Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AudioBubbles7
Nu Wa
Level 108
God Stats
8W - 5L
1,531 SR
Queue Stats
364W - 434L
1,492 Elo+
Party 3
Xbalanque
Xbalanque
Bemish
Xbalanque
Level 89
God Stats
62W - 52L
1,629 SR
Queue Stats
115W - 105L
1,488 Elo+
Solo
Surtr
Surtr
KaisaNoxus103
Surtr
Level 79
God Stats
3W - 1L
1,809 SR
Queue Stats
18W - 15L
1,601 Elo+
Party 1
Bacchus
Bacchus
Reign4039
Bacchus
Level 88
God Stats
100W - 95L
1,565 SR
Queue Stats
312W - 350L
1,492 Elo+
Party 3
Team Averages
Level 98
1,607 SR
1,514 Elo+

VS

Team Averages
Level 105
1,653 SR
1,486 Elo+
Ares
Ares
AhpuCH1206
Ares
Level 69
God Stats
7W - 8L
1,510 SR
Queue Stats
254W - 216L
1,491 Elo+
Solo
Ne Zha
Ne Zha
Doon4s114
Ne Zha
Level 107
God Stats
1W - 1L
1,724 SR
Queue Stats
17W - 21L
1,446 Elo+
Party 2
Chang'e
Chang'e
K3nihaoma
Chang'e
Level 127
God Stats
5W - 2L
1,850 SR
Queue Stats
221W - 206L
1,487 Elo+
Party 2
Odin
Odin
WeToxicBoyz
Odin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
k1juun
Cernunnos
Level 122
God Stats
1W - 2L
1,680 SR
Queue Stats
115W - 112L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 0 / 2
6,518
652
3,169
6,108
1,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 1
6,131
613
6,651
3,875
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Bemish
Xbalanque
9
0 / 1 / 3
5,622
562
6,181
4,668
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 0
7,178
718
5,424
6,334
3,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Reign4039
Bacchus
10
2 / 0 / 2
6,475
648
3,022
3,957
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,134
413
2,806
8,573
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Doon4s114
Ne Zha
10
0 / 2 / 0
5,258
526
800
9,797
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
K3nihaoma
Chang'e
11
2 / 1 / 0
6,225
623
2,876
7,467
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
4,114
411
789
6,223
4,076
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
k1juun
Cernunnos
8
0 / 2 / 1
4,614
461
1,928
7,388
2,502
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
2
4
L
0
5
0
0
W
0
1
1
0.5
W
Xbalanque
Bemish
Xbalanque
0
1
3
1.5
L
Ne Zha
Doon4s114
Ne Zha
0
2
0
0
L
Chang'e
K3nihaoma
Chang'e
2
1
0
2
W
5
0
0
5
W
Bacchus
Reign4039
Bacchus
2
0
2
3
L
0
0
0
0
L
Cernunnos
k1juun
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,447
Damage
9,199
24,942
Taken
39,448
11,623
Mitigated
17,803
8,317
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,169
1,595
0
1,370
6,108
1,961
63
845
5,127
0
36,688
L
2,806
297
0
1,760
8,573
4,984
0
808
7,765
14,589
0
W
6,651
1,417
0
793
3,875
1,227
1,244
1,607
2,268
49,655
0
W
Xbalanque
Bemish
Xbalanque
6,181
3,297
0
1,927
4,668
1,646
1,010
705
3,963
0
37,981
L
Ne Zha
Doon4s114
Ne Zha
800
385
0
1,702
9,797
3,435
0
1,058
8,739
0
45,678
L
Chang'e
K3nihaoma
Chang'e
2,876
47
33
2,587
7,467
2,806
0
4,324
3,143
46,991
0
W
5,424
2,083
0
1,966
6,334
3,143
1,525
1,910
4,092
596
41,627
W
Bacchus
Reign4039
Bacchus
3,022
178
218
2,043
3,957
3,646
0
147
3,810
20,506
0
L
789
199
139
198
6,223
4,076
0
1,763
4,460
0
8,699
L
Cernunnos
k1juun
Cernunnos
1,928
905
0
1,287
7,388
2,502
0
1,983
5,405
0
29,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
24,345
297
Minions Killed
246
0
Camps Cleared
0
1,048,331
Distance Traveled
928,604
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,518
652
55
6
0
231,175
0
L
Ares
4,134
413
20
2
0
131,260
0
W
Nu Wa
6,131
613
80
8
0
197,482
0
W
Xbalanque
5,622
562
61
6
0
169,948
0
L
Ne Zha
5,258
526
72
7
0
221,149
0
L
Chang'e
6,225
623
88
9
0
187,299
0
W
Surtr
7,178
718
73
7
0
220,189
0
W
Bacchus
6,475
648
28
3
0
229,537
1
L
Odin
4,114
411
15
2
0
197,277
2
L
Cernunnos
4,614
461
51
5
0
191,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role