Player Matchup

Mulan
Mulan
DankDongler
Mulan
Level 102
God Stats
0W - 2L
1,459 SR
Queue Stats
14W - 22L
1,426 Elo+
Party 1
Nox
Nox
IMTHATBOBBY
Nox
Level 103
God Stats
0W - 1L
1,333 SR
Queue Stats
13W - 21L
1,360 Elo+
Party 1
Charon
Charon
MarineSeafox
Charon
Level 132
God Stats
5W - 2L
1,819 SR
Queue Stats
70W - 39L
1,646 Elo+
Party 1
Apollo
Apollo
NUTERRINOGM
Apollo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,441 Elo+
Party 1
Loki
Loki
Ziring Death
Loki
Level 115
God Stats
1W - 3L
1,472 SR
Queue Stats
19W - 27L
1,455 Elo+
Party 1
Team Averages
Level 109
1,517 SR
1,466 Elo+

VS

Team Averages
Level 132
1,522 SR
1,532 Elo+
Ah Puch
Ah Puch
Dark_Angel229
Ah Puch
Level 157
God Stats
1W - 1L
1,315 SR
Queue Stats
31W - 30L
1,545 Elo+
Solo
Thanatos
Thanatos
Kinglet
Thanatos
Level 118
God Stats
15W - 4L
1,660 SR
Queue Stats
361W - 334L
1,491 Elo+
Solo
Medusa
Medusa
ShevSZN
Medusa
Level 126
God Stats
5W - 1L
1,568 SR
Queue Stats
145W - 126L
1,561 Elo+
Solo
Athena
Athena
TeamMagnus
Athena
Level 144
God Stats
12W - 15L
1,524 SR
Queue Stats
494W - 442L
1,485 Elo+
Solo
Osiris
Osiris
mikekerchooski
Osiris
Level 116
God Stats
16W - 16L
1,542 SR
Queue Stats
265W - 224L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
4,630
463
3,927
10,432
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 0
5,772
577
4,292
6,610
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
7
0 / 1 / 1
5,194
519
3,404
7,923
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
4
0 / 1 / 0
4,025
403
1,364
2,723
789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,655
566
2,646
9,027
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
3 / 0 / 1
7,131
713
5,013
5,333
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Kinglet
Thanatos
11
4 / 1 / 3
6,284
628
4,140
9,135
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ShevSZN
Medusa
10
0 / 0 / 3
6,016
602
4,631
4,092
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
TeamMagnus
Athena
9
1 / 1 / 2
5,889
589
2,445
7,387
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 0 / 3
7,999
800
8,912
7,882
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
15
15
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Ah Puch
3
0
1
3.5
L
2
3
0
0.67
W
Thanatos
Kinglet
Thanatos
4
1
3
5.5
L
Charon
0
1
1
0.5
L
Apollo
0
1
0
0
W
Medusa
ShevSZN
Medusa
0
0
3
1.5
W
Athena
TeamMagnus
Athena
1
1
2
2
L
0
2
1
0.25
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,633
Damage
25,141
36,715
Taken
33,829
16,168
Mitigated
17,790
7,728
Healing
12,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,927
1,468
0
1,002
10,432
4,003
0
64
10,368
0
20,459
W
Ah Puch
5,013
41
0
1,459
5,333
2,072
0
1,673
3,660
61,761
0
L
4,292
478
0
0
6,610
2,357
0
1,606
4,850
37,402
0
W
Thanatos
Kinglet
Thanatos
4,140
1,174
0
4,943
9,135
3,666
291
1,784
7,351
0
38,344
L
Charon
3,404
494
208
1,741
7,923
5,836
0
2,781
5,074
14,094
0
L
Apollo
1,364
1,014
0
475
2,723
789
0
526
2,197
0
12,749
W
Medusa
ShevSZN
Medusa
4,631
2,007
0
1,666
4,092
1,650
0
1,120
2,972
0
42,650
W
Athena
TeamMagnus
Athena
2,445
648
236
2,406
7,387
5,048
139
2,381
5,006
18,597
0
L
2,646
328
0
4,302
9,027
3,183
0
2,217
6,768
0
42,529
W
8,912
4,152
0
1,594
7,882
5,354
0
738
7,144
0
54,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,276
Gold Earned
33,319
238
Minions Killed
358
0
Camps Cleared
0
989,371
Distance Traveled
1,073,614
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,630
463
33
3
0
212,346
0
W
Ah Puch
7,131
713
127
13
0
213,982
0
L
Nox
5,772
577
74
7
0
231,037
0
W
Thanatos
6,284
628
53
5
0
239,626
0
L
Charon
5,194
519
24
2
0
210,363
2
L
Apollo
4,025
403
20
2
0
102,900
0
W
Medusa
6,016
602
69
7
0
191,938
1
W
Athena
5,889
589
26
3
0
237,499
4
L
Loki
5,655
566
87
9
0
232,725
0
W
Osiris
7,999
800
83
8
0
190,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role