Player Matchup

Rama
Rama
Cribsy
Rama
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 7L
2,012 Elo+
Party 1
Nu Wa
Nu Wa
ItsMeWhoKldU612
Nu Wa
Level 76
God Stats
1W - 0L
1,592 SR
Queue Stats
16W - 7L
1,774 Elo+
Party 1
Chaac
Chaac
Vakspy
Chaac
Level 67
God Stats
11W - 1L
1,877 SR
Queue Stats
14W - 5L
1,774 Elo+
Party 1
Team Averages
Level 87
1,656 SR
1,853 Elo+

VS

Team Averages
Level 107
1,480 SR
1,414 Elo+
Hercules
Hercules
bduckk
Hercules
Level 109
God Stats
1W - 5L
1,324 SR
Queue Stats
480W - 482L
1,444 Elo+
Solo
Loki
Loki
iTz Darkninja10
Loki
Level 109
God Stats
6W - 4L
1,616 SR
Queue Stats
126W - 144L
1,400 Elo+
Party 2
Zeus
Zeus
thatfuzzypanda
Zeus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 118L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cribsy
Rama
14
9 / 2 / 5
11,167
931
9,341
8,837
3,335
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 4 / 11
9,916
826
11,083
8,561
2,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Vakspy
Chaac
14
3 / 0 / 11
10,193
849
10,025
16,678
17,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
bduckk
Hercules
11
1 / 4 / 4
8,875
740
5,555
14,840
13,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 6 / 2
8,802
734
7,896
12,545
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 2
9,071
756
10,567
7,813
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
14
Kills
6
6
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
Cribsy
Rama
9
2
5
5.75
W
2
4
11
1.88
W
Chaac
Vakspy
Chaac
3
0
11
8.5
L
Hercules
bduckk
Hercules
1
4
4
0.75
L
3
6
2
0.67
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,449
Damage
24,018
34,076
Taken
35,198
24,053
Mitigated
19,880
12,043
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Cribsy
Rama
9,341
7,901
0
1,720
8,837
3,335
2,620
2,854
5,859
0
47,633
W
11,083
3,773
0
1,336
8,561
2,806
763
3,336
5,180
39,471
0
W
Chaac
Vakspy
Chaac
10,025
1,399
446
8,541
16,678
17,912
260
5,423
10,684
0
33,204
L
Hercules
bduckk
Hercules
5,555
981
0
4,218
14,840
13,739
0
5,207
9,089
0
23,310
L
7,896
1,284
0
500
12,545
3,838
0
4,005
8,115
0
27,857
L
10,567
535
253
312
7,813
2,303
0
2,325
5,282
44,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,276
Gold Earned
26,748
131
Minions Killed
138
0
Camps Cleared
0
701,722
Distance Traveled
646,610
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,167
931
66
6
0
218,088
1
W
Nu Wa
9,916
826
36
3
0
215,271
0
W
Chaac
10,193
849
29
2
0
268,363
0
L
Hercules
8,875
740
27
2
0
225,726
0
L
Loki
8,802
734
35
3
0
208,696
0
L
Zeus
9,071
756
76
6
0
212,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role