Player Matchup

Fafnir
Fafnir
BighappyHa
Fafnir
Level 47
God Stats
3W - 3L
1,640 SR
Queue Stats
135W - 141L
1,475 Elo+
Solo
Chiron
Chiron
ItsAtrocity
Chiron
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 158L
1,550 Elo+
Party 2
Merlin
Merlin
Phibbean
Merlin
Level 119
God Stats
4W - 2L
1,807 SR
Queue Stats
289W - 263L
1,534 Elo+
Solo
Osiris
Osiris
RaPiiDxILLuZioN
Osiris
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 86L
1,575 Elo+
Party 2
Da Ji
Da Ji
VERCOTA
Da Ji
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Team Averages
Level 97
1,589 SR
1,518 Elo+

VS

Team Averages
Level 123
1,607 SR
1,479 Elo+
Sun Wukong
Sun Wukong
DaZeDGUMMY
Sun Wukong
Level 158
God Stats
8W - 3L
1,602 SR
Queue Stats
396W - 397L
1,468 Elo+
Party 1
Ao Kuang
Ao Kuang
General Baby429
Ao Kuang
Level 128
God Stats
9W - 11L
1,568 SR
Queue Stats
693W - 667L
1,474 Elo+
Party 1
Anhur
Anhur
Lxcari0
Anhur
Level 106
God Stats
9W - 10L
1,540 SR
Queue Stats
107W - 116L
1,494 Elo+
Party 3
Geb
Geb
Player48593
Geb
Level 114
God Stats
9W - 7L
1,759 SR
Queue Stats
124W - 133L
1,493 Elo+
Party 3
Poseidon
Poseidon
jakerh09
Poseidon
Level 108
God Stats
35W - 30L
1,567 SR
Queue Stats
519W - 487L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BighappyHa
Fafnir
12
0 / 3 / 1
7,492
441
2,090
14,894
13,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
13
2 / 4 / 0
7,742
455
6,018
13,974
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Phibbean
Merlin
12
1 / 2 / 0
7,676
452
6,976
7,243
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 3 / 0
8,547
503
13,832
19,896
14,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
VERCOTA
Da Ji
12
0 / 4 / 2
7,145
420
6,200
15,203
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaZeDGUMMY
Sun Wukong
16
1 / 3 / 5
10,227
602
11,125
16,724
12,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
16
6 / 1 / 4
10,211
601
9,157
15,469
6,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Lxcari0
Anhur
18
7 / 1 / 0
11,424
672
18,553
10,992
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 3
8,811
518
5,076
11,704
8,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
jakerh09
Poseidon
16
1 / 1 / 3
10,001
588
6,049
7,807
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
16
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BighappyHa
Fafnir
0
3
1
0.17
W
Sun Wukong
DaZeDGUMMY
Sun Wukong
1
3
5
1.17
W
Ao Kuang
6
1
4
8
L
Chiron
2
4
0
0.5
W
Anhur
Lxcari0
Anhur
7
1
0
7
L
Merlin
Phibbean
Merlin
1
2
0
0.5
W
1
1
3
2.5
L
3
3
0
1
L
Da Ji
VERCOTA
Da Ji
0
4
2
0.25
W
Poseidon
jakerh09
Poseidon
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,116
Damage
49,960
71,210
Taken
62,696
41,445
Mitigated
35,516
19,080
Healing
18,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BighappyHa
Fafnir
2,090
477
1,807
4,185
14,894
13,750
0
4,566
10,066
11,091
0
W
Sun Wukong
DaZeDGUMMY
Sun Wukong
11,125
2,175
0
5,666
16,724
12,480
2,302
0
16,724
0
81,767
W
Ao Kuang
9,157
2,843
0
3,226
15,469
6,429
347
687
14,782
75,346
0
L
Chiron
6,018
1,996
340
3,487
13,974
3,761
340
2,707
11,199
0
62,245
W
Anhur
Lxcari0
Anhur
18,553
11,135
0
5,669
10,992
5,029
4,081
1,177
9,815
0
109,761
L
Merlin
Phibbean
Merlin
6,976
916
0
1,094
7,243
2,636
0
5,125
1,784
65,189
0
W
5,076
348
0
2,471
11,704
8,729
0
4,500
7,204
29,086
0
L
13,832
6,204
0
5,565
19,896
14,118
0
4,034
15,862
0
68,929
L
Da Ji
VERCOTA
Da Ji
6,200
2,245
0
2,602
15,203
7,180
0
3,190
11,987
0
61,992
W
Poseidon
jakerh09
Poseidon
6,049
610
0
1,281
7,807
2,849
1,450
3,134
4,673
88,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,602
Gold Earned
50,674
442
Minions Killed
573
0
Camps Cleared
0
1,470,900
Distance Traveled
1,625,688
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,492
441
12
1
0
310,635
0
W
Sun Wukong
10,227
602
120
7
0
290,245
0
W
Ao Kuang
10,211
601
92
5
0
367,404
0
L
Chiron
7,742
455
113
7
0
287,239
1
W
Anhur
11,424
672
168
10
0
271,614
6
L
Merlin
7,676
452
134
8
0
239,198
1
W
Geb
8,811
518
29
2
0
344,023
0
L
Osiris
8,547
503
102
6
0
281,498
0
L
Da Ji
7,145
420
81
5
0
352,330
0
W
Poseidon
10,001
588
164
10
0
352,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role