Player Matchup

Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Mahunga
Apollo
Gold IV
Level 140
God Stats
6W - 5L
1,623 SR
Queue Stats
233W - 242L
1,399 MMR
Solo
Osiris
Osiris
Bronze III
fatkingnoob
Osiris
Bronze III
Level 60
God Stats
0W - 1L
1,529 SR
Queue Stats
54W - 70L
1,400 MMR
Solo
Agni
Agni
Gold V
imfumetsu
Agni
Gold V
Level 131
God Stats
0W - 1L
1,376 SR
Queue Stats
26W - 33L
1,407 MMR
Solo
He Bo
He Bo
Gold III
vuzby
He Bo
Gold III
Level 79
God Stats
2W - 5L
1,671 SR
Queue Stats
66W - 71L
1,416 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,540 SR
1,424 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,423 SR
1,422 MMR
Susano
Susano
Gold III
 
Susano
Gold III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
B1G-SKEET-
Achilles
Gold V
Level 146
God Stats
1W - 1L
1,601 SR
Queue Stats
15W - 17L
1,499 MMR
Party 1
Anubis
Anubis
Gold III
Kaeso8
Anubis
Gold III
Level 145
God Stats
1W - 0L
1,309 SR
Queue Stats
127W - 133L
1,421 MMR
Solo
Freya
Freya
Gold III
SinfulSora
Freya
Gold III
Level 194
God Stats
3W - 5L
1,266 SR
Queue Stats
237W - 240L
1,384 MMR
Solo
Athena
Athena
Silver IV
VickDamone_JR
Athena
Silver IV
Level 55
God Stats
4W - 2L
1,439 SR
Queue Stats
44W - 61L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 2 / 1
5,860
488
3,403
10,226
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
Mahunga
Apollo
10
0 / 4 / 2
6,276
523
3,430
10,006
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
11
0 / 1 / 1
5,815
485
2,367
9,965
8,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
11
1 / 5 / 2
6,723
560
3,997
7,657
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
vuzby
He Bo
13
8 / 3 / 0
7,994
666
10,789
9,080
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangSun WukongPeleArachne

VS

Bans
ThorHachimanNikeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
6 / 1 / 1
7,433
619
7,272
10,566
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
B1G-SKEET-
Achilles
12
1 / 1 / 1
6,994
583
4,476
9,152
6,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Kaeso8
Anubis
13
3 / 3 / 3
7,722
644
7,937
8,637
4,730
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Freya
13
4 / 3 / 1
7,731
644
6,976
7,685
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 1 / 4
7,096
591
2,058
9,039
7,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
15
15
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
1
0.25
W
Susano
 
Susano
6
1
1
6.5
W
Achilles
B1G-SKEET-
Achilles
1
1
1
1.5
W
Anubis
Kaeso8
Anubis
3
3
3
1.5
L
Apollo
Mahunga
Apollo
0
4
2
0.25
W
Freya
4
3
1
1.5
W
1
1
4
3
L
Osiris
0
1
1
0.5
L
Agni
1
5
2
0.4
L
He Bo
vuzby
He Bo
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,986
Damage
28,719
46,934
Taken
45,079
20,465
Mitigated
25,161
12,539
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,403
534
0
3,741
10,226
3,287
0
2,570
7,520
0
37,959
W
Susano
 
Susano
7,272
2,059
0
970
10,566
3,700
0
1,129
9,047
0
53,478
W
Achilles
B1G-SKEET-
Achilles
4,476
1,020
0
2,437
9,152
6,553
0
3,097
6,055
0
44,268
W
Anubis
Kaeso8
Anubis
7,937
160
0
4,342
8,637
4,730
0
4,876
3,392
70,128
0
L
Apollo
Mahunga
Apollo
3,430
2,450
0
1,974
10,006
3,979
141
4,878
4,788
0
41,685
W
Freya
6,976
2,193
0
3,166
7,685
3,081
336
1,869
5,816
46,115
2,985
W
2,058
935
0
1,854
9,039
7,097
0
3,585
5,454
19,706
0
L
Osiris
2,367
812
0
2,510
9,965
8,508
0
427
9,538
0
32,053
L
Agni
3,997
55
0
1,210
7,657
1,816
0
5,707
1,950
33,639
0
L
He Bo
vuzby
He Bo
10,789
937
0
3,104
9,080
2,875
0
2,877
6,167
58,095
651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,668
Gold Earned
36,976
337
Minions Killed
349
0
Camps Cleared
0
1,207,754
Distance Traveled
1,287,856
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,860
488
61
5
0
294,700
0
W
Susano
7,433
619
75
6
0
289,178
3
W
Achilles
6,994
583
43
4
0
237,617
4
W
Anubis
7,722
644
120
10
0
233,907
2
L
Apollo
6,276
523
72
6
0
236,744
2
W
Freya
7,731
644
90
8
0
249,120
2
W
Athena
7,096
591
21
2
0
278,034
3
L
Osiris
5,815
485
55
5
0
186,395
2
L
Agni
6,723
560
73
6
0
235,866
0
L
He Bo
7,994
666
76
6
0
254,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role