Player Matchup

Thanatos
Thanatos
ICross o
Thanatos
Level 60
God Stats
50W - 44L
1,467 SR
Queue Stats
286W - 282L
1,521 Elo+
Party 2
Bacchus
Bacchus
LivelongClaw654
Bacchus
Level 17
God Stats
0W - 2L
1,189 SR
Queue Stats
6W - 13L
1,467 Elo+
Party 2
Bellona
Bellona
WTcP LitRoS
Bellona
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
281W - 268L
1,519 Elo+
Party 2
Rama
Rama
lPyromainiac
Rama
Level 57
God Stats
1W - 6L
1,510 SR
Queue Stats
233W - 217L
1,535 Elo+
Party 2
Hades
Hades
wInmortalJos
Hades
Level 114
God Stats
13W - 8L
1,527 SR
Queue Stats
99W - 81L
1,508 Elo+
Party 2
Team Averages
Level 63
1,439 SR
1,510 Elo+

VS

Team Averages
Level 132
1,637 SR
1,508 Elo+
Surtr
Surtr
DestructorMan55
Surtr
Level 127
God Stats
32W - 24L
1,571 SR
Queue Stats
151W - 148L
1,539 Elo+
Party 1
Arachne
Arachne
KeybladeHaven
Arachne
Level 158
God Stats
18W - 12L
1,566 SR
Queue Stats
341W - 349L
1,504 Elo+
Party 1
Anubis
Anubis
Koi117
Anubis
Level 93
God Stats
25W - 15L
1,744 SR
Queue Stats
146W - 150L
1,488 Elo+
Solo
Athena
Athena
SeiyaPhantasia
Athena
Level 157
God Stats
17W - 8L
1,733 SR
Queue Stats
380W - 372L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
minby7
Danzaburou
Level 127
God Stats
270W - 258L
1,571 SR
Queue Stats
272W - 270L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ICross o
Thanatos
10
2 / 10 / 1
6,309
485
5,106
15,846
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 1
5,667
436
4,759
9,329
5,388
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
WTcP LitRoS
Bellona
10
1 / 6 / 1
6,667
513
6,039
16,677
14,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,564
505
4,622
7,251
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 9 / 0
6,235
480
5,026
15,191
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,273
636
10,535
11,176
7,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
13
9 / 2 / 9
8,936
687
7,939
11,366
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Koi117
Anubis
15
11 / 2 / 3
9,507
731
14,660
8,273
4,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 8
7,317
563
5,904
12,863
10,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
minby7
Danzaburou
14
5 / 2 / 2
8,855
681
9,389
7,074
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
6
Kills
30
30
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Thanatos
ICross o
Thanatos
2
10
1
0.25
W
Arachne
9
2
9
6.75
W
Anubis
Koi117
Anubis
11
2
3
6.25
L
1
3
1
0.5
W
1
0
8
5
L
Bellona
WTcP LitRoS
Bellona
1
6
1
0.25
L
0
2
2
0.5
W
Danzaburou
minby7
Danzaburou
5
2
2
3
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,552
Damage
48,427
64,294
Taken
50,752
31,946
Mitigated
29,726
14,580
Healing
19,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,535
4,632
0
4,472
11,176
7,731
269
447
10,729
754
64,712
L
Thanatos
ICross o
Thanatos
5,106
1,016
0
5,324
15,846
4,991
0
5,763
10,083
0
33,067
W
Arachne
7,939
5,468
0
3,465
11,366
4,549
213
2,807
8,559
0
36,579
W
Anubis
Koi117
Anubis
14,660
754
0
5,128
8,273
4,296
741
2,571
5,702
81,653
0
L
4,759
501
67
573
9,329
5,388
0
2,332
6,997
14,988
0
W
5,904
1,958
0
2,529
12,863
10,200
266
2,291
10,572
23,028
0
L
Bellona
WTcP LitRoS
Bellona
6,039
2,016
0
4,023
16,677
14,831
0
1,382
15,295
0
48,201
L
4,622
3,748
0
2,288
7,251
2,183
0
1,169
6,082
0
50,550
W
Danzaburou
minby7
Danzaburou
9,389
6,248
0
3,697
7,074
2,950
3,043
1,669
5,405
0
69,103
L
5,026
149
60
2,245
15,191
4,553
0
10,358
4,833
29,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
42,888
326
Minions Killed
406
0
Camps Cleared
0
1,266,882
Distance Traveled
1,280,964
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,273
636
99
8
0
243,034
2
L
Thanatos
6,309
485
54
4
0
254,224
0
W
Arachne
8,936
687
51
4
0
264,840
0
W
Anubis
9,507
731
118
9
0
238,946
0
L
Bacchus
5,667
436
20
2
0
286,651
0
W
Athena
7,317
563
24
2
0
309,266
0
L
Bellona
6,667
513
87
7
0
235,943
0
L
Rama
6,564
505
104
8
0
255,180
0
W
Danzaburou
8,855
681
114
9
0
224,878
0
L
Hades
6,235
480
61
5
0
234,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role