,826
7,557
9
0
8,826
164
60,615
W
Baron Samedi
MistakingVenus5
Baron Samedi
5,178
711
2,044
3,333
9,963
4,415
0
5,552
4,266
14,974
0
L
8,622
4,766
0
2,616
7,515
2,784
1,226
1,378
6,137
69,001
4,007
L
Bakasura
SavageMyGuy
Bakasura
1,593
1,119
0
2,431
8,931
3,453
16
2,528
6,403
0
29,497
W
1,454
800
0
2,286
7,090
2,937
711
5,371
1,719
0
52,587
L
He Bo
i-stinkyy
He Bo
3,139
0
0
500
10,302
3,227
0
2,163
8,139
55,690
0
W
Fenrir
xLuisff1x
Fenrir
11,677
3,307
0
2,380
12,913
5,580
84
3,308
9,253
0
53,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,149
Gold Earned
35,826
398
Minions Killed
412
0
Camps Cleared
0
1,344,955
Distance Traveled
1,212,958
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,995
538
98
8
0
255,614
0
L
Atlas
6,920
532
19
1
0
261,085
4
W
Merlin
7,381
568
119
9
0
239,701
2
L
Surtr
8,445
650
104
8
0
235,046
0
W
Baron Samedi
6,877
529
12
1
0
255,781
0
L
Sol
7,888
607
120
9
0
256,380
1
L
Bakasura
5,873
452
64
5
0
226,297
0
W
Apollo
7,350
565
101
8
0
273,165
3
L
He Bo
6,700
515
105
8
0
234,150
0
W
Fenrir
8,546
657
68
5
0
320,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role