Player Matchup

Ra
Ra
TrecherousTramp
Ra
Level 113
God Stats
9W - 13L
1,379 SR
Queue Stats
81W - 87L
1,383 Elo+
Solo
King Arthur
King Arthur
Tylersum7
King Arthur
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 55L
1,264 Elo+
Party 2
Charybdis
Charybdis
xXSuh Dude 23Xx
Charybdis
Level 84
God Stats
1W - 3L
1,371 SR
Queue Stats
212W - 250L
1,274 Elo+
Party 2
Team Averages
Level 74
1,417 SR
1,307 Elo+

VS

Team Averages
Level 83
1,406 SR
1,477 Elo+
King Arthur
King Arthur
DreDaKing66
King Arthur
Level 128
God Stats
0W - 1L
1,332 SR
Queue Stats
2W - 2L
1,494 Elo+
Party 1
Anubis
Anubis
IhuRtFeelNgS
Anubis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
l Novus l
Kali
Level 109
God Stats
48W - 44L
1,385 SR
Queue Stats
205W - 203L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
8,335
834
6,005
4,785
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Tylersum7
King Arthur
10
3 / 2 / 2
7,955
796
4,142
7,971
3,599
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
xXSuh Dude 23Xx
Charybdis
9
0 / 0 / 7
7,369
737
3,403
5,916
2,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DreDaKing66
King Arthur
9
0 / 4 / 2
6,592
659
4,908
12,524
9,429
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
7
1 / 2 / 1
6,564
656
4,576
2,210
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kali
9
1 / 1 / 0
6,629
663
2,142
5,497
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
3
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DreDaKing66
King Arthur
0
4
2
0.25
L
Anubis
1
2
1
0.75
W
4
1
3
5.5
W
King Arthur
Tylersum7
King Arthur
3
2
2
2
L
Kali
1
1
0
1
W
Charybdis
xXSuh Dude 23Xx
Charybdis
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,550
Damage
11,626
18,672
Taken
20,231
7,583
Mitigated
12,762
4,542
Healing
1,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DreDaKing66
King Arthur
4,908
448
0
384
12,524
9,429
0
4,782
7,742
527
19,472
L
Anubis
4,576
138
0
242
2,210
1,062
0
862
1,299
9,043
0
W
6,005
894
1,374
2,087
4,785
1,506
403
1,396
3,215
35,061
0
W
King Arthur
Tylersum7
King Arthur
4,142
903
223
229
7,971
3,599
105
2,232
5,549
0
15,449
L
Kali
2,142
785
0
419
5,497
2,271
0
1,786
3,711
0
16,075
W
Charybdis
xXSuh Dude 23Xx
Charybdis
3,403
1,656
0
629
5,916
2,478
872
923
4,905
0
24,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
19,785
94
Minions Killed
48
0
Camps Cleared
0
525,856
Distance Traveled
352,554
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,592
659
20
2
0
171,801
0
L
Anubis
6,564
656
13
1
0
61,513
0
W
Ra
8,335
834
46
5
0
152,415
0
W
King Arthur
7,955
796
13
1
0
189,832
0
L
Kali
6,629
663
15
2
0
119,240
0
W
Charybdis
7,369
737
35
4
0
183,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role