Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Blesset
Thanatos
Level 148
God Stats
2W - 1L
1,331 SR
Queue Stats
18W - 5L
1,500 Elo+
Party 1
Janus
Janus
DMan5000
Janus
Level 141
God Stats
27W - 23L
1,561 SR
Queue Stats
556W - 539L
1,565 Elo+
Solo
Sobek
Sobek
Snazzymonster
Sobek
Level 162
God Stats
21W - 13L
1,594 SR
Queue Stats
197W - 171L
1,503 Elo+
Solo
Nu Wa
Nu Wa
lickmesilly23
Nu Wa
Level 138
God Stats
92W - 55L
1,622 SR
Queue Stats
244W - 206L
1,527 Elo+
Solo
Team Averages
Level 135
1,522 SR
1,519 Elo+

VS

Team Averages
Level 141
1,492 SR
1,517 Elo+
Ymir
Ymir
FiggyShotz
Ymir
Level 144
God Stats
5W - 9L
1,372 SR
Queue Stats
483W - 442L
1,514 Elo+
Solo
Zeus
Zeus
IIPEJEII
Zeus
Level 128
God Stats
57W - 46L
1,465 SR
Queue Stats
331W - 376L
1,444 Elo+
Solo
Pele
Pele
Vexamillian
Pele
Level 147
God Stats
14W - 11L
1,569 SR
Queue Stats
513W - 461L
1,537 Elo+
Solo
Achilles
Achilles
backinwhite101
Achilles
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,512 Elo+
Solo
Ullr
Ullr
ranma16
Ullr
Level 136
God Stats
65W - 69L
1,552 SR
Queue Stats
400W - 379L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
4 / 0 / 1
6,940
694
4,866
4,339
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Blesset
Thanatos
13
7 / 0 / 0
7,211
721
5,573
9,112
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
DMan5000
Janus
11
1 / 0 / 3
6,129
613
2,002
2,561
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 6
5,806
581
3,463
7,597
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 3
6,483
648
6,907
5,813
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,772
477
1,262
9,239
4,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
9
0 / 3 / 0
5,168
517
4,449
4,481
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,949
495
1,292
8,081
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
10
2 / 2 / 0
6,008
601
4,875
10,912
5,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ullr
ranma16
Ullr
9
0 / 2 / 0
5,371
537
2,263
6,732
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
2
2
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
0
1
4.5
W
Thanatos
Blesset
Thanatos
7
0
0
7
W
Janus
DMan5000
Janus
1
0
3
2.5
L
0
3
0
0
L
Zeus
0
3
0
0
W
0
0
6
3
L
0
3
0
0
L
Achilles
2
2
0
1
W
1
2
3
1.25
L
Ullr
ranma16
Ullr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,811
Damage
14,141
29,422
Taken
39,445
14,146
Mitigated
15,706
20,818
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,866
2,181
0
3,171
4,339
2,006
784
637
3,702
0
48,708
W
Thanatos
Blesset
Thanatos
5,573
1,648
0
11,839
9,112
3,672
0
1,720
7,392
0
54,762
W
Janus
DMan5000
Janus
2,002
182
0
990
2,561
779
0
1,144
1,417
46,840
0
L
1,262
306
948
1,501
9,239
4,067
0
2,522
6,673
9,662
0
L
Zeus
4,449
470
0
355
4,481
876
0
798
3,657
39,438
0
W
3,463
129
79
2,543
7,597
6,109
0
2,005
5,592
14,140
0
L
1,292
372
0
971
8,081
2,530
0
2,020
5,991
0
35,561
L
Achilles
4,875
467
0
3,999
10,912
5,979
0
5,437
5,475
0
43,192
W
6,907
2,776
0
2,196
5,813
1,580
0
205
5,608
44,804
0
L
Ullr
ranma16
Ullr
2,263
1,064
0
1,442
6,732
2,254
0
1,455
5,277
0
34,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
26,268
353
Minions Killed
280
0
Camps Cleared
0
1,063,016
Distance Traveled
996,355
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,940
694
86
9
0
205,636
0
W
Thanatos
7,211
721
96
10
0
255,112
0
W
Janus
6,129
613
89
9
0
218,142
1
L
Ymir
4,772
477
10
1
0
202,056
1
L
Zeus
5,168
517
85
9
0
152,056
1
W
Sobek
5,806
581
8
1
0
229,762
5
L
Pele
4,949
495
54
5
0
241,452
3
L
Achilles
6,008
601
63
6
0
206,313
2
W
Nu Wa
6,483
648
74
7
0
154,364
1
L
Ullr
5,371
537
68
7
0
194,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role