Player Matchup

Arachne
Arachne
ElChalai
Arachne
Level 18
God Stats
5W - 6L
1,601 SR
Queue Stats
45W - 56L
1,466 Elo+
Party 2
Ymir
Ymir
FRISHA
Ymir
Level 27
God Stats
14W - 20L
1,438 SR
Queue Stats
98W - 121L
1,400 Elo+
Party 2
Janus
Janus
d0nb0in4
Janus
Level 105
God Stats
11W - 30L
1,330 SR
Queue Stats
258W - 286L
1,459 Elo+
Party 2
Team Averages
Level 50
1,457 SR
1,441 Elo+

VS

Team Averages
Level 172
1,539 SR
1,836 Elo+
Medusa
Medusa
Isisdorα
Medusa
Level 181
God Stats
24W - 3L
1,938 SR
Queue Stats
654W - 78L
2,099 Elo+
Party 1
Ra
Ra
LoiraLoka
Ra
Level 180
God Stats
35W - 54L
1,352 SR
Queue Stats
131W - 174L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
Okynawa
Sun Wukong
Level 154
God Stats
1W - 0L
1,326 SR
Queue Stats
561W - 71L
2,011 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElChalai
Arachne
9
1 / 4 / 1
6,627
663
5,527
11,322
7,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
FRISHA
Ymir
8
0 / 6 / 1
6,255
626
1,878
11,591
8,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
d0nb0in4
Janus
9
0 / 5 / 2
6,750
675
9,233
9,348
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Isisdorα
Medusa
12
7 / 1 / 6
9,234
923
12,857
8,442
3,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 9
8,828
883
6,717
6,019
2,273
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Okynawa
Sun Wukong
11
4 / 0 / 9
8,508
851
10,071
9,123
7,050
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
1
Kills
15
15
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
ElChalai
Arachne
1
4
1
0.38
L
Ymir
FRISHA
Ymir
0
6
1
0.08
W
Medusa
Isisdorα
Medusa
7
1
6
10
W
4
1
9
8.5
W
Sun Wukong
Okynawa
Sun Wukong
4
0
9
8.5
L
Janus
d0nb0in4
Janus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,638
Damage
29,645
32,261
Taken
23,584
19,263
Mitigated
12,523
2,816
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ElChalai
Arachne
5,527
4,046
0
2,321
11,322
7,279
0
3,402
7,402
0
11,042
L
Ymir
FRISHA
Ymir
1,878
331
0
0
11,591
8,775
0
1,730
9,421
6,744
0
W
Medusa
Isisdorα
Medusa
12,857
7,212
0
2,720
8,442
3,200
2,052
5,222
3,220
0
46,406
W
6,717
728
975
2,202
6,019
2,273
436
2,896
3,123
33,655
0
W
Sun Wukong
Okynawa
Sun Wukong
10,071
1,799
0
1,869
9,123
7,050
396
3,428
5,695
0
19,031
L
Janus
d0nb0in4
Janus
9,233
386
0
495
9,348
3,209
0
1,564
7,459
37,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,632
Gold Earned
26,570
62
Minions Killed
146
0
Camps Cleared
0
488,101
Distance Traveled
588,275
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,627
663
13
1
0
170,267
0
L
Ymir
6,255
626
5
1
0
138,218
6
W
Medusa
9,234
923
62
6
0
180,201
0
W
Ra
8,828
883
62
6
0
187,058
1
W
Sun Wukong
8,508
851
22
2
0
221,016
0
L
Janus
6,750
675
44
4
0
179,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role