Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
JJustin
Chernobog
Level 115
God Stats
3W - 10L
1,431 SR
Queue Stats
308W - 391L
1,449 Elo+
Party 1
Horus
Horus
Oh My Geep
Horus
Level 62
God Stats
6W - 5L
1,354 SR
Queue Stats
76W - 80L
1,465 Elo+
Party 1
Team Averages
Level 88
1,457 SR
1,483 Elo+

VS

Team Averages
Level 91
1,702 SR
1,504 Elo+
Zeus
Zeus
K3nihaoma
Zeus
Level 127
God Stats
5W - 2L
1,782 SR
Queue Stats
221W - 206L
1,480 Elo+
Solo
King Arthur
King Arthur
Nugent353
King Arthur
Level 148
God Stats
8W - 7L
1,701 SR
Queue Stats
439W - 423L
1,514 Elo+
Party 2
Tiamat
Tiamat
Oooey
Tiamat
Level 50
God Stats
5W - 1L
1,688 SR
Queue Stats
92W - 74L
1,502 Elo+
Solo
Ne Zha
Ne Zha
StillWorth
Ne Zha
Level 61
God Stats
15W - 10L
1,704 SR
Queue Stats
341W - 351L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
slothman_420_
Kuzenbo
Level 69
God Stats
22W - 12L
1,636 SR
Queue Stats
343W - 325L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
3 / 4 / 0
5,997
545
4,553
8,273
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
 
Ix Chel
10
0 / 7 / 0
5,776
525
4,248
10,884
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
 
Arachne
9
0 / 3 / 1
5,623
511
1,890
10,944
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
JJustin
Chernobog
13
5 / 0 / 0
7,860
715
7,163
6,638
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
9
1 / 1 / 4
6,228
566
5,700
9,198
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
0 / 5 / 0
5,936
540
3,159
7,143
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
Nugent353
King Arthur
13
8 / 0 / 2
8,503
773
9,450
9,947
7,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Oooey
Tiamat
10
5 / 1 / 1
6,480
589
6,008
5,909
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
StillWorth
Ne Zha
13
2 / 1 / 6
7,123
648
8,924
11,639
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
9
0 / 2 / 2
5,918
538
2,491
7,810
6,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
15
15
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
4
0
0.75
L
Ix Chel
 
Ix Chel
0
7
0
0
L
Arachne
 
Arachne
0
3
1
0.17
L
Chernobog
JJustin
Chernobog
5
0
0
5
W
Zeus
0
5
0
0
W
King Arthur
Nugent353
King Arthur
8
0
2
9
L
Horus
1
1
4
3
W
Tiamat
Oooey
Tiamat
5
1
1
5.5
W
Ne Zha
StillWorth
Ne Zha
2
1
6
5
W
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,554
Damage
30,032
45,937
Taken
42,448
21,834
Mitigated
24,101
13,085
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,553
359
834
1,838
8,273
2,862
0
3,315
4,958
32,128
0
L
Ix Chel
 
Ix Chel
4,248
855
50
1,640
10,884
5,319
0
0
10,884
39,069
0
L
Arachne
 
Arachne
1,890
1,446
0
1,844
10,944
3,835
0
1,175
9,769
0
37,437
L
Chernobog
JJustin
Chernobog
7,163
4,354
0
2,640
6,638
2,673
720
2,988
3,650
0
73,624
W
Zeus
3,159
776
0
846
7,143
1,875
342
0
7,143
42,318
0
W
King Arthur
Nugent353
King Arthur
9,450
1,633
0
1,742
9,947
7,282
174
3,467
5,817
0
60,472
L
Horus
5,700
2,632
853
3,386
9,198
7,145
0
4,180
5,018
0
14,653
W
Tiamat
Oooey
Tiamat
6,008
297
0
2,624
5,909
3,123
0
1,914
3,995
35,332
0
W
Ne Zha
StillWorth
Ne Zha
8,924
2,524
0
6,741
11,639
4,926
0
1,471
10,168
0
66,050
W
Kuzenbo
2,491
1,238
260
2,747
7,810
6,895
68
1,286
6,524
15,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,484
Gold Earned
33,960
337
Minions Killed
362
0
Camps Cleared
0
1,166,120
Distance Traveled
1,195,600
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,997
545
61
6
0
219,353
3
L
Ix Chel
5,776
525
58
5
0
208,766
0
L
Arachne
5,623
511
66
6
0
267,312
0
L
Chernobog
7,860
715
142
13
0
229,864
3
W
Zeus
5,936
540
76
7
0
198,654
0
W
King Arthur
8,503
773
101
9
0
242,570
0
L
Horus
6,228
566
10
1
0
240,825
2
W
Tiamat
6,480
589
66
6
0
249,391
2
W
Ne Zha
7,123
648
101
9
0
271,554
0
W
Kuzenbo
5,918
538
18
2
0
233,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role