Player Matchup

Danzaburou
Danzaburou
Angel19894
Danzaburou
Level 59
God Stats
3W - 4L
1,415 SR
Queue Stats
28W - 38L
1,430 Elo+
Solo
Charon
Charon
Nateruto-San
Charon
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,083 Elo+
Solo
Medusa
Medusa
ReaperOfHavok7
Medusa
Level 158
God Stats
449W - 434L
1,499 SR
Queue Stats
599W - 580L
1,471 Elo+
Solo
Yu Huang
Yu Huang
SoulLessKing13
Yu Huang
Level 157
God Stats
8W - 20L
1,105 SR
Queue Stats
364W - 467L
1,417 Elo+
Solo
Ra
Ra
banana126
Ra
Level 141
God Stats
2W - 0L
1,667 SR
Queue Stats
24W - 10L
1,726 Elo+
Solo
Team Averages
Level 115
1,437 SR
1,426 Elo+

VS

Team Averages
Level 105
1,658 SR
1,500 Elo+
Kuzenbo
Kuzenbo
PoopDroneEatsPoo
Kuzenbo
Level 128
God Stats
57W - 71L
1,357 SR
Queue Stats
534W - 611L
1,403 Elo+
Solo
Izanami
Izanami
PriapisticSkunk
Izanami
Level 110
God Stats
0W - 1L
1,752 SR
Queue Stats
54W - 55L
1,498 Elo+
Solo
Scylla
Scylla
Sylince
Scylla
Level 101
God Stats
2W - 2L
1,818 SR
Queue Stats
377W - 375L
1,427 Elo+
Solo
Cerberus
Cerberus
aries_war_god
Cerberus
Level 102
God Stats
74W - 59L
1,636 SR
Queue Stats
355W - 388L
1,533 Elo+
Solo
Nike
Nike
tsmregold
Nike
Level 86
God Stats
12W - 5L
1,727 SR
Queue Stats
323W - 137L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Angel19894
Danzaburou
11
1 / 1 / 2
6,308
1,262
2,439
4,831
1,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
11
1 / 0 / 3
6,356
1,271
4,951
4,069
2,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 4
6,627
1,325
5,908
5,787
1,764
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
11
1 / 1 / 3
6,507
1,301
6,933
4,583
1,746
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 1
6,857
1,371
3,369
4,547
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

365

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,547
1,309
3,840
8,305
12,252
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 0
6,502
1,300
5,524
5,831
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Sylince
Scylla
11
0 / 1 / 1
6,230
1,246
6,672
3,652
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
aries_war_god
Cerberus
11
2 / 2 / 0
6,751
1,350
6,050
9,377
8,018
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
9
0 / 0 / 0
3,949
790
0
228
102

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
6
Kills
3
3
Deaths
6
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Angel19894
Danzaburou
1
1
2
2
W
Charon
1
0
3
2.5
L
0
2
3
0.75
L
1
1
0
1
W
1
0
4
3
W
Yu Huang
1
1
3
2.5
L
Scylla
Sylince
Scylla
0
1
1
0.5
L
Cerberus
aries_war_god
Cerberus
2
2
0
1
W
2
1
1
2.5
L
Nike
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,600
Damage
22,086
23,817
Taken
27,393
9,816
Mitigated
24,097
2,554
Healing
2,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Angel19894
Danzaburou
2,439
954
0
781
4,831
1,677
0
3,301
1,380
0
11,411
W
Charon
4,951
1,251
0
0
4,069
2,995
0
2,408
1,511
8,499
0
L
3,840
875
0
0
8,305
12,252
0
3,676
4,390
10,021
0
L
5,524
3,782
0
1,201
5,831
2,267
0
2,972
2,709
0
28,557
W
5,908
2,885
0
106
5,787
1,764
0
3,655
1,832
0
12,597
W
Yu Huang
6,933
1,006
0
0
4,583
1,746
0
3,355
1,078
13,972
0
L
Scylla
Sylince
Scylla
6,672
372
0
170
3,652
1,458
0
2,211
1,291
13,182
0
L
Cerberus
aries_war_god
Cerberus
6,050
167
0
1,060
9,377
8,018
0
5,927
3,300
8,836
0
W
3,369
461
1,099
568
4,547
1,634
0
2,943
1,454
20,769
0
L
Nike
0
0
0
0
228
102
0
228
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,655
Gold Earned
29,979
117
Minions Killed
124
5
Camps Cleared
3
576,258
Distance Traveled
445,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,308
1,262
20
4
1
119,262
0
W
Charon
6,356
1,271
9
2
0
113,476
0
L
Kuzenbo
6,547
1,309
7
1
1
116,456
0
L
Izanami
6,502
1,300
71
14
1
105,465
0
W
Medusa
6,627
1,325
19
4
2
116,327
0
W
Yu Huang
6,507
1,301
22
4
1
111,423
0
L
Scylla
6,230
1,246
36
7
0
105,797
0
L
Cerberus
6,751
1,350
10
2
1
117,527
0
W
Ra
6,857
1,371
47
9
1
115,770
0
L
Nike
3,949
790
0
0
0
143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role