Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
AyeiiTzAlpha
Amaterasu
Level 104
God Stats
2W - 0L
1,481 SR
Queue Stats
83W - 85L
1,505 Elo+
Party 1
Susano
Susano
SELJES NUTCASE
Susano
Level 159
God Stats
71W - 60L
1,487 SR
Queue Stats
781W - 782L
1,545 Elo+
Party 1
Team Averages
Level 137
1,489 SR
1,516 Elo+

VS

Team Averages
Level 124
1,531 SR
1,554 Elo+
Tiamat
Tiamat
 
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BlueColossus113
Surtr
Level 149
God Stats
16W - 18L
1,592 SR
Queue Stats
126W - 123L
1,563 Elo+
Party 2
Cabrakan
Cabrakan
InstantRoman
Cabrakan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 4
8,393
763
7,533
5,869
2,001
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
AyeiiTzAlpha
Amaterasu
12
2 / 0 / 3
8,228
748
7,124
9,137
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 1 / 2
8,107
737
8,209
7,056
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 2 / 1
7,160
651
3,597
7,983
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 1 / 1
7,454
678
8,703
9,620
7,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
InstantRoman
Cabrakan
10
1 / 3 / 0
7,454
678
3,969
10,037
8,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
4
3
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Amaterasu
AyeiiTzAlpha
Amaterasu
2
0
3
3.5
L
0
1
1
0.5
L
Cabrakan
InstantRoman
Cabrakan
1
3
0
0.33
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,866
Damage
16,269
22,062
Taken
27,640
9,952
Mitigated
19,992
7,015
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,533
517
0
230
5,869
2,001
0
2,067
3,802
48,689
0
L
Tiamat
 
Tiamat
3,597
637
0
687
7,983
3,853
0
2,130
5,805
30,015
0
W
Amaterasu
AyeiiTzAlpha
Amaterasu
7,124
3,539
0
5,545
9,137
5,423
0
3,486
5,651
0
21,829
L
8,703
4,167
0
1,856
9,620
7,389
0
2,755
6,744
615
25,228
L
Cabrakan
InstantRoman
Cabrakan
3,969
877
324
770
10,037
8,750
0
2,768
7,194
12,413
0
W
8,209
1,483
0
1,240
7,056
2,528
0
2,551
4,505
0
30,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,728
Gold Earned
22,068
168
Minions Killed
101
0
Camps Cleared
0
638,341
Distance Traveled
605,295
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,393
763
89
8
0
178,966
2
L
Tiamat
7,160
651
48
4
0
174,850
2
W
Amaterasu
8,228
748
33
3
0
239,782
1
L
Surtr
7,454
678
41
4
0
228,980
2
L
Cabrakan
7,454
678
12
1
0
201,465
1
W
Susano
8,107
737
46
4
0
219,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role