Player Matchup

Hachiman
Hachiman
Diamond III
 
Hachiman
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
Bennna2
Loki
Diamond III
Level 145
God Stats
9W - 8L
1,563 SR
Queue Stats
72W - 76L
2,243 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Scharni
Sun Wukong
Platinum I
Level 153
God Stats
14W - 17L
1,617 SR
Queue Stats
164W - 156L
1,994 MMR
Solo
Ymir
Ymir
Diamond I
StarPawn
Ymir
Diamond I
Level 262
God Stats
3W - 4L
1,265 SR
Queue Stats
340W - 328L
1,987 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
Za1Nix
Morgan Le Fay
Diamond I
Level 128
God Stats
6W - 4L
1,944 SR
Queue Stats
143W - 117L
2,372 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 175
1,578 SR
2,019 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,609 SR
2,042 MMR
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
Aėgon
He Bo
Masters
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 45L
2,595 MMR
Solo
Ares
Ares
Platinum III
DTheBigG
Ares
Platinum III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 8L
2,062 MMR
Party 1
Lancelot
Lancelot
Diamond IV
GreenPlantMan
Lancelot
Diamond IV
Level 47
God Stats
61W - 28L
1,786 SR
Queue Stats
215W - 182L
2,182 MMR
Solo
Rama
Rama
Diamond IV
ÐerHenker
Rama
Diamond IV
Level 258
God Stats
3W - 3L
1,761 SR
Queue Stats
109W - 75L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 1 / 2
7,079
708
5,261
4,052
1,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Bennna2
Loki
11
7 / 0 / 1
6,954
695
4,649
6,184
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Scharni
Sun Wukong
12
1 / 0 / 4
7,467
747
3,297
6,684
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
10
2 / 0 / 8
6,536
654
3,421
9,286
7,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Za1Nix
Morgan Le Fay
12
3 / 1 / 0
7,075
708
5,217
4,732
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThorAthenaThanatosMartichoras

VS

Bans
KaliFreyaArachneChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 2 / 1
5,529
553
3,613
5,185
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Aėgon
He Bo
5
0 / 3 / 0
4,362
436
2,664
4,239
2,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
7
0 / 4 / 1
5,113
511
3,350
9,215
7,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
GreenPlantMan
Lancelot
11
2 / 2 / 0
5,957
596
2,341
8,125
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 4 / 1
5,009
501
2,438
7,744
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
2
2
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
2
3
L
Agni
 
Agni
0
2
1
0.25
L
He Bo
Aėgon
He Bo
0
3
0
0
W
Loki
Bennna2
Loki
7
0
1
7.5
L
Ares
0
4
1
0.13
L
Lancelot
GreenPlantMan
Lancelot
2
2
0
1
W
Sun Wukong
Scharni
Sun Wukong
1
0
4
3
W
Ymir
2
0
8
6
W
Morgan Le Fay
Za1Nix
Morgan Le Fay
3
1
0
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,845
Damage
14,406
30,938
Taken
34,508
16,707
Mitigated
17,427
9,613
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,261
2,988
0
2,428
4,052
1,506
427
315
3,737
0
61,236
L
Agni
 
Agni
3,613
239
0
750
5,185
1,788
0
2,517
2,668
44,065
0
L
He Bo
Aėgon
He Bo
2,664
390
0
1,584
4,239
2,024
0
0
4,239
15,843
0
W
Loki
Bennna2
Loki
4,649
1,235
0
3,199
6,184
2,070
0
1,444
4,740
0
41,127
L
Ares
3,350
348
0
2,130
9,215
7,715
0
4,049
5,166
18,601
0
L
Lancelot
GreenPlantMan
Lancelot
2,341
608
0
3,730
8,125
3,273
0
1,002
7,123
0
38,641
W
Sun Wukong
Scharni
Sun Wukong
3,297
744
0
1,450
6,684
4,207
0
3,199
3,485
0
48,331
W
Ymir
3,421
1,181
0
1,874
9,286
7,019
13
3,233
6,053
25,631
0
W
Morgan Le Fay
Za1Nix
Morgan Le Fay
5,217
586
0
662
4,732
1,905
0
1,436
3,296
58,330
0
L
2,438
2,260
0
2,055
7,744
2,627
20
1,070
6,674
0
34,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,111
Gold Earned
25,970
403
Minions Killed
294
0
Camps Cleared
0
1,121,274
Distance Traveled
986,571
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,079
708
108
11
0
198,474
3
L
Agni
5,529
553
92
9
0
220,270
3
L
He Bo
4,362
436
25
3
0
99,559
0
W
Loki
6,954
695
70
7
0
270,784
2
L
Ares
5,113
511
19
2
0
208,641
0
L
Lancelot
5,957
596
89
9
0
253,688
0
W
Sun Wukong
7,467
747
99
10
0
204,929
0
W
Ymir
6,536
654
28
3
0
224,946
2
W
Morgan Le Fay
7,075
708
98
10
0
222,141
1
L
Rama
5,009
501
69
7
0
204,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role