Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HardFlipo
Thanatos
Level 154
God Stats
60W - 52L
1,449 SR
Queue Stats
401W - 447L
1,464 Elo+
Party 2
Medusa
Medusa
KingKraken7
Medusa
Level 144
God Stats
1W - 6L
1,301 SR
Queue Stats
268W - 334L
1,417 Elo+
Party 2
Hades
Hades
MUGI_3xG
Hades
Level 144
God Stats
90W - 76L
1,547 SR
Queue Stats
452W - 529L
1,454 Elo+
Party 2
Ix Chel
Ix Chel
crucial_crumb7
Ix Chel
Level 114
God Stats
3W - 1L
1,808 SR
Queue Stats
646W - 671L
1,432 Elo+
Party 2
Team Averages
Level 136
1,521 SR
1,453 Elo+

VS

Team Averages
Level 113
1,613 SR
1,457 Elo+
Olorun
Olorun
 
Olorun
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DeadFromRock
Cerberus
Level 108
God Stats
4W - 2L
1,362 SR
Queue Stats
120W - 129L
1,432 Elo+
Party 1
Ah Puch
Ah Puch
IvaniaSlc
Ah Puch
Level 226
God Stats
7W - 5L
1,729 SR
Queue Stats
264W - 270L
1,482 Elo+
Solo
Skadi
Skadi
WeLoveXena
Skadi
Level 86
God Stats
2W - 0L
1,757 SR
Queue Stats
19W - 22L
1,412 Elo+
Party 1
Arachne
Arachne
marcio633191
Arachne
Level 85
God Stats
43W - 16L
1,718 SR
Queue Stats
282W - 256L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 2 / 1
7,679
549
4,839
18,397
7,625
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
HardFlipo
Thanatos
12
6 / 5 / 1
7,629
545
9,574
13,191
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
10
4 / 3 / 3
6,552
468
9,719
11,032
3,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
MUGI_3xG
Hades
12
3 / 2 / 4
7,617
544
7,978
12,156
6,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 5
6,327
452
8,522
14,359
7,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
4 / 3 / 2
8,895
635
11,620
10,581
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DeadFromRock
Cerberus
12
3 / 3 / 10
8,168
583
8,003
14,992
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
IvaniaSlc
Ah Puch
12
0 / 3 / 5
6,899
493
9,286
8,831
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
12
8 / 4 / 2
7,850
561
10,200
10,665
3,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
marcio633191
Arachne
11
2 / 4 / 6
6,658
476
7,858
13,807
4,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
15
Kills
17
17
Deaths
17
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
1
1.25
W
Olorun
 
Olorun
4
3
2
1.67
W
Cerberus
DeadFromRock
Cerberus
3
3
10
2.67
L
Thanatos
HardFlipo
Thanatos
6
5
1
1.3
W
Ah Puch
IvaniaSlc
Ah Puch
0
3
5
0.83
L
Medusa
4
3
3
1.83
L
Hades
MUGI_3xG
Hades
3
2
4
2.5
W
Skadi
8
4
2
2.25
L
0
5
5
0.5
W
Arachne
marcio633191
Arachne
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,632
Damage
46,967
69,135
Taken
58,876
29,812
Mitigated
23,782
28,874
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,839
1,383
0
5,011
18,397
7,625
0
10,593
7,804
0
55,912
W
Olorun
 
Olorun
11,620
5,649
168
5,103
10,581
4,289
310
452
10,129
68,155
0
W
Cerberus
DeadFromRock
Cerberus
8,003
1,561
180
4,369
14,992
9,127
174
6,152
8,840
35,582
0
L
Thanatos
HardFlipo
Thanatos
9,574
2,127
0
9,755
13,191
5,074
0
3,044
10,147
0
42,070
W
Ah Puch
IvaniaSlc
Ah Puch
9,286
199
0
2,277
8,831
2,954
82
2,880
5,951
49,416
0
L
Medusa
9,719
4,411
0
1,817
11,032
3,756
0
3,062
7,970
0
34,816
L
Hades
MUGI_3xG
Hades
7,978
868
326
7,169
12,156
6,022
0
6,829
5,327
56,007
0
W
Skadi
10,200
4,322
0
1,725
10,665
3,323
593
4,197
6,468
0
42,105
L
8,522
2,013
693
4,103
14,359
7,335
0
5,381
8,978
33,880
0
W
Arachne
marcio633191
Arachne
7,858
5,429
0
2,804
13,807
4,089
0
2,819
10,988
0
29,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
38,470
366
Minions Killed
298
0
Camps Cleared
0
1,363,537
Distance Traveled
1,315,747
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,679
549
89
6
0
286,541
0
W
Olorun
8,895
635
94
7
0
240,195
0
W
Cerberus
8,168
583
35
3
0
272,643
0
L
Thanatos
7,629
545
66
5
0
307,576
3
W
Ah Puch
6,899
493
77
6
0
255,836
3
L
Medusa
6,552
468
36
3
0
263,554
1
L
Hades
7,617
544
127
9
0
243,460
0
W
Skadi
7,850
561
58
4
0
245,044
0
L
Ix Chel
6,327
452
48
3
0
262,406
2
W
Arachne
6,658
476
34
2
0
302,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role