Player Matchup

Sun Wukong
Sun Wukong
Geneticfault
Sun Wukong
Level 81
God Stats
3W - 0L
1,548 SR
Queue Stats
137W - 169L
1,433 Elo+
Party 1
Hachiman
Hachiman
Maskyy1252
Hachiman
Level 14
God Stats
7W - 7L
1,496 SR
Queue Stats
16W - 26L
1,361 Elo+
Party 1
Kukulkan
Kukulkan
stylish killa66
Kukulkan
Level 148
God Stats
2W - 1L
1,319 SR
Queue Stats
140W - 170L
1,434 Elo+
Party 1
Team Averages
Level 81
1,454 SR
1,409 Elo+

VS

Team Averages
Level 87
1,466 SR
1,423 Elo+
Merlin
Merlin
Darki221
Merlin
Level 104
God Stats
3W - 9L
1,260 SR
Queue Stats
140W - 125L
1,464 Elo+
Party 2
Odin
Odin
EtherCosmicInk
Odin
Level 128
God Stats
5W - 4L
1,507 SR
Queue Stats
66W - 73L
1,338 Elo+
Solo
Izanami
Izanami
snsytdktu
Izanami
Level 29
God Stats
4W - 5L
1,631 SR
Queue Stats
105W - 110L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Geneticfault
Sun Wukong
10
1 / 0 / 3
7,876
716
7,901
8,660
7,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Maskyy1252
Hachiman
10
0 / 4 / 1
7,354
669
5,024
6,783
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
12
3 / 0 / 1
8,864
806
10,942
4,241
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darki221
Merlin
11
2 / 0 / 2
7,902
718
6,947
7,005
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 3
7,248
659
2,355
12,986
10,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
snsytdktu
Izanami
11
2 / 2 / 2
7,976
725
5,737
8,376
3,057
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
4
4
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Darki221
Merlin
2
0
2
3
L
0
2
3
0.75
W
Sun Wukong
Geneticfault
Sun Wukong
1
0
3
2.5
W
Hachiman
Maskyy1252
Hachiman
0
4
1
0.13
L
Izanami
snsytdktu
Izanami
2
2
2
1.5
W
Kukulkan
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,867
Damage
15,039
19,684
Taken
28,367
11,040
Mitigated
16,576
2,042
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Darki221
Merlin
6,947
183
0
1,700
7,005
2,605
0
2,622
3,959
33,207
0
L
2,355
418
555
3,477
12,986
10,914
0
4,020
8,169
1,968
13,474
W
Sun Wukong
Geneticfault
Sun Wukong
7,901
1,521
0
1,725
8,660
7,194
234
2,849
5,495
0
17,392
W
Hachiman
Maskyy1252
Hachiman
5,024
3,321
0
317
6,783
2,214
0
2,240
4,307
0
16,719
L
Izanami
snsytdktu
Izanami
5,737
4,813
0
0
8,376
3,057
22
4,032
3,871
0
23,283
W
Kukulkan
10,942
225
0
0
4,241
1,632
490
1,953
2,064
57,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,094
Gold Earned
23,126
130
Minions Killed
110
0
Camps Cleared
0
607,602
Distance Traveled
574,043
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,902
718
51
5
0
204,594
0
L
Odin
7,248
659
23
2
0
170,344
2
W
Sun Wukong
7,876
716
19
2
0
213,909
0
W
Hachiman
7,354
669
18
2
0
176,414
0
L
Izanami
7,976
725
36
3
0
199,105
0
W
Kukulkan
8,864
806
93
8
0
217,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role