Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Ecstasy1456
Sobek
Level 144
God Stats
10W - 3L
1,731 SR
Queue Stats
239W - 240L
1,474 Elo+
Party 2
Xbalanque
Xbalanque
HELLA566
Xbalanque
Level 135
God Stats
4W - 2L
1,523 SR
Queue Stats
252W - 248L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Insane06
Morgan Le Fay
Level 125
God Stats
26W - 28L
1,494 SR
Queue Stats
148W - 149L
1,511 Elo+
Party 2
Chang'e
Chang'e
halfredindogra
Chang'e
Level 98
God Stats
24W - 16L
1,615 SR
Queue Stats
291W - 290L
1,483 Elo+
Solo
Team Averages
Level 122
1,573 SR
1,492 Elo+

VS

Team Averages
Level 97
1,466 SR
1,455 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
SoulHeda
Charon
Level 147
God Stats
5W - 4L
1,544 SR
Queue Stats
98W - 97L
1,487 Elo+
Solo
Set
Set
joaco_nob
Set
Level 87
God Stats
10W - 8L
1,592 SR
Queue Stats
314W - 334L
1,473 Elo+
Party 1
Thoth
Thoth
lucasctorce12
Thoth
Level 83
God Stats
11W - 13L
1,407 SR
Queue Stats
267W - 275L
1,405 Elo+
Party 1
Danzaburou
Danzaburou
zomberchica
Danzaburou
Level 48
God Stats
3W - 12L
1,289 SR
Queue Stats
195W - 211L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 3 / 0
6,639
604
4,078
9,734
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 4
6,206
564
3,203
7,069
6,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
HELLA566
Xbalanque
10
1 / 0 / 1
6,174
561
7,403
5,613
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Insane06
Morgan Le Fay
11
1 / 2 / 1
6,644
604
5,547
9,042
3,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 1
6,618
602
3,365
5,237
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 2 / 1
6,444
586
6,096
10,130
5,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
SoulHeda
Charon
10
1 / 0 / 1
6,031
548
3,945
7,292
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 2 / 1
6,117
556
3,696
9,460
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 2 / 3
5,521
502
1,923
3,416
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
zomberchica
Danzaburou
10
0 / 2 / 0
5,201
473
3,204
8,461
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
7
7
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
3
0
1.33
L
Guan Yu
 
Guan Yu
1
2
1
0.75
W
1
1
4
3
W
Xbalanque
HELLA566
Xbalanque
1
0
1
1.5
W
Morgan Le Fay
Insane06
Morgan Le Fay
1
2
1
0.75
L
Charon
SoulHeda
Charon
1
0
1
1.5
W
1
1
1
1.5
L
4
2
1
2.25
L
1
2
3
1.25
L
Danzaburou
zomberchica
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,596
Damage
18,864
36,695
Taken
38,759
16,347
Mitigated
19,405
13,462
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,078
1,294
0
995
9,734
3,167
0
1,359
8,375
41,554
0
L
Guan Yu
 
Guan Yu
6,096
215
0
3,544
10,130
5,826
0
5,525
4,605
0
42,784
W
3,203
400
0
3,179
7,069
6,077
81
1,558
5,511
13,263
0
W
Xbalanque
HELLA566
Xbalanque
7,403
2,560
0
2,646
5,613
1,837
453
1,149
4,464
0
52,276
W
Morgan Le Fay
Insane06
Morgan Le Fay
5,547
1,414
0
2,480
9,042
3,647
0
372
8,670
41,644
0
L
Charon
SoulHeda
Charon
3,945
667
0
1,701
7,292
4,611
0
2,869
4,423
22,291
0
W
3,365
52
600
3,562
5,237
1,619
550
1,430
3,807
47,177
0
L
3,696
1,552
0
1,501
9,460
4,467
0
4,377
5,083
0
38,458
L
1,923
43
0
750
3,416
1,215
0
2,413
1,003
30,467
0
L
Danzaburou
zomberchica
Danzaburou
3,204
1,619
0
1,942
8,461
3,286
0
1,009
7,452
0
33,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,281
Gold Earned
29,314
338
Minions Killed
259
0
Camps Cleared
0
1,129,385
Distance Traveled
1,088,177
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,639
604
62
6
0
253,606
0
L
Guan Yu
6,444
586
69
6
0
228,116
2
W
Sobek
6,206
564
19
2
0
247,248
6
W
Xbalanque
6,174
561
92
8
0
201,847
0
W
Morgan Le Fay
6,644
604
86
8
0
195,064
5
L
Charon
6,031
548
24
2
0
217,055
4
W
Chang'e
6,618
602
79
7
0
231,620
0
L
Set
6,117
556
56
5
0
274,431
2
L
Thoth
5,521
502
53
5
0
158,602
0
L
Danzaburou
5,201
473
57
5
0
209,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role