Player Matchup

Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Drelsen
Chang'e
Level 152
God Stats
12W - 13L
1,600 SR
Queue Stats
82W - 100L
1,513 Elo+
Solo
Ne Zha
Ne Zha
SanpakuY
Ne Zha
Level 41
God Stats
1W - 2L
1,658 SR
Queue Stats
74W - 88L
1,393 Elo+
Solo
Jormungandr
Jormungandr
abdisatar
Jormungandr
Level 108
God Stats
1W - 2L
1,190 SR
Queue Stats
14W - 34L
1,395 Elo+
Solo
Team Averages
Level 114
1,490 SR
1,460 Elo+

VS

Team Averages
Level 97
1,568 SR
1,527 Elo+
Medusa
Medusa
KastreradMal
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,579 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Snork3n
Ah Muzen Cab
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,616 Elo+
Party 1
Sylvanus
Sylvanus
TanvTubby
Sylvanus
Level 148
God Stats
1W - 1L
1,716 SR
Queue Stats
65W - 73L
1,415 Elo+
Solo
Ne Zha
Ne Zha
blabley
Ne Zha
Level 149
God Stats
14W - 22L
1,605 SR
Queue Stats
291W - 262L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
mrkol
Baron Samedi
Level 157
God Stats
122W - 129L
1,517 SR
Queue Stats
297W - 311L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 2 / 1
8,162
742
4,661
7,696
2,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
 
Nu Wa
14
1 / 1 / 5
8,004
728
5,934
3,606
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Drelsen
Chang'e
16
5 / 0 / 3
9,013
819
8,816
7,774
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
SanpakuY
Ne Zha
15
2 / 2 / 3
8,404
764
8,090
7,451
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
abdisatar
Jormungandr
14
2 / 1 / 6
7,918
720
7,844
12,567
10,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 1
6,934
630
2,898
9,079
7,162
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
Snork3n
Ah Muzen Cab
10
0 / 1 / 0
6,203
564
641
1,594
589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
TanvTubby
Sylvanus
15
2 / 4 / 2
8,019
729
9,217
12,257
6,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
blabley
Ne Zha
16
2 / 0 / 4
8,697
791
12,064
9,979
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
mrkol
Baron Samedi
12
2 / 3 / 1
7,088
644
5,330
9,367
3,839
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
10
Kills
6
6
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
1
0.25
W
Nu Wa
 
Nu Wa
1
1
5
3.5
W
Chang'e
Drelsen
Chang'e
5
0
3
6.5
L
Medusa
0
2
1
0.25
W
Ne Zha
SanpakuY
Ne Zha
2
2
3
1.75
L
Ah Muzen Cab
Snork3n
Ah Muzen Cab
0
1
0
0
L
Sylvanus
TanvTubby
Sylvanus
2
4
2
0.75
W
Jormungandr
abdisatar
Jormungandr
2
1
6
5
L
Ne Zha
blabley
Ne Zha
2
0
4
4
L
Baron Samedi
mrkol
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,345
Damage
30,150
39,094
Taken
42,276
20,657
Mitigated
23,252
10,250
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,661
1,005
0
1,565
7,696
2,823
1,533
1,788
5,908
0
31,202
W
Nu Wa
 
Nu Wa
5,934
2,823
0
390
3,606
1,116
2,583
654
2,952
25,978
0
W
Chang'e
Drelsen
Chang'e
8,816
231
1,471
3,963
7,774
2,756
124
2,825
4,949
32,327
0
L
Medusa
2,898
1,249
55
245
9,079
7,162
17
3,043
5,888
0
11,248
W
Ne Zha
SanpakuY
Ne Zha
8,090
1,759
0
1,381
7,451
3,201
0
2,059
5,392
0
30,468
L
Ah Muzen Cab
Snork3n
Ah Muzen Cab
641
248
0
0
1,594
589
0
1,508
0
0
686
L
Sylvanus
TanvTubby
Sylvanus
9,217
2,266
960
3,058
12,257
6,812
0
6,430
5,366
25,838
3,774
W
Jormungandr
abdisatar
Jormungandr
7,844
2,601
0
1,480
12,567
10,761
576
6,817
5,750
23,974
285
L
Ne Zha
blabley
Ne Zha
12,064
2,450
0
3,353
9,979
4,850
0
4,303
5,463
0
50,174
L
Baron Samedi
mrkol
Baron Samedi
5,330
168
497
2,244
9,367
3,839
0
5,688
3,250
17,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
36,941
249
Minions Killed
180
0
Camps Cleared
0
1,121,318
Distance Traveled
960,623
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,162
742
52
5
0
183,028
1
W
Nu Wa
8,004
728
48
4
0
186,614
0
W
Chang'e
9,013
819
73
7
0
245,097
0
L
Medusa
6,934
630
23
2
0
173,855
0
W
Ne Zha
8,404
764
38
3
0
251,072
0
L
Ah Muzen Cab
6,203
564
0
0
0
191,607
0
L
Sylvanus
8,019
729
52
5
0
182,586
0
W
Jormungandr
7,918
720
38
3
0
255,507
0
L
Ne Zha
8,697
791
75
7
0
249,794
0
L
Baron Samedi
7,088
644
30
3
0
162,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role