Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Grievousz
Hun Batz
Level 156
God Stats
1W - 1L
1,274 SR
Queue Stats
191W - 153L
1,589 Elo+
Party 2
Pele
Pele
Horizon2
Pele
Level 124
God Stats
2W - 2L
1,815 SR
Queue Stats
45W - 44L
1,576 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MannBarr
Cu Chulainn
Level 126
God Stats
2W - 3L
1,934 SR
Queue Stats
196W - 167L
1,530 Elo+
Party 2
Chernobog
Chernobog
SuppørtDiff
Chernobog
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 135L
1,548 Elo+
Party 2
Team Averages
Level 112
1,605 SR
1,548 Elo+

VS

Team Averages
Level 150
1,760 SR
1,569 Elo+
Bacchus
Bacchus
Clucknuts
Bacchus
Level 173
God Stats
14W - 10L
1,669 SR
Queue Stats
297W - 281L
1,621 Elo+
Party 1
Martichoras
Martichoras
SoftPreτzel
Martichoras
Level 38
God Stats
12W - 5L
1,908 SR
Queue Stats
267W - 227L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
Stevenazo
Zhong Kui
Level 178
God Stats
37W - 29L
1,580 SR
Queue Stats
148W - 155L
1,578 Elo+
Party 1
Mulan
Mulan
Xzrø
Mulan
Level 149
God Stats
4W - 2L
1,832 SR
Queue Stats
107W - 94L
1,675 Elo+
Party 1
Lancelot
Lancelot
xT1M3L0STANG3Lx
Lancelot
Level 210
God Stats
5W - 2L
1,812 SR
Queue Stats
139W - 146L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 2 / 0
5,962
596
7,425
8,111
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Grievousz
Hun Batz
9
3 / 3 / 3
6,070
607
3,828
11,459
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
12
4 / 2 / 2
6,555
656
9,490
11,835
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
MannBarr
Cu Chulainn
12
4 / 1 / 2
7,343
734
4,944
6,611
6,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
SuppørtDiff
Chernobog
9
1 / 5 / 4
5,424
542
4,386
10,552
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clucknuts
Bacchus
10
3 / 4 / 5
6,074
607
7,029
9,503
8,504
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
SoftPreτzel
Martichoras
12
3 / 0 / 2
6,863
686
4,128
6,748
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
Stevenazo
Zhong Kui
11
5 / 2 / 3
6,745
675
9,656
7,404
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Xzrø
Mulan
11
2 / 3 / 5
6,138
614
7,214
11,696
5,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
10
0 / 5 / 0
5,617
562
2,656
9,310
3,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
13
Kills
13
13
Deaths
14
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
0
0.5
W
Bacchus
Clucknuts
Bacchus
3
4
5
1.38
L
Hun Batz
Grievousz
Hun Batz
3
3
3
1.5
L
Pele
4
2
2
2.5
L
Cu Chulainn
MannBarr
Cu Chulainn
4
1
2
5
W
Martichoras
SoftPreτzel
Martichoras
3
0
2
4
W
Zhong Kui
Stevenazo
Zhong Kui
5
2
3
3.25
L
Chernobog
SuppørtDiff
Chernobog
1
5
4
0.6
W
Mulan
Xzrø
Mulan
2
3
5
1.5
W
Lancelot
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,073
Damage
30,683
48,568
Taken
44,661
24,372
Mitigated
26,778
13,866
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,425
1,357
1,470
4,166
8,111
2,797
0
1,424
6,687
45,627
0
W
Bacchus
Clucknuts
Bacchus
7,029
1,150
0
1,601
9,503
8,504
0
1,370
8,133
19,071
0
L
Hun Batz
Grievousz
Hun Batz
3,828
1,518
0
1,657
11,459
6,493
0
4,291
7,168
0
28,192
L
Pele
9,490
2,795
0
1,523
11,835
4,336
0
3,162
8,673
0
50,511
L
Cu Chulainn
MannBarr
Cu Chulainn
4,944
1,115
0
1,732
6,611
6,411
0
173
6,438
0
48,253
W
Martichoras
SoftPreτzel
Martichoras
4,128
1,646
0
1,944
6,748
2,566
0
4,370
2,378
0
55,693
W
Zhong Kui
Stevenazo
Zhong Kui
9,656
3,479
0
2,883
7,404
5,932
702
251
7,153
39,851
6,643
L
Chernobog
SuppørtDiff
Chernobog
4,386
2,964
0
3,318
10,552
4,335
0
7,004
3,548
0
30,131
W
Mulan
Xzrø
Mulan
7,214
1,304
0
4,111
11,696
5,980
0
1,434
10,262
0
50,133
W
Lancelot
2,656
303
0
1,919
9,310
3,796
0
0
9,310
0
35,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
31,437
329
Minions Killed
353
0
Camps Cleared
0
1,079,876
Distance Traveled
1,048,540
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,962
596
87
9
0
211,056
0
W
Bacchus
6,074
607
18
2
0
243,474
0
L
Hun Batz
6,070
607
34
3
0
216,356
1
L
Pele
6,555
656
68
7
0
262,226
0
L
Cu Chulainn
7,343
734
88
9
0
220,450
2
W
Martichoras
6,863
686
97
10
0
199,266
0
W
Zhong Kui
6,745
675
83
8
0
186,686
0
L
Chernobog
5,424
542
52
5
0
169,788
1
W
Mulan
6,138
614
83
8
0
227,400
0
W
Lancelot
5,617
562
72
7
0
191,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role