Player Matchup

Ymir
Ymir
GeneralBawlz
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,345 Elo+
Party 1
Charon
Charon
KitKatAttak
Charon
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 35L
1,267 Elo+
Party 1
Danzaburou
Danzaburou
Padamang
Danzaburou
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,325 Elo+
Party 1
Heimdallr
Heimdallr
Shermangq
Heimdallr
Level 102
God Stats
1W - 5L
1,317 SR
Queue Stats
221W - 232L
1,408 Elo+
Solo
Jormungandr
Jormungandr
TooAntii
Jormungandr
Level 29
God Stats
3W - 1L
1,407 SR
Queue Stats
216W - 209L
1,390 Elo+
Party 1
Team Averages
Level 96
1,445 SR
1,347 Elo+

VS

Team Averages
Level 128
1,556 SR
1,459 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Abbystract2617
Hachiman
Level 106
God Stats
1W - 1L
1,686 SR
Queue Stats
127W - 157L
1,418 Elo+
Solo
Bellona
Bellona
Call Meh Toledo
Bellona
Level 117
God Stats
4W - 6L
1,594 SR
Queue Stats
294W - 289L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
HataProofPanda
Kuzenbo
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
252W - 245L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 15
9,488
949
8,801
12,208
13,558
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charon
15
8 / 3 / 13
9,261
926
10,501
9,262
9,231
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Padamang
Danzaburou
15
2 / 2 / 18
8,741
874
8,723
8,795
4,188
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Shermangq
Heimdallr
15
6 / 1 / 15
9,093
909
8,634
7,336
3,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
TooAntii
Jormungandr
16
4 / 3 / 18
8,805
881
10,134
11,896
13,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
6 / 3 / 4
9,822
982
14,617
7,497
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
 
Lancelot
12
3 / 6 / 5
7,605
761
4,990
9,076
4,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
11
0 / 6 / 5
6,536
654
6,640
9,785
3,972
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 5 / 3
7,818
782
6,482
12,218
12,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 6 / 2
7,325
733
4,220
12,969
17,948
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
26
Kills
13
13
Deaths
26
79
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
6
3
4
2.67
L
Lancelot
 
Lancelot
3
6
5
0.92
L
Hachiman
0
6
5
0.42
L
3
5
3
0.9
W
6
4
15
3.38
L
1
6
2
0.33
W
Charon
8
3
13
4.83
W
Danzaburou
Padamang
Danzaburou
2
2
18
5.5
W
Heimdallr
Shermangq
Heimdallr
6
1
15
13.5
W
Jormungandr
TooAntii
Jormungandr
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,793
Damage
36,949
49,497
Taken
51,545
44,545
Mitigated
42,598
14,591
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
14,617
943
350
1,094
7,497
3,650
0
5,414
1,938
36,360
0
L
Lancelot
 
Lancelot
4,990
1,872
0
248
9,076
4,150
0
4,651
4,242
0
7,448
L
Hachiman
6,640
3,445
564
1,014
9,785
3,972
0
6,033
3,525
0
10,357
L
6,482
1,076
109
1,561
12,218
12,878
0
4,614
7,302
0
9,573
W
8,801
1,498
1,231
889
12,208
13,558
145
2,699
9,309
15,988
0
L
4,220
1,255
881
1,057
12,969
17,948
75
6,667
6,013
10,495
0
W
Charon
10,501
2,354
1,360
869
9,262
9,231
933
4,033
5,151
17,266
0
W
Danzaburou
Padamang
Danzaburou
8,723
4,220
819
2,593
8,795
4,188
2,441
5,099
3,483
0
19,383
W
Heimdallr
Shermangq
Heimdallr
8,634
4,568
771
2,847
7,336
3,891
329
3,009
4,251
0
21,305
W
Jormungandr
TooAntii
Jormungandr
10,134
1,765
1,505
1,707
11,896
13,677
408
3,997
7,811
17,953
911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,388
Gold Earned
39,106
109
Minions Killed
86
0
Camps Cleared
0
858,835
Distance Traveled
791,181
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,822
982
56
6
0
169,617
0
L
Lancelot
7,605
761
8
1
0
191,830
0
L
Hachiman
6,536
654
5
1
0
127,886
0
L
Bellona
7,818
782
4
0
0
144,715
0
W
Ymir
9,488
949
18
2
0
163,351
0
L
Kuzenbo
7,325
733
13
1
0
157,133
0
W
Charon
9,261
926
15
2
0
161,448
1
W
Danzaburou
8,741
874
33
3
0
174,964
0
W
Heimdallr
9,093
909
31
3
0
179,584
0
W
Jormungandr
8,805
881
12
1
0
179,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role